An unmaintained 3D engine project
C C++
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engine
game
samples
README.rst
SConstruct

README.rst

TG

This is an old project (around 2005) that implement a 3D engine. I don't work on this project anymore, and it's far from being feature-complete. Therefore I share it mostly because some code in the sources might be helpful.

The main features are :

  • Quake 3 maps loading
  • Doom 3 models loading
  • Basic physics
  • Basic lighting

Unfortunately, I cannot distribute the data.

This is how it looks like

http://fhtagn.net/images/tg/screen_tg.png

Samples

The two samples in samples/ require that the main project is compiled first ("scons" in the root directory). They demonstrate collision detection in 2D/3D