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updated readme for better instructions for windows users

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1 parent 2890c27 commit 4f7d419b115d9815314de261338c8dd8cbb2992e @jwoertink committed May 31, 2012
Showing with 14 additions and 4 deletions.
  1. +8 −4 README.rdoc
  2. +6 −0 lib/term.rb
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@@ -1,4 +1,4 @@
-= Dopewars v.1.1
+= Dopewars v.2.1
This is a Ruby port of the original dopewars/drugwars game.
@@ -14,12 +14,13 @@ You lose only if you get caught, or if you owe any money at the end of the game.
Simple economy. Drug value is, to some degree, determined randomly by the day.
== How to play
+For linux/mac
$ ruby dopewars
-if that doesn't work, then you may need to run
+For windows
- $ ruby bin/dopewars
+ $ ruby bin\dopewars
You will be walked through during gameplay. Type "S" to start, or "Q" to quit.
Options are normally numbers 1 through 5 or so.
@@ -29,7 +30,7 @@ Options are normally numbers 1 through 5 or so.
$ git clone git@github.com:jwoertink/dopewars.git
$ cd dopewars
- $ bundle
+ $ bundle install --without experimental
== Requirements
* Ruby 1.9+
@@ -44,6 +45,9 @@ Options are normally numbers 1 through 5 or so.
* Battles with DEA agents are skewed and you're most likely to lose :(
* Need some text updates to help you figure out what choices to make
* No way to exit game mid way
+* Drugs stay in your bag after you've sold them all
+* Drug prices change after purchasing them even in the same city. They should only change per day
+* Not able to take from your savings more than what's in your wallet >_<
== Upgrades
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@@ -1,3 +1,9 @@
+=begin
+ This file is an experimental test to create a global session for the game
+ the idea would be to allow input from any point in the game and not just during menu choices
+ the benefit would mean you could access any menu at any time.
+=end
+
require 'rubygems'
require 'bundler'
Bundler.require(:experimental)

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