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Commits on Nov 10, 2011
  1. Update readme

    committed Nov 10, 2011
  2. Add licensing informations.

    committed Nov 10, 2011
Commits on Nov 27, 2010
  1. New bug

    committed Nov 27, 2010
Commits on Nov 6, 2010
  1. Release to fix bomb explosion

    committed Nov 6, 2010
Commits on Oct 22, 2010
  1. Main menu uses translation

    committed Oct 22, 2010
  2. Adds main menu translations

    committed Oct 22, 2010
  3. Renaming

    committed Oct 22, 2010
  4. 1.1.2

    committed Oct 22, 2010
  5. Fix for the bug where going back to the menu and starting a new level

    would display the old level during loading
    committed Oct 22, 2010
Commits on Oct 21, 2010
  1. Working triggers

    committed Oct 21, 2010
  2. Unit testing with CXXTest

    committed Oct 21, 2010
Commits on Sep 27, 2010
  1. Modified template

    committed Sep 27, 2010
  2. Adds documentation

    committed Sep 27, 2010
  3. Breakable walls support

    committed Sep 27, 2010
Commits on Sep 25, 2010
  1. Ditz fix

    committed Sep 25, 2010
  2. Grid now has outer border

    committed Sep 25, 2010
  3. Explosion lightning effect

    committed Sep 25, 2010
  4. New explosions

    committed Sep 25, 2010
Commits on Sep 24, 2010
  1. pathfinding now uses pathfinder

    committed Sep 24, 2010
Commits on Sep 23, 2010
  1. Adds pathfinder

    committed Sep 23, 2010
  2. Fix a bug where debug overlays wheren't displayed correctly since the

    decoupling between physic and rendering framerate
    committed Sep 23, 2010
Commits on Sep 20, 2010
  1. Some bug management

    committed Sep 20, 2010
  2. Implement Gaffer's Fix your timestep.

    Physic is now rendered at 30hz, while rendering framerate is uncapped
    committed Sep 20, 2010
  3. Some ai fixes

    committed Sep 20, 2010
  4. Give up condition in path policy

    committed Sep 20, 2010