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Incorrect result using downloading assets and custom assets from torch-merf #3

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Ethan-Zhu-code opened this issue Dec 29, 2023 · 1 comment

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@Ethan-Zhu-code
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Hi, Thanks for your great work.

I create a new Unity project using 2021.3.26 with built-in render pipeline, and import the package.

By downloading the Gardenvase from menu, and drag the generated prefab into an default new scene i got the following ressult:

gardenvase

I also trained custom data using torch-merf and import it from disk, but got similar result:

custom_data

Is there any other setup needs to fix it, or is it related to the editor version.

Thank you.

@julienkay
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julienkay commented Dec 29, 2023

It would be weird if it's related to the editor version, but I can't be sure. I can't reproduce this on any Unity version (2021.3.14, 2022.3.12). Maybe some specific project settings? Have you tried deleting the assets and regenerating them (via 'Asset Downloads')? Could also be a GPU/driver issue maybe?

merf

In any case, keep in mind that even if everything works "as expected" the rendering will not be completely correct as noted in the readme.

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