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Sprite sheet/animation tools #4

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GoogleCodeExporter opened this issue Nov 3, 2015 · 6 comments
Closed

Sprite sheet/animation tools #4

GoogleCodeExporter opened this issue Nov 3, 2015 · 6 comments

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@GoogleCodeExporter
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What do you need to do?
Hi David! It would be really cool to be able to load/save sprite sheets, save 
animations to a sprite sheet, or split a sprite sheet into multiple images etc. 
so that game animations can be easily transformed between those formats.

How would you like to do it?
Load a sprite sheet, specify cell dimensions, split into an animation as it 
loads into ASE. Export an animation to sprite sheet in the reverse fashion, 
specify number of columns etc. Also potentially have options for specifying 
sprite border behaviours (pixel doubling etc. useful for filtered GL textures) 
or packing sprites into a sheet based on best fit.


Original issue reported on code.google.com by pprid...@gmail.com on 2 Jan 2011 at 8:12

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[deleted comment]

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Original comment by davidcapello on 5 Mar 2011 at 8:57

  • Added labels: Milestone-0.9

@GoogleCodeExporter
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Original comment by davidcapello on 30 Mar 2011 at 12:45

  • Changed state: Started
  • Added labels: Priority-High
  • Removed labels: Priority-Medium

@GoogleCodeExporter
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I'd like something similar to this (Issue 30) except not all sprite sheets are 
on a regular grid. Some need you to manually specify the sprites (so zoom would 
be useful). Cheers!

Original comment by chinbill...@gmail.com on 12 Jul 2011 at 4:57

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Issue 36 has been merged into this issue.

Original comment by davidcapello on 1 Aug 2011 at 12:17

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Implemented:
Import Sprite Sheet:
https://github.com/dacap/aseprite/commit/0bddf2611c8433bbf89eb69335be6c8c30eed9d
6
Export Sprite Sheet:
https://github.com/dacap/aseprite/commit/d5dd899d3db967843a2180cd9e8e6972626d520
a
both commits in master branch.

This issue will be marked as fixed, and future modifications should be reported 
as new issues/features.

Original comment by davidcapello on 8 Aug 2011 at 2:08

  • Changed state: Fixed

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