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UX required for destroyed models and the action of destroying a model #1581
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frankban
referenced this issue
Apr 21, 2016
Closed
Allow destroying the current model and notify zombie models #1583
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@frankban we've been working on https://github.com/CanonicalLtd/juju-design/issues/65, it would solve issues 1 and 2 in your list above. In issue one it sort of seems like a user can only destroy a model from within the canvas, is that true? I think it would be better from the profile page. We'll work on the third point. |
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@Lucapaulina due to technical limitations the user has to be connected to the model that they want to destroy. So if the user clicks the destroy button in the profile page we have to switch them into that model, show a confirmation dialogue and then destroy it. |
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Ok, thats not a bad compromise. I guess we would have to have a permanent notification in the canvas to notify users that the model is being destroyed too. Can we show progress on the destroy? Is it based on number of units? |
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The deltas come in as Juju cleans up so we'll know that the model is being destroyed and the deltas will be removing things. |
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So, we can do a progress bar? |
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We....could.... :) |
huwshimi
added this to the 2.2.0 milestone
Apr 29, 2016
huwshimi
assigned
huwshimi
and unassigned
huwshimi
Apr 29, 2016
huwshimi
removed this from the 2.2.0 milestone
Apr 29, 2016
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Awaiting JEM to provide the model lifecycle. |
huwshimi
added
the
blocked
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May 16, 2016
huwshimi
removed
the
blocked
label
Oct 4, 2016
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The new controller API has implemented the lifecycle methods and this is now complete. |
frankban commentedApr 21, 2016
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Edited 1 time
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huwshimi
May 10, 2016
We need: