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Releases: julianxhokaxhiu/FFNx

FFNx-v1.24.3.37

03 May 14:11

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FFNx-v1.24.3.37 Pre-release
Pre-release

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#next

This is a canary build. Please be aware it may be prone to crashing and is NOT tested by anyone. Use this build AT YOUR OWN RISK!

🛡️ VirusTotal analysis:

What's Changed

New Contributors

Full Changelog: 1.24.3...canary

FFNx-v1.24.3.0

29 Mar 14:28

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FFNx-v1.24.2.0

15 Mar 15:21

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FFNx-v1.24.1.0

08 Mar 15:35

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FFNx-v1.24.0.0

07 Mar 17:02

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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1240

🛡️ VirusTotal analysis:

What's Changed

  • FF8: fix crash on EU versions + fix glitches when modding field textures by @myst6re in #848
  • FF8: Fix glitches with texture replacement by @myst6re in #851
  • FF8: More UV fixes for 3D models (battle, field, worldmap) by @myst6re in #852
  • Feature/ff8 external movie cam by @myst6re in #853
  • FF8: Minimize field background width to prevent overrides by @myst6re in #857
  • FF8: Allow any field map to contains up to 16 visible models by @myst6re in #860
  • FF8: FFMPEG bink by @myst6re in #854
  • FF8: Fix field 3d model missing polygons by @myst6re in #868
  • Misc: Various stack bumps by @julianxhokaxhiu in #867
  • FF8: Quit game via CTRL+Q anywhere and never start FF8Config.exe by @myst6re in #873
  • FF8: Fix Selphie texture in worldmap by @myst6re in #878
  • FF7: Implemented smooth skinning for gltf 3d models by @CosmosXIII in #882
  • FF7: Fixed crash when using advanced lighting by @CosmosXIII in #883
  • FF7: Fixed additional crashes when using advanced lighting by @CosmosXIII in #884
  • FF8: Fix direct magic + multiple fixes by @myst6re in #888
  • FF8: Fix non-looping music stop + Fix BGU music resuming by @myst6re in #889
  • FF7: Fix 60FPS swirl fading effect by @tangtang95 in #890
  • FF7: Fix woa_* background animation after menu and battle by @tangtang95 in #895
  • FF8: Fix spanish crash + PNG optimizations by @myst6re in #896
  • FF7: Implement achievements for 2026 Re-Release edition by @tangtang95 in #905
  • FF7: Fix 2026 achievement for KOTR and Bahamut Zero by @tangtang95 in #906

Full Changelog: 1.23.0...1.24.0

FFNx-v1.23.0.0

25 Oct 15:36

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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1230

🛡️ VirusTotal analysis:

What's Changed

  • FF8: Fix texture modding for Rinoa battle model by @myst6re in #790
  • FF8: Initial implementation of some steam achievements by @tangtang95 in #798
  • FF8: Implementation of all remaining steam achievements by @tangtang95 in #802
  • FF7 60FPS: Fix escape magic animation speed to 15FPS by @tangtang95 in #803
  • FF8: Accept input while game window is not focused by @barkermn01 in #804
  • FF8: Fix triple triad card index issue and achievements stuff by @tangtang95 in #806
  • FF7 60FPS: Fix escape magic animation speed to 60FPS by @tangtang95 in #810
  • Revise LUT shader code to avoid 1.0 coordinates that some graphics drivers may sample incorrectly. by @ChthonVII in #813
  • Gardening: Update README.md for Neovim section by @tangtang95 in #820
  • FF7 60FPS: Fix manipulate, poison and regen effect animation in battle by @tangtang95 in #819
  • FF8: Allow to load fs subarchives using direct_path by @myst6re in #822
  • FF8: Fix crashes in non-US versions by @myst6re in #821
  • FF8: Fix crashes in JP version by @myst6re in #827
  • FF8: Preliminary support for true widescreen by @CosmosXIII in #756
  • [ FF8 ] Fix stride when using Swizzle as one image. by @Sebanisu in #842
  • FF8: Fix DIABLOS achievement by @tangtang95 in #843
  • FF8: fix CHOCO LOOT and MAGAZINE ADDICT achievement by @tangtang95 in #845

New Contributors

Full Changelog: 1.22.0...1.23.0

FFNx-v1.22.0.0

22 Mar 15:19

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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1220

🛡️ VirusTotal analysis:

What's Changed

  • FF7: Add option to remove top/bottom black bars on the screen by @CosmosXIII in #767
  • FF7: Fix movies being clipped when uncrop option is enabled by @CosmosXIII in #770
  • FF7: Use equipped Attack behavior when using auto-attack shortcut by @postscriptthree in #773
  • FF8: Add Triple Triad and draw spell texts to exe data feature by @myst6re in #774
  • FF8: Fix GF boost icons when ff8_use_gamepad_icons is enabled by @myst6re in #784

New Contributors

Full Changelog: 1.21.3...1.22.0

FFNx-v1.21.3.0

14 Dec 22:56

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FFNx-v1.21.2.0

08 Dec 14:59

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FFNx-v1.21.1.0

06 Dec 11:46

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