🎮 Tech Art Manager passionate about tools, optimization, and productivity in video game production.
💼 12 years of experience in XR (AR/VR), now focused on building custom Unity tools to streamline production workflows.
🔧 I create Unity Editor tools to improve both technical and artistic workflows:
- Data visualization (shaders, localization, assets)
- Performance analysis (FPS, draw calls, polycount)
- Task automation to reduce friction and boost output
🎯 My tools are designed to be:
- Clean, commented, and maintainable
- Production-ready for the Unity Asset Store or GitHub
- Intuitive and scalable: responsive UI, dropdowns, scrollviews, quick navigation
🧠 I also invest in the skill development of my team, setting up training plans and mentoring Tech Artists through their growth.
Unity & Tools:
Unity Editor, URP/HDRP, Shader Graph, Addressables, TextMeshPro, Localization, Profiler
📍 Based in Montreal
🌐 www.juliennoe.com
📬 Linkedin
When you build tools, you multiply the value of every person in your team.
