Skip to content
No description, website, or topics provided.
Branch: master
Clone or download
Latest commit 41facb9 Jan 11, 2018
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
gradle/wrapper up Jan 11, 2018
src/main up Jan 11, 2018
.gitignore up Apr 28, 2017
LICENSE Initial commit Apr 23, 2017
README.md readme May 14, 2017
build.gradle up Dec 21, 2017
gradlew big refractor Dec 15, 2017
gradlew.bat up Apr 24, 2017
settings.gradle up Apr 24, 2017

README.md

learn OpenGL

Kotlin port of the tutorial of Joey De Vries: "Learn OpenGL" (website and repository)

How to get it running:

  • clone
  • synchronize Gradle
  • run

Status:

  • Chapter 1, Getting Started
    • 01, Hello Window
    • 02, Hello Window Clear
    • 03, Hello Triangle
    • 04, Hello Triangle Indexed
    • 05, Shaders Uniform
    • 06, Shaders Interpolation
    • 07, Shaders Class
    • 08, Textures
    • 09, Textures Combined
    • 10, Transformations
    • 11, Coordinate System
    • 12, Coordinate System Depth
    • 13, Coordinate System Multiple Objects
    • 14, Camera Circle
    • 15, Camera Keyboard Dt
    • 16, Camera Mouse Zoom
    • 17, Camera Class
  • Chapter 2, Lighting
    • 01, Colors
    • 02, Basic Lighting Diffuse
    • 03, Basic Lighting Specular
    • 04, Materials
    • 05, Lighting Maps Diffuse
    • 06, Lighting Maps Specular
    • 07, Light Casters Directional
    • 08, Light Casters Point
    • 09, Light Casters Spot
    • 10, Light Casters Spot Soft
    • 11, Multiple Lights
  • Chapter 3, Model Loading
  • Chapter 4, Advanced OpenGL
    • 01, Depth Testing
    • 02, Depth Testing View
    • 03, Stencil Testing
    • 04, Blending Discard
    • 05, Blending Sort
    • 06, Framebuffers
    • 07, Cubemaps Skybox
    • 08, Cubemaps Environment Mapping
    • 09, Advanced Glsl Ubo
    • 10, Geometry Shader Houses
    • 11, Geometry Shader Exploding
    • 12, Geometry Shader Normals
  • Chapter 5, Advanced Lighting
  • Chapter 6, PBR
You can’t perform that action at this time.