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Commits on May 28, 2012
  1. Added param

    judenaveenraj committed May 28, 2012
Commits on May 20, 2012
  1. Merge pull request #112 from player-03/GLES2

    nicolasgramlich committed May 20, 2012
    Addec IEntity.getEntityModifierCount and IEntity.getUpdateHandlerCount.
Commits on May 17, 2012
  1. Update README.md

    nicolasgramlich committed May 17, 2012
Commits on May 16, 2012
  1. Fix calling wrong method in TextureWarmUpVertexBufferObject =).

    Nicolas Gramlich committed May 16, 2012
  2. Minor change.

    Nicolas Gramlich committed May 15, 2012
  3. Made sure texture warmup also works on Adreno GPUs (at least on the A…

    Nicolas Gramlich committed May 16, 2012
    …dreno 205 in the XPeria Play on Android 2.3.6).
Commits on May 15, 2012
  1. Minor change.

    Nicolas Gramlich committed May 15, 2012
  2. Added warm-up functionality to TextureManager, to ensure texture data…

    Nicolas Gramlich committed May 15, 2012
    … is actually moved to the GPU (and doesn't keep sitting in the native heap), when the texture is loaded.
Commits on May 14, 2012
  1. Merged XYZTextureRegionFactory changes from GLES2-AnchorCenter.

    Nicolas Gramlich committed May 14, 2012
  2. Merge pull request #99 from nazgee/for-nicolas-directorytiles

    nicolasgramlich committed May 14, 2012
    Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTextureRegionFactory.
  3. Minor changes.

    Nicolas Gramlich committed May 14, 2012
  4. Merge pull request #101 from nazgee/for-nicolas-mMenuItems

    nicolasgramlich committed May 14, 2012
    Add clearMenuItems() method to MenuScene. Made mMenuItems protected.
  5. Merge pull request #107 from oleonov/patch-1

    nicolasgramlich committed May 14, 2012
    Fixed one local to scene coordinate conversion to no more reverse.
  6. Epic bug was fixed

    oleonov committed May 14, 2012
Commits on May 10, 2012
  1. Fixed new ParticleSystems after having merged them back from GLES2-An…

    Nicolas Gramlich committed May 10, 2012
    …chorCenter.
  2. Updated ParticleSystem to be more flexible. Added BatchedSpritePartic…

    Nicolas Gramlich committed May 10, 2012
    …leSystem and BatchedPseudoSpriteParticleSystem that draw 50% more efficient than SpriteParticleSystem, but look a little different, since all particles are drawn in one draw call.
  3. Added methods to SpriteBatch to draw from an ITextureRegion and use a…

    Nicolas Gramlich committed May 10, 2012
    …n IEntity for the position/rotation/transformation/... .
Commits on May 8, 2012
  1. UpadteThread in Engine has to be started manually now (to avoid 'Star…

    Nicolas Gramlich committed May 8, 2012
    …ting a Thread in a Constructor' anti-pattern).
Commits on May 7, 2012
  1. Merge pull request #103 from nazgee/for-nicolas-GLES20FixException

    nicolasgramlich committed May 7, 2012
    A little bit more verbose Exception when GLES20Fix fails ultimately.
  2. Added/enhanced the primitive List implementations.

    Nicolas Gramlich committed May 7, 2012
  3. Added AnimationPackParser/Loader.

    Nicolas Gramlich committed May 7, 2012
  4. Updated AnimatedSprite to use an AnimationData object.

    Nicolas Gramlich committed May 7, 2012
  5. Merged AndEngineTexturePackerExtension into GLES2.

    Nicolas Gramlich committed May 7, 2012
  6. Added createTiledFromAssetDirectory() method to BitmapTextureAtlasTex…

    nazgee committed May 3, 2012
    …tureRegionFactory
    
    This method allows to load mutliple assets from a given directory to a
    single ITiledTextureRegion.
  7. Added getAssetBasePath() method to all factories

    nazgee committed May 3, 2012
    This method was added to all factories that had setAssetBasePath()
    method declared.