From 48f9c0b9b2ddc6b359c2e11dc2ffd929111e7131 Mon Sep 17 00:00:00 2001 From: bittercranberry Date: Sat, 22 Jun 2024 17:04:03 +0100 Subject: [PATCH] Added text to luck domain --- .../Localization/LocalizationPack.json | 812 +++++++++--------- .../Tweaks/Spells/MomentOfPrescience.cs | 19 + 2 files changed, 446 insertions(+), 385 deletions(-) diff --git a/ExpandedContent/Localization/LocalizationPack.json b/ExpandedContent/Localization/LocalizationPack.json index d446d06..9312300 100644 --- a/ExpandedContent/Localization/LocalizationPack.json +++ b/ExpandedContent/Localization/LocalizationPack.json @@ -8,228 +8,228 @@ "zhCN": "召唤灰熊" }, { - "Key": "8ab1da2e175249818cd9529bd3459995", + "Key": "cceb9f3a49784ef6afab7bdd568637ba", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Leopard", - "zhCN": "召唤巨型花豹" + "enGB": "Summoned Young Leopard", + "zhCN": "召唤幼年花豹" }, { - "Key": "1822845d85d245e1a4e78cc8210b900a", + "Key": "7654a5eb9541443da42ae4c9eabccf8d", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Advanced Smilodon", - "zhCN": "召唤高等剑齿虎" + "enGB": "Crawling Mound" }, { - "Key": "397646f788464ad8b8887c8ca6f61183", + "Key": "1cfda936bc994277bf04f013b1461281", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Bronze Drake", - "zhCN": "青铜龙兽" + "enGB": "Summoned Young Grizzly", + "zhCN": "召唤幼年灰熊" }, { - "Key": "aaefd539a796487d8cfe66d5e51916c8", + "Key": "c6cfbb7f5f6f47a1bc266d8b6c94396e", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Advanced Grizzly", - "zhCN": "召唤巨型高等灰熊" + "enGB": "Summoned Advanced Leopard", + "zhCN": "召唤高等花豹" }, { - "Key": "6990af2dec8c425ea2b9970d0ab46bd5", + "Key": "0a175bf173ff47f380db844432370e10", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Copper Drake", - "zhCN": "赤铜龙兽" + "enGB": "Summoned Blizzard Elemental" }, { - "Key": "ee9a9d2f31844be2b7cb124b144bc809", + "Key": "f749a9876e8646db9c98bd8f5f216379", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Smilodon", - "zhCN": "召唤巨型剑齿虎" + "enGB": "Blue Drake", + "zhCN": "蓝龙兽" }, { - "Key": "9fec9602c34c4fffa07d78e1f46219e4", + "Key": "def2d25c45fb4ce99b9fb5307fb8eda6", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Advanced Shambling Mound" + "enGB": "Green Drake", + "zhCN": "绿龙兽" }, { - "Key": "65097a09e1de4602837be487d50ad681", + "Key": "86617a56e6504b9ba986affcddd9cc45", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Black Drake", - "zhCN": "黑龙兽" + "enGB": "Gold Drake", + "zhCN": "金龙兽" }, { - "Key": "dbe201e8d03947028000ff87f2712ef4", + "Key": "134dae07c9ca419bbb8780fe64952aea", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Umbral Drake", - "zhCN": "影龙兽" + "enGB": "Wolverine", + "zhCN": "狼獾" }, { - "Key": "215e9f56e8054610b339d75ffa4f9ee0", + "Key": "0f2cf0a97d3f45c1bd348e117a3efbf1", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Grizzly", - "zhCN": "召唤巨型灰熊" + "enGB": "Summoned Giant Advanced Smilodon", + "zhCN": "召唤巨型高等剑齿虎" }, { - "Key": "a48ac449e70d4b81a5f04bc68cd5e0ad", + "Key": "f8965a40cdce4b03840f3403362aa277", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Brass Drake", - "zhCN": "黄铜龙兽" + "enGB": "Sapling Treant" }, { - "Key": "d78cef6333094acfb027c9ea446537e5", + "Key": "8f96e34f12844530bd724473590d754a", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Silver Drake", - "zhCN": "银龙兽" + "enGB": "Web Tyrant Spider", + "zhCN": "暴君蜘蛛" }, { - "Key": "a17ca893a04545bc9753dd2fbebd28ba", + "Key": "4b5d4a135ee04c448c736039821cf216", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Giant Fly", - "zhCN": "巨苍蝇" + "enGB": "Summoned Giant Advanced Leopard", + "zhCN": "召唤巨型高等花豹" }, { - "Key": "6eafdf9201084d4984570d387657970a", + "Key": "ed20a45c798a49fd83b19b7b9f0d845c", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Advanced Wood Golum" + "enGB": "Summoned Advanced Grizzly", + "zhCN": "召唤高等灰熊" }, { - "Key": "df385a2529774cb1ba3bec71ca54effa", + "Key": "30bd172ba71146508718a328a7fadc71", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Huge Blizzard Elemental" + "enGB": "Summoned Young Smilodon", + "zhCN": "召唤幼年剑齿虎" }, { - "Key": "9f2c24dc859a4289b1811c76e9edf29e", + "Key": "7ea8613fb3634779b2d30ac481e9ffac", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Elder Blizzard Elemental" + "enGB": "Red Drake", + "zhCN": "红龙兽" }, { - "Key": "7ea8613fb3634779b2d30ac481e9ffac", + "Key": "3bfa12fd3f624f0bb59b43abbf8c4476", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Red Drake", - "zhCN": "红龙兽" + "enGB": "White Drake", + "zhCN": "白龙兽" }, { - "Key": "def2d25c45fb4ce99b9fb5307fb8eda6", + "Key": "df385a2529774cb1ba3bec71ca54effa", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Green Drake", - "zhCN": "绿龙兽" + "enGB": "Summoned Huge Blizzard Elemental" }, { - "Key": "cceb9f3a49784ef6afab7bdd568637ba", + "Key": "8ab1da2e175249818cd9529bd3459995", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Young Leopard", - "zhCN": "召唤幼年花豹" + "enGB": "Summoned Giant Leopard", + "zhCN": "召唤巨型花豹" }, { - "Key": "7654a5eb9541443da42ae4c9eabccf8d", + "Key": "1822845d85d245e1a4e78cc8210b900a", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Crawling Mound" + "enGB": "Summoned Advanced Smilodon", + "zhCN": "召唤高等剑齿虎" }, { - "Key": "1cfda936bc994277bf04f013b1461281", + "Key": "9f2c24dc859a4289b1811c76e9edf29e", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Young Grizzly", - "zhCN": "召唤幼年灰熊" + "enGB": "Summoned Elder Blizzard Elemental" }, { - "Key": "3bfa12fd3f624f0bb59b43abbf8c4476", + "Key": "aaefd539a796487d8cfe66d5e51916c8", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "White Drake", - "zhCN": "白龙兽" + "enGB": "Summoned Giant Advanced Grizzly", + "zhCN": "召唤巨型高等灰熊" }, { - "Key": "c6cfbb7f5f6f47a1bc266d8b6c94396e", + "Key": "6990af2dec8c425ea2b9970d0ab46bd5", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Advanced Leopard", - "zhCN": "召唤高等花豹" + "enGB": "Copper Drake", + "zhCN": "赤铜龙兽" }, { - "Key": "0a175bf173ff47f380db844432370e10", + "Key": "ee9a9d2f31844be2b7cb124b144bc809", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Blizzard Elemental" + "enGB": "Summoned Giant Smilodon", + "zhCN": "召唤巨型剑齿虎" }, { - "Key": "f749a9876e8646db9c98bd8f5f216379", + "Key": "9fec9602c34c4fffa07d78e1f46219e4", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Blue Drake", - "zhCN": "蓝龙兽" + "enGB": "Advanced Shambling Mound" }, { - "Key": "86617a56e6504b9ba986affcddd9cc45", + "Key": "397646f788464ad8b8887c8ca6f61183", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Gold Drake", - "zhCN": "金龙兽" + "enGB": "Bronze Drake", + "zhCN": "青铜龙兽" }, { - "Key": "30bd172ba71146508718a328a7fadc71", + "Key": "dbe201e8d03947028000ff87f2712ef4", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Young Smilodon", - "zhCN": "召唤幼年剑齿虎" + "enGB": "Umbral Drake", + "zhCN": "影龙兽" }, { - "Key": "134dae07c9ca419bbb8780fe64952aea", + "Key": "215e9f56e8054610b339d75ffa4f9ee0", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Wolverine", - "zhCN": "狼獾" + "enGB": "Summoned Giant Grizzly", + "zhCN": "召唤巨型灰熊" }, { - "Key": "0f2cf0a97d3f45c1bd348e117a3efbf1", + "Key": "a48ac449e70d4b81a5f04bc68cd5e0ad", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Advanced Smilodon", - "zhCN": "召唤巨型高等剑齿虎" + "enGB": "Brass Drake", + "zhCN": "黄铜龙兽" }, { - "Key": "f8965a40cdce4b03840f3403362aa277", + "Key": "65097a09e1de4602837be487d50ad681", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Sapling Treant" + "enGB": "Black Drake", + "zhCN": "黑龙兽" }, { - "Key": "8f96e34f12844530bd724473590d754a", + "Key": "d78cef6333094acfb027c9ea446537e5", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Web Tyrant Spider", - "zhCN": "暴君蜘蛛" + "enGB": "Silver Drake", + "zhCN": "银龙兽" }, { - "Key": "4b5d4a135ee04c448c736039821cf216", + "Key": "a17ca893a04545bc9753dd2fbebd28ba", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Giant Advanced Leopard", - "zhCN": "召唤巨型高等花豹" + "enGB": "Giant Fly", + "zhCN": "巨苍蝇" }, { - "Key": "ed20a45c798a49fd83b19b7b9f0d845c", + "Key": "6eafdf9201084d4984570d387657970a", "SimpleName": " (Kingmaker.Localization.SharedStringAsset)LocalizedName", "ProcessTemplates": false, - "enGB": "Summoned Advanced Grizzly", - "zhCN": "召唤高等灰熊" + "enGB": "Advanced Wood Golum" }, { "Key": "72649485145f43a1b53eb14219424047", @@ -304,18 +304,18 @@ "zhCN": "每天一次,恐惧骑士可以链接亵渎领主,以对抗对他们不利的势力。以一个迅捷动作,恐惧骑士选择一个视野内的目标进行粉碎。恐惧骑士在他们的攻击检定上加上他们的魅力调整值(如果有的话),并把他们的恐惧骑士等级加到对他们邪恶惩戒目标的所有伤害检定上。无论目标是什么,原罪斩攻击都会自动绕过该生物可能拥有的任何DR。此外,当原罪斩生效时,恐惧骑士在对抗原罪斩目标的攻击时获得等于其魅力调整值(如果有的话)的偏斜加值。" }, { - "Key": "a21570d8a87645adbcc9b95ed420216d", + "Key": "caa10bd594a24eb192670bf6289cab8a", "SimpleName": "$TouchOfProfaneCorruptionFeature.DescriptionShort", "ProcessTemplates": false, - "enGB": "Beginning at 2nd level, a dreadknight can surround her hand with a profane flame, causing terrible wounds to open on those she touches. Alternatively, a dreadknight can use this power to heal undead creatures.", - "zhCN": "2级开始,恐惧骑士可以用亵渎之炎围绕她的双手,对遭受他们攻击的人造成可怕的伤口。此能力适用于任何武器。或者,恐惧骑士可以使用这个力量来治疗不死生物。" + "enGB": "Beginning at 7th level as a swift action, a dreadknight can spend two uses of their touch of profane corruption to surround their weapon with a profane flame, causing terrible wounds to open on those they attacks. This ability works with any weapon.", + "zhCN": "7级开始,以一个迅捷动作,恐惧骑士可以消耗两次亵渎之炎使用亵渎之炎围绕他们的武器,对他们攻击的人造成可怕的伤口。此能力适用于任何武器。" }, { - "Key": "caa10bd594a24eb192670bf6289cab8a", + "Key": "a21570d8a87645adbcc9b95ed420216d", "SimpleName": "$TouchOfProfaneCorruptionFeature.DescriptionShort", "ProcessTemplates": false, - "enGB": "Beginning at 7th level as a swift action, a dreadknight can spend two uses of their touch of profane corruption to surround their weapon with a profane flame, causing terrible wounds to open on those they attacks. This ability works with any weapon.", - "zhCN": "7级开始,以一个迅捷动作,恐惧骑士可以消耗两次亵渎之炎使用亵渎之炎围绕他们的武器,对他们攻击的人造成可怕的伤口。此能力适用于任何武器。" + "enGB": "Beginning at 2nd level, a dreadknight can surround her hand with a profane flame, causing terrible wounds to open on those she touches. Alternatively, a dreadknight can use this power to heal undead creatures.", + "zhCN": "2级开始,恐惧骑士可以用亵渎之炎围绕她的双手,对遭受他们攻击的人造成可怕的伤口。此能力适用于任何武器。或者,恐惧骑士可以使用这个力量来治疗不死生物。" }, { "Key": "dd8c0bee59ea466b9f9a584af23aa32e", @@ -380,18 +380,18 @@ "enGB": "A amulet common to those who raise animals for riding, allowing them to start training early." }, { - "Key": "dd5dab8b8404404e86d0e6371eb206a9", + "Key": "1f339f9d31594459b1ef3b5d57e8aca2", "SimpleName": "Introduction", "ProcessTemplates": false, - "enGB": "Additional Hexes:", - "zhCN": "额外巫术:" + "enGB": "Bonus Spells:", + "zhCN": "奖励法术:" }, { - "Key": "1f339f9d31594459b1ef3b5d57e8aca2", + "Key": "dd5dab8b8404404e86d0e6371eb206a9", "SimpleName": "Introduction", "ProcessTemplates": false, - "enGB": "Bonus Spells:", - "zhCN": "奖励法术:" + "enGB": "Additional Hexes:", + "zhCN": "额外巫术:" }, { "Key": "9d48e03819b44541a35e8cd517094a44", @@ -537,18 +537,18 @@ "zhCN": "在近战中,您可以通过分散或干扰对手来帮助您的盟友进攻或防御。如果你处于对对手进行近战攻击的位置,你可以尝试以一个标准动作帮助你的盟友对抗该敌人。分心的敌人在下次攻击你的盟友时受到 -2 惩罚。此惩罚仅适用于第一次攻击检定,并在 1 轮后移除。" }, { - "Key": "4a9b0128686d4892897d756ca4116bc8", + "Key": "a596459b25884478b1e87a8871af225d", "SimpleName": "AidAnotherDefenceBuff.Name", "ProcessTemplates": false, - "IsUsed": false, - "enGB": "Aid Another - Defence", + "enGB": "Aid Another - Distracted Attacks", "zhCN": "援助他人 - 防御" }, { - "Key": "a596459b25884478b1e87a8871af225d", + "Key": "4a9b0128686d4892897d756ca4116bc8", "SimpleName": "AidAnotherDefenceBuff.Name", "ProcessTemplates": false, - "enGB": "Aid Another - Distracted Attacks", + "IsUsed": false, + "enGB": "Aid Another - Defence", "zhCN": "援助他人 - 防御" }, { @@ -934,11 +934,12 @@ "zhCN": "到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。" }, { - "Key": "3a9ae1feec7241b292fe7d9a91f815b1", + "Key": "65eaa77407ea49f58fba80be8d061fb0", "SimpleName": "ArchonDomainLawBaseFeature.Description", "ProcessTemplates": true, - "enGB": "\nYou follow the archons path of righteousness.\nTouch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11.[LONGSTART] You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[LONGEND]\nAura of Menace: At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.", - "zhCN": "\n你遵循正义的亚空之路。\n秩序之触:你能够以{g|Encyclopedia:Standard_Actions}标准动作{/g}{g|Encyclopedia:TouchAttack}接触{/g}一个自愿生物,向其注入圣洁秩序之力,使其在1{g|Encyclopedia:Combat_Round}轮{/g}内,可将所有{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Skills}技能检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}和{g|Encyclopedia:Saving_Throw}豁免检定{/g}视为在{g|Encyclopedia:Dice}d20{/g}的投骰中获得了11的骰面值。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n威胁灵光:到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。\n领域法术:神圣恩典,共用防护混乱,祈祷术,神圣之惩,支配人类,剑刃障壁,箴铭之语,秩序护盾,支配怪物。" + "IsUsed": false, + "enGB": "\nYou follow the archons path of righteousness.\nTouch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[LONGEND]\nAura of Menace: At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.", + "zhCN": "\n你遵循正义的亚空之路。\n秩序之触:你能够以{g|Encyclopedia:Standard_Actions}标准动作{/g}{g|Encyclopedia:TouchAttack}接触{/g}一个自愿生物,向其注入圣洁秩序之力,使其在1{g|Encyclopedia:Combat_Round}轮{/g}内,可将所有{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Skills}技能检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}和{g|Encyclopedia:Saving_Throw}豁免检定{/g}视为在{g|Encyclopedia:Dice}d20{/g}的投骰中获得了11的骰面值。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n威胁灵光:到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。" }, { "Key": "ab5422bb10d34d39b6cb701f99b9fd3e", @@ -949,12 +950,11 @@ "zhCN": "\n你遵循正义的亚空之路。\n秩序之触:你能够以{g|Encyclopedia:Standard_Actions}标准动作{/g}{g|Encyclopedia:TouchAttack}接触{/g}一个自愿生物,向其注入圣洁秩序之力,使其在1{g|Encyclopedia:Combat_Round}轮{/g}内,可将所有{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Skills}技能检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}和{g|Encyclopedia:Saving_Throw}豁免检定{/g}视为在{g|Encyclopedia:Dice}d20{/g}的投骰中获得了11的骰面值。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n威胁灵光:到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。" }, { - "Key": "65eaa77407ea49f58fba80be8d061fb0", + "Key": "3a9ae1feec7241b292fe7d9a91f815b1", "SimpleName": "ArchonDomainLawBaseFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nYou follow the archons path of righteousness.\nTouch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[LONGEND]\nAura of Menace: At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.", - "zhCN": "\n你遵循正义的亚空之路。\n秩序之触:你能够以{g|Encyclopedia:Standard_Actions}标准动作{/g}{g|Encyclopedia:TouchAttack}接触{/g}一个自愿生物,向其注入圣洁秩序之力,使其在1{g|Encyclopedia:Combat_Round}轮{/g}内,可将所有{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Skills}技能检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}和{g|Encyclopedia:Saving_Throw}豁免检定{/g}视为在{g|Encyclopedia:Dice}d20{/g}的投骰中获得了11的骰面值。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n威胁灵光:到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。" + "enGB": "\nYou follow the archons path of righteousness.\nTouch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11.[LONGSTART] You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[LONGEND]\nAura of Menace: At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.", + "zhCN": "\n你遵循正义的亚空之路。\n秩序之触:你能够以{g|Encyclopedia:Standard_Actions}标准动作{/g}{g|Encyclopedia:TouchAttack}接触{/g}一个自愿生物,向其注入圣洁秩序之力,使其在1{g|Encyclopedia:Combat_Round}轮{/g}内,可将所有{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Skills}技能检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}和{g|Encyclopedia:Saving_Throw}豁免检定{/g}视为在{g|Encyclopedia:Dice}d20{/g}的投骰中获得了11的骰面值。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n威胁灵光:到了8级,你能用标准动作发动30尺的防护灵光,敌人的命中、AC、豁免受到-2惩罚。你每天能使用的轮数等于牧师等级,不必连续。\n领域法术:神圣恩典,共用防护混乱,祈祷术,神圣之惩,支配人类,剑刃障壁,箴铭之语,秩序护盾,支配怪物。" }, { "Key": "5bc881e905db43158dc1e5706b934537", @@ -2703,17 +2703,17 @@ "zhCN": "阿撒托斯" }, { - "Key": "7cf9fd5df1fc4203a3dd74a3e6e801a1", + "Key": "da06736bf26d43d7b9577ec36c1c5df7", "SimpleName": "BaalzebulFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Lord of the Flies, Hell's Angel, The White Son, Lord of the Seventh \nRealm: Cocytus \nAlignment: Lawful Evil \nAreas of Concern: Arrogance, Flies, Lies \nDomains: Air, Death, Evil, Law \nSubdomains: Devil, Murder, Undead, Wind \nFavoured Weapon: Spear \nProfane Symbol: Iron crown and diamond \nProfane Animal: Fly \nFew in Hell’s armies loathe the Heavens more than Baalzebul. A being of tarnished glory and wounded pride, the Lord of the Seventh was once a creature of luminous form and Asmodeus’s undisputed favorite. Though he is still among the most powerful figures in Hell, millennia of violence and disappointment have warped him into a creature of vicious jealousy and absolute arrogance. Known as the Lord of the Flies, Hell’s Angel, and the White Son, Baalzebul revels in hollow victories, enviously eyeing the gifts of others as he seeks a birthright that was never his. As Asmodeus’s champion, he won his lord countless victories and, when the time came for Exodus, he led those who followed in the Prince of Darkness’s path. In Hell, he expected to rule at his creator’s side, but such was not to be. The creation of Mephistopheles and distribution of Hell’s rule among all the archfiends infuriated Baalzebul, who had long awaited a far greater reward for his service. Forgetting himself, the Lord of That Which Flies railed against his maker, demanding a realm far greater than those who were created after him. Offended, Asmodeus stripped Baalzebul of his magnificent form, fusing him instead with millions of biting flies. Horrified but cowed, Baalzebul fled back to his newly granted realm of Cocytus, taking his throne as Lord of the Flies. Baalzebul rules Cocytus not as the realm it is but as the realm he believes it should be, his every gesture and edict surrounded by mock ceremony and magniloquence. As Baalzebul possesses great knowledge of the ways of magic, many who seek to improve their fortunes through arcane means beseech him for aid, as do lords seeking greater power and any who seek revenge." + "IsUsed": false, + "enGB": "\nTitles: Lord of the Flies, Hell's Angel, The White Son, Lord of the Seventh \nRealm: Cocytus \nAlignment: Lawful Evil \nAreas of Concern: Arrogance, Flies, Lies \nDomains: Air, Death, Evil, Law \nSubdomains: Devil, Murder, Undead, Wind \nFavoured Weapon: Spear \nProfane Symbol: Iron crown and diamond \nProfane Animal: Fly \nFew in Hell’s armies loathe the Heavens more than Baalzebul. A being of tarnished glory and wounded pride, the Lord of the Seventh was once a creature of luminous form and Asmodeus’s undisputed favorite. Though he is still among the most powerful figures in Hell, millennia of violence and disappointment have warped him into a creature of vicious jealousy and absolute arrogance. Known as the Lord of the Flies, Hell’s Angel, and the White Son, Baalzebul revels in hollow victories, enviously eyeing the gifts of others as he seeks a birthright that was never his. As Asmodeus’s champion, he won his lord countless victories and, when the time came for Exodus, he led those who followed in the Prince of Darkness’s path. In Hell, he expected to rule at his creator’s side, but such was not to be. The creation of Mephistopheles and distribution of Hell’s rule among all the archfiends infuriated Baalzebul, who had long awaited a far greater reward for his service. Forgetting himself, the Lord of That Which Flies railed a ainst his maker, demanding a realm far greater than those who were created after him. Offended, Asmodeus stripped Baalzebul of his magnificent form, fusing him instead with millions of biting flies. Horrified but cowed, Baalzebul fled back to his newly granted realm of Cocytus, taking his throne as Lord of the Flies. Baalzebul rules Cocytus not as the realm it is but as the realm he believes it should be, his every gesture and edict surrounded by mock ceremony and magniloquence. As Baalzebul possesses great knowledge of the ways of magic, many who seek to improve their fortunes through arcane means beseech him for aid, as do lords seeking greater power and any who seek revenge." }, { - "Key": "da06736bf26d43d7b9577ec36c1c5df7", + "Key": "7cf9fd5df1fc4203a3dd74a3e6e801a1", "SimpleName": "BaalzebulFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Lord of the Flies, Hell's Angel, The White Son, Lord of the Seventh \nRealm: Cocytus \nAlignment: Lawful Evil \nAreas of Concern: Arrogance, Flies, Lies \nDomains: Air, Death, Evil, Law \nSubdomains: Devil, Murder, Undead, Wind \nFavoured Weapon: Spear \nProfane Symbol: Iron crown and diamond \nProfane Animal: Fly \nFew in Hell’s armies loathe the Heavens more than Baalzebul. A being of tarnished glory and wounded pride, the Lord of the Seventh was once a creature of luminous form and Asmodeus’s undisputed favorite. Though he is still among the most powerful figures in Hell, millennia of violence and disappointment have warped him into a creature of vicious jealousy and absolute arrogance. Known as the Lord of the Flies, Hell’s Angel, and the White Son, Baalzebul revels in hollow victories, enviously eyeing the gifts of others as he seeks a birthright that was never his. As Asmodeus’s champion, he won his lord countless victories and, when the time came for Exodus, he led those who followed in the Prince of Darkness’s path. In Hell, he expected to rule at his creator’s side, but such was not to be. The creation of Mephistopheles and distribution of Hell’s rule among all the archfiends infuriated Baalzebul, who had long awaited a far greater reward for his service. Forgetting himself, the Lord of That Which Flies railed a ainst his maker, demanding a realm far greater than those who were created after him. Offended, Asmodeus stripped Baalzebul of his magnificent form, fusing him instead with millions of biting flies. Horrified but cowed, Baalzebul fled back to his newly granted realm of Cocytus, taking his throne as Lord of the Flies. Baalzebul rules Cocytus not as the realm it is but as the realm he believes it should be, his every gesture and edict surrounded by mock ceremony and magniloquence. As Baalzebul possesses great knowledge of the ways of magic, many who seek to improve their fortunes through arcane means beseech him for aid, as do lords seeking greater power and any who seek revenge." + "enGB": "\nTitles: Lord of the Flies, Hell's Angel, The White Son, Lord of the Seventh \nRealm: Cocytus \nAlignment: Lawful Evil \nAreas of Concern: Arrogance, Flies, Lies \nDomains: Air, Death, Evil, Law \nSubdomains: Devil, Murder, Undead, Wind \nFavoured Weapon: Spear \nProfane Symbol: Iron crown and diamond \nProfane Animal: Fly \nFew in Hell’s armies loathe the Heavens more than Baalzebul. A being of tarnished glory and wounded pride, the Lord of the Seventh was once a creature of luminous form and Asmodeus’s undisputed favorite. Though he is still among the most powerful figures in Hell, millennia of violence and disappointment have warped him into a creature of vicious jealousy and absolute arrogance. Known as the Lord of the Flies, Hell’s Angel, and the White Son, Baalzebul revels in hollow victories, enviously eyeing the gifts of others as he seeks a birthright that was never his. As Asmodeus’s champion, he won his lord countless victories and, when the time came for Exodus, he led those who followed in the Prince of Darkness’s path. In Hell, he expected to rule at his creator’s side, but such was not to be. The creation of Mephistopheles and distribution of Hell’s rule among all the archfiends infuriated Baalzebul, who had long awaited a far greater reward for his service. Forgetting himself, the Lord of That Which Flies railed against his maker, demanding a realm far greater than those who were created after him. Offended, Asmodeus stripped Baalzebul of his magnificent form, fusing him instead with millions of biting flies. Horrified but cowed, Baalzebul fled back to his newly granted realm of Cocytus, taking his throne as Lord of the Flies. Baalzebul rules Cocytus not as the realm it is but as the realm he believes it should be, his every gesture and edict surrounded by mock ceremony and magniloquence. As Baalzebul possesses great knowledge of the ways of magic, many who seek to improve their fortunes through arcane means beseech him for aid, as do lords seeking greater power and any who seek revenge." }, { "Key": "9e98607202a04e35968322e6a593fe88", @@ -2855,26 +2855,26 @@ "zhCN": "熊图腾动物伙伴" }, { - "Key": "c6b3ce75f0f44737b69e1b6d456609fc", + "Key": "a09c02ba158445c1867ca3c4283143d7", "SimpleName": "BearShamanDomainSelection.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains.", + "enGB": "A bear totem druid who chooses an animal companion must select a bear or wolverine. If choosing a domain, the bear totem druid must choose from the Animal, Earth, Protection, and Strength domains.", "zhCN": "巨熊德鲁伊动物伙伴必须是熊,如果他选择了领域能力的话,他必须以从下几个领域中挑选:动物、大地、保护和力量。" }, { - "Key": "5732b13616734f61ab2639bf8a84e43f", + "Key": "c6b3ce75f0f44737b69e1b6d456609fc", "SimpleName": "BearShamanDomainSelection.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "A bear totem druid who chooses an animal companion must select a bear. If choosing a domain, the bear totem druid must choose from the Animal, Earth, Protection, and Strength domains.", + "enGB": "A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains.", "zhCN": "巨熊德鲁伊动物伙伴必须是熊,如果他选择了领域能力的话,他必须以从下几个领域中挑选:动物、大地、保护和力量。" }, { - "Key": "a09c02ba158445c1867ca3c4283143d7", + "Key": "5732b13616734f61ab2639bf8a84e43f", "SimpleName": "BearShamanDomainSelection.Description", "ProcessTemplates": true, - "enGB": "A bear totem druid who chooses an animal companion must select a bear or wolverine. If choosing a domain, the bear totem druid must choose from the Animal, Earth, Protection, and Strength domains.", + "IsUsed": false, + "enGB": "A bear totem druid who chooses an animal companion must select a bear. If choosing a domain, the bear totem druid must choose from the Animal, Earth, Protection, and Strength domains.", "zhCN": "巨熊德鲁伊动物伙伴必须是熊,如果他选择了领域能力的话,他必须以从下几个领域中挑选:动物、大地、保护和力量。" }, { @@ -3404,18 +3404,18 @@ "zhCN": "复仇" }, { - "Key": "1a082e677bb2456e8a1e6c006da3ea4f", + "Key": "82ed0699d67d45ab9c5c20e5da85796d", "SimpleName": "CavesDomainBaseFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner (Su): At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step and treat it as as difficult terrain. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive.", - "zhCN": "\n你拥有对大地、金属与石头的掌控,可发射酸蚀飞镖并指挥土系生物。\n强酸镖:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你能够以远程{g|Encyclopedia:TouchAttack}接触攻击{/g}的方式,对30英尺内的任意敌人发射一枚强酸镖。此强酸镖将造成{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Energy_Damage}酸蚀伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n隧道竞走:在第 6 级,在地下时,你在隐匿和察觉技能检定上获得等同于你牧师等级的洞察加值,在先攻检定上获得等同于你的感知调整值的洞察加值。每天时间为每牧师等级1分钟,不需连续但必须以分钟计。" + "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner: At 8th level, while underground you may gain an insight bonus equal to your cleric level on Stealth and Perception skill checks and an insight bonus equal to your Wisdom modifier on initiative checks. You can use this ability for 1 minute per day per cleric level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments." }, { - "Key": "82ed0699d67d45ab9c5c20e5da85796d", + "Key": "1a082e677bb2456e8a1e6c006da3ea4f", "SimpleName": "CavesDomainBaseFeature.Description", "ProcessTemplates": true, - "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner: At 8th level, while underground you may gain an insight bonus equal to your cleric level on Stealth and Perception skill checks and an insight bonus equal to your Wisdom modifier on initiative checks. You can use this ability for 1 minute per day per cleric level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments." + "IsUsed": false, + "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner (Su): At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step and treat it as as difficult terrain. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive.", + "zhCN": "\n你拥有对大地、金属与石头的掌控,可发射酸蚀飞镖并指挥土系生物。\n强酸镖:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你能够以远程{g|Encyclopedia:TouchAttack}接触攻击{/g}的方式,对30英尺内的任意敌人发射一枚强酸镖。此强酸镖将造成{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Energy_Damage}酸蚀伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n隧道竞走:在第 6 级,在地下时,你在隐匿和察觉技能检定上获得等同于你牧师等级的洞察加值,在先攻检定上获得等同于你的感知调整值的洞察加值。每天时间为每牧师等级1分钟,不需连续但必须以分钟计。" }, { "Key": "a1d121274e404e86a3d6ba0729da73f8", @@ -3477,17 +3477,17 @@ "zhCN": "\n你拥有对大地、金属与石头的掌控,可发射酸蚀飞镖并指挥土系生物。\n强酸镖:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你能够以远程{g|Encyclopedia:TouchAttack}接触攻击{/g}的方式,对30英尺内的任意敌人发射一枚强酸镖。此强酸镖将造成{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Energy_Damage}酸蚀伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n隧道竞走:在第 6 级,在地下时,你在隐匿和察觉技能检定上获得等同于你牧师等级的洞察加值,在先攻检定上获得等同于你的感知调整值的洞察加值。每天时间为每牧师等级1分钟,不需连续但必须以分钟计。\n领域法术: 石拳,次元陷坑,次元刺坑,岩刺,酸液喷射,次元饥坑,元素之躯IV(土),钢铁之躯,召集元素(土)" }, { - "Key": "c5fc6e30238e4d49927e9c31ee38332e", + "Key": "8078268c10a84ba2b1af8245341e36f0", "SimpleName": "CavesDomainProgressionSecondary.Description", "ProcessTemplates": true, - "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner: At 8th level, while underground you may gain an insight bonus equal to your cleric level on Stealth and Perception skill checks and an insight bonus equal to your Wisdom modifier on initiative checks. You can use this ability for 1 minute per day per cleric level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.\nDomain Spells: stone fist, createpit, spiked pit, spike stones, acidic spray, hungry pit, elemental body IV (earth), iron body, elemental swarm (earth)." + "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner (Su): At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step and treat it as as difficult terrain. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive.\nDomain Spells: stone fist, createpit, spiked pit, spike stones, acidic spray, hungry pit, elemental body IV (earth), iron body, elemental swarm (earth).", + "zhCN": "\n你拥有对大地、金属与石头的掌控,可发射酸蚀飞镖并指挥土系生物。\n强酸镖:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你能够以远程{g|Encyclopedia:TouchAttack}接触攻击{/g}的方式,对30英尺内的任意敌人发射一枚强酸镖。此强酸镖将造成{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Energy_Damage}酸蚀伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n隧道竞走:在第 6 级,在地下时,你在隐匿和察觉技能检定上获得等同于你牧师等级的洞察加值,在先攻检定上获得等同于你的感知调整值的洞察加值。每天时间为每牧师等级1分钟,不需连续但必须以分钟计\n领域法术: 石拳,次元陷坑,次元刺坑,岩刺,酸液喷射,次元饥坑,元素之躯IV(土),钢铁之躯,召集元素(土)" }, { - "Key": "8078268c10a84ba2b1af8245341e36f0", + "Key": "c5fc6e30238e4d49927e9c31ee38332e", "SimpleName": "CavesDomainProgressionSecondary.Description", "ProcessTemplates": true, - "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner (Su): At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step and treat it as as difficult terrain. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive.\nDomain Spells: stone fist, createpit, spiked pit, spike stones, acidic spray, hungry pit, elemental body IV (earth), iron body, elemental swarm (earth).", - "zhCN": "\n你拥有对大地、金属与石头的掌控,可发射酸蚀飞镖并指挥土系生物。\n强酸镖:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你能够以远程{g|Encyclopedia:TouchAttack}接触攻击{/g}的方式,对30英尺内的任意敌人发射一枚强酸镖。此强酸镖将造成{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Energy_Damage}酸蚀伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n隧道竞走:在第 6 级,在地下时,你在隐匿和察觉技能检定上获得等同于你牧师等级的洞察加值,在先攻检定上获得等同于你的感知调整值的洞察加值。每天时间为每牧师等级1分钟,不需连续但必须以分钟计\n领域法术: 石拳,次元陷坑,次元刺坑,岩刺,酸液喷射,次元饥坑,元素之躯IV(土),钢铁之躯,召集元素(土)" + "enGB": "\nYou have mastery over rock and stone, can manifest vast pits, and command earth creatures.\nAcid Dart: As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage+ 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nTunnel Runner: At 8th level, while underground you may gain an insight bonus equal to your cleric level on Stealth and Perception skill checks and an insight bonus equal to your Wisdom modifier on initiative checks. You can use this ability for 1 minute per day per cleric level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.\nDomain Spells: stone fist, createpit, spiked pit, spike stones, acidic spray, hungry pit, elemental body IV (earth), iron body, elemental swarm (earth)." }, { "Key": "89c087d077424607889e3599dc721cf2", @@ -3574,6 +3574,12 @@ "ProcessTemplates": true, "enGB": "\nYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. \nDazing Touch: You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your level in the class that gave you access to this domain are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nCharming Smile: At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. The effect of charm person lasts for 1 round. You can use this ability a number of times per day equal to your caster level." }, + { + "Key": "7d31dca0329a479796ab776eab37cb02", + "SimpleName": "CharmDomainProgressionDruid.Description", + "ProcessTemplates": true, + "enGB": "\nYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. \nDazing Touch: You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your level in the class that gave you access to this domain are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nCharming Smile: At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. The effect of charm person lasts for 1 round. You can use this ability a number of times per day equal to your caster level. \nDomain Spells: hypnotism, hideous laughter, deep slumber, rainbow pattern, dominate person, mass eagle's splendor, insanity, euphoric tranquility, dominate monster." + }, { "Key": "ee9f941fe17a463982b189da267efdcc", "SimpleName": "CharmDomainProgressionDruid.Description", @@ -3582,12 +3588,6 @@ "enGB": "\nYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch: You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your level in the class that gave you access to this domain are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Charming Smile: At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. The effect of charm person lasts for 1 round. You can use this ability a number of times per day equal to your caster level. Domain Spells: hypnotism, hideous laughter, deep slumber, rainbow pattern, dominate person, mass eagle's splendor, insanity, euphoric tranquility, dominate monster.", "zhCN": "你可以用触摸或微笑来迷惑和迷惑敌人,你的美丽和优雅是神圣的。眩晕之触:你可以作为近战接触攻击使一个活物眩晕 1 轮。生命骰数高于您的等级且允许您访问此领域的生物不受影响。你每天可以使用这个能力的次数等于 3 + 你的感知调整值。迷人的微笑:在第 8 级时,你可以以一个迅捷动作施展魅惑人,DC 为 10 + 1/2 你在允许你进入该领域的职业中的等级 + 你的感知调整值。魅惑人效果持续1轮。你每天可以使用此能力的次数等于你的施法者等级。领域法术:催眠术,狰狞笑声,沉睡,虹纹,主宰人,群雄鹰辉,精神错乱,欣快宁静,主宰怪物。" }, - { - "Key": "7d31dca0329a479796ab776eab37cb02", - "SimpleName": "CharmDomainProgressionDruid.Description", - "ProcessTemplates": true, - "enGB": "\nYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. \nDazing Touch: You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your level in the class that gave you access to this domain are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nCharming Smile: At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. The effect of charm person lasts for 1 round. You can use this ability a number of times per day equal to your caster level. \nDomain Spells: hypnotism, hideous laughter, deep slumber, rainbow pattern, dominate person, mass eagle's splendor, insanity, euphoric tranquility, dominate monster." - }, { "Key": "a3bbb527e58a48c4b2eac6d3c31932cb", "SimpleName": "CharmDomainProgressionDruid.Name", @@ -3939,18 +3939,18 @@ "zhCN": "\n你的触摸可以治愈伤口,你的存在会灌输团结并加强情感纽带。平静之触:你可以用一个标准动作触摸一个生物来治疗它 1d6 点伤害 + 每级 1 点,使你可以进入这个领域。这种接触也消除了疲劳、战栗和恶心的情况(但对更严重的情况没有影响)。你每天可以使用这个能力的次数等于 3 + 你的感知调整值。守卫壁炉:在第 8 级,您可以创建一个守卫来保护指定区域。创建这个守卫是一个整轮动作。该区域内的所有友方生物在所有豁免检定上获得等同于你的感知调整值的抗力加值,并且在受保护区域内时在攻击检定上获得相同的能力加值。在允许您访问此域的课程中,病房每级持续 1 小时。您每天可以使用此能力一次。" }, { - "Key": "03e861cfdc154e849df85bd6ae3fdb11", + "Key": "b452667b0bf0430e9d34699bb47dd881", "SimpleName": "CommunityDomainProgressionDruid.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nYour touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch: You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per level in the class that gave you access to this domain. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Guarded Hearth: At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a resistance bonus equal to your Wisdom modifier on all saving throws and an equal competence bonus on attack rolls while inside the warded area. The ward lasts for 1 hour per level in the class that gave you access to this domain. You can use this ability once per day. Domain Spells: bless, communal protection from alignment, prayer, communal protection from energy, burst of glory, communal stoneskin, greater restoration, legendary proportions, mass heal.", - "zhCN": "\n你的触摸可以治愈伤口,你的存在会灌输团结并加强情感纽带。平静之触:你可以用一个标准动作触摸一个生物来治疗它1d6点伤害+每级1点,使你可以进入这个领域。这种接触也消除了疲劳、战栗和恶心的情况(但对更严重的情况没有影响)。你每天可以使用这个能力的次数等于 3 + 你的感知调整值。守卫壁炉:在第 8 级,您可以创建一个守卫来保护指定区域。创建这个守卫是一个整轮动作。区域内的所有友方生物在所有豁免检定上获得等同于你的感知调整值的抗力加值,并且在受保护区域内时在攻击检定上获得相同的能力加值。在允许您访问此域的课程中,病房每级持续 1 小时。您每天可以使用此能力一次。领域法术:祝福,公共保护免受阵营,祈祷,公共保护免受能量,荣耀爆发,公共石皮,更大的恢复,传奇的比例,集体治疗。" + "enGB": "\nYour touch can heal wounds, and your presence instills unity and strengthens emotional bonds. \nCalming Touch: You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per level in the class that gave you access to this domain. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nGuarded Hearth: At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a resistance bonus equal to your Wisdom modifier on all saving throws and an equal competence bonus on attack rolls while inside the warded area. The ward lasts for 1 hour per level in the class that gave you access to this domain. You can use this ability once per day. \nDomain Spells: bless, communal protection from alignment, prayer, communal protection from energy, burst of glory, communal stoneskin, greater restoration, legendary proportions, mass heal." }, { - "Key": "b452667b0bf0430e9d34699bb47dd881", + "Key": "03e861cfdc154e849df85bd6ae3fdb11", "SimpleName": "CommunityDomainProgressionDruid.Description", "ProcessTemplates": true, - "enGB": "\nYour touch can heal wounds, and your presence instills unity and strengthens emotional bonds. \nCalming Touch: You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per level in the class that gave you access to this domain. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nGuarded Hearth: At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a resistance bonus equal to your Wisdom modifier on all saving throws and an equal competence bonus on attack rolls while inside the warded area. The ward lasts for 1 hour per level in the class that gave you access to this domain. You can use this ability once per day. \nDomain Spells: bless, communal protection from alignment, prayer, communal protection from energy, burst of glory, communal stoneskin, greater restoration, legendary proportions, mass heal." + "IsUsed": false, + "enGB": "\nYour touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch: You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per level in the class that gave you access to this domain. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Guarded Hearth: At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a resistance bonus equal to your Wisdom modifier on all saving throws and an equal competence bonus on attack rolls while inside the warded area. The ward lasts for 1 hour per level in the class that gave you access to this domain. You can use this ability once per day. Domain Spells: bless, communal protection from alignment, prayer, communal protection from energy, burst of glory, communal stoneskin, greater restoration, legendary proportions, mass heal.", + "zhCN": "\n你的触摸可以治愈伤口,你的存在会灌输团结并加强情感纽带。平静之触:你可以用一个标准动作触摸一个生物来治疗它1d6点伤害+每级1点,使你可以进入这个领域。这种接触也消除了疲劳、战栗和恶心的情况(但对更严重的情况没有影响)。你每天可以使用这个能力的次数等于 3 + 你的感知调整值。守卫壁炉:在第 8 级,您可以创建一个守卫来保护指定区域。创建这个守卫是一个整轮动作。区域内的所有友方生物在所有豁免检定上获得等同于你的感知调整值的抗力加值,并且在受保护区域内时在攻击检定上获得相同的能力加值。在允许您访问此域的课程中,病房每级持续 1 小时。您每天可以使用此能力一次。领域法术:祝福,公共保护免受阵营,祈祷,公共保护免受能量,荣耀爆发,公共石皮,更大的恢复,传奇的比例,集体治疗。" }, { "Key": "2af469c454784dbea86ab225c27a5bca", @@ -4163,17 +4163,17 @@ "zhCN": "动物伙伴(巨苍蝇)" }, { - "Key": "a947f96ec95d46038b1c7bc2e21fcaa0", + "Key": "b7f9af718b1c4e5f9896839bb5f3e5c4", "SimpleName": "CompanionSaplingTreantConstructFeature.Description", "ProcessTemplates": true, - "enGB": "The sapling treant deals double damage to constructs and objects." + "IsUsed": false, + "enGB": "The sapling treat deals double damage to constructs and objects." }, { - "Key": "b7f9af718b1c4e5f9896839bb5f3e5c4", + "Key": "a947f96ec95d46038b1c7bc2e21fcaa0", "SimpleName": "CompanionSaplingTreantConstructFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "The sapling treat deals double damage to constructs and objects." + "enGB": "The sapling treant deals double damage to constructs and objects." }, { "Key": "31577f6e144f44b9a89a7598203c23a0", @@ -4182,17 +4182,17 @@ "enGB": "Construct Smasher" }, { - "Key": "29124803acf64a788523099d76c788c2", + "Key": "d2a56a6e6f4c4421b99bb55a8bf41dc9", "SimpleName": "CompanionSaplingTreantFeature.Description", "ProcessTemplates": true, - "enGB": "Size: Medium\nSpeed: 30 ft.\nAC: +5 natural armor\nAttack: 2 slams (1d6) \nAbility scores: Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7\nSpecial Attacks: The sapling treant deals double damage to constructs and objects.\nAt 4th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, and also gains an additional slam attack.\nThis animal companion can't be used as a mount." + "IsUsed": false, + "enGB": "Size: Medium\nSpeed: 30 ft.\nAC: +5 natural armor\nAttack: 2 slams (1d6) \nAbility scores: Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7\nSpecial Attacks: The sapling treat deals double damage to constructs and objects.\nAt 4th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, and also gains an additional slam attack.\nThis animal companion can't be used as a mount." }, { - "Key": "d2a56a6e6f4c4421b99bb55a8bf41dc9", + "Key": "29124803acf64a788523099d76c788c2", "SimpleName": "CompanionSaplingTreantFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Size: Medium\nSpeed: 30 ft.\nAC: +5 natural armor\nAttack: 2 slams (1d6) \nAbility scores: Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7\nSpecial Attacks: The sapling treat deals double damage to constructs and objects.\nAt 4th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, and also gains an additional slam attack.\nThis animal companion can't be used as a mount." + "enGB": "Size: Medium\nSpeed: 30 ft.\nAC: +5 natural armor\nAttack: 2 slams (1d6) \nAbility scores: Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7\nSpecial Attacks: The sapling treant deals double damage to constructs and objects.\nAt 4th level size becomes Large, Str +8, Dex -2, Con +4, +2 natural armor, and also gains an additional slam attack.\nThis animal companion can't be used as a mount." }, { "Key": "3afa9628bbdc440b8337f7197f737946", @@ -4243,12 +4243,6 @@ "enGB": "Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. Creatures caught within a web become grappled by the sticky fibers.\nAnyone in the effect's area when spider's web is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check, Athletics check, or Mobility check as a standard action against the DC of this ability. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a Reflex save each round. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter. Spiders are immune to this ability. \nYou can use this ability a number of times per day equal to 3 + your Constitution modifier.", "zhCN": "制造出一团由强韧而有黏性的丝构成的多层网状结构。 这些丝将牢牢缠住里面的人。 被蛛网捆住的生物将被黏性纤维擒抱。 \n在{g|Encyclopedia:Spell}施法{/g}时,效果区域内的所有生物都必须进行反射{g|Encyclopedia:Saving_Throw}豁免检定{/g}。 如果豁免成功,生物位于网中,但不受任何影响。 如果豁免失败,生物陷入擒抱状态,但可以花费{g|Encyclopedia:Standard_Actions}标准动作{/g}进行{g|Encyclopedia:Combat_Maneuvers}战技{/g}{g|Encyclopedia:Check}检定{/g}、{g|Encyclopedia:Athletics}运动检定{/g}或{g|Encyclopedia:Mobility}灵巧检定{/g}以脱身,检定难度等于此法术的{g|Encyclopedia:DC}DC{/g}。 受蛛网影响的整个区域视作困难地形。 任何在网中移动的生物每{g|Encyclopedia:Combat_Round}轮{/g}都必须进行反射豁免检定,若失败则失去移动,并在进入的第一个方格被擒抱。蜘蛛免疫该能力。\n你可以每天使用这个能力3 +你的体质调整值的次数。" }, - { - "Key": "b1ffca12c54746a1932db82dbfd3a938", - "SimpleName": "CompanionWolverineFeature.Description", - "ProcessTemplates": true, - "enGB": "Size: Small\nSpeed: 30 ft.\nAC: +6 natural armor\nAttack: bite (1d4), 2 claws (1d3)\nAbility scores: Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10\nSpecial Attacks: rage (as a barbarian for 6 rounds per day)\nAt 4th level size becomes Medium, Str +4, Dex -2, Con +4, +2 natural armor." - }, { "Key": "641bbfb533224f76baf62c07a008942f", "SimpleName": "CompanionWolverineFeature.Description", @@ -4265,6 +4259,12 @@ "enGB": "Size: Small\nSpeed: 30 ft.\nAC: +6 natural armor\nAttack: bite (1d4), 2 claws (1d3)\nAbility scores: Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10\nSpecial Attacks: rage (as a barbarian for 6 rounds per day)\nAt 4th level size becomes Medium, Str +4, Dex -2, Con +4, +2 natural armor.\nThis animal companion can't be used as a mount.", "zhCN": "体型:小型 速度:30 英尺 AC:+6 天生防御攻击:啮咬 (1d4)、2 爪抓 (1d3) 能力值:力量 10、敏捷 17、体质 15、智力 2、感知 12、魅力 10 特殊攻击:狂暴(作为野蛮人,每天 6 轮)在 4 级时,体型变为中型,力量 +4,敏捷 -2,体质 +4,天生防御 +2。该动物伙伴不能用作坐骑。" }, + { + "Key": "b1ffca12c54746a1932db82dbfd3a938", + "SimpleName": "CompanionWolverineFeature.Description", + "ProcessTemplates": true, + "enGB": "Size: Small\nSpeed: 30 ft.\nAC: +6 natural armor\nAttack: bite (1d4), 2 claws (1d3)\nAbility scores: Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10\nSpecial Attacks: rage (as a barbarian for 6 rounds per day)\nAt 4th level size becomes Medium, Str +4, Dex -2, Con +4, +2 natural armor." + }, { "Key": "21f2c1b2dd26495ab70c377191226381", "SimpleName": "CompanionWolverineFeature.Name", @@ -4317,17 +4317,17 @@ "zhCN": "征服者" }, { - "Key": "ffbd05fa7c3843f9a96165dbf5705983", + "Key": "9197b62c357f4051b3b7df813d06f88d", "SimpleName": "ConquerorInspiredageFeature.Description", "ProcessTemplates": false, - "enGB": "At 7th level, the conqueror's commandments warp the minds of those who accept them even further.", + "enGB": "At 1st level, a conqueror receives the ability to incite rage in those he rules over, as the skald inspired rage class feature.", "zhCN": "在第 7 级,征服者的敕命会进一步扭曲那些接受它们的人的思想。" }, { - "Key": "9197b62c357f4051b3b7df813d06f88d", + "Key": "ffbd05fa7c3843f9a96165dbf5705983", "SimpleName": "ConquerorInspiredageFeature.Description", "ProcessTemplates": false, - "enGB": "At 1st level, a conqueror receives the ability to incite rage in those he rules over, as the skald inspired rage class feature.", + "enGB": "At 7th level, the conqueror's commandments warp the minds of those who accept them even further.", "zhCN": "在第 7 级,征服者的敕命会进一步扭曲那些接受它们的人的思想。" }, { @@ -4786,24 +4786,31 @@ "zhCN": "诅咒子域" }, { - "Key": "505a3bed6a2249578afa3dd31023a6a7", + "Key": "18fe6fe67d5e4e60aefd062786616023", "SimpleName": "CurseDomainProgression.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal.", - "zhCN": "\n你与命运融为一体,向敌人传播恶兆,同时给自己带来好运。\n冷眼:以标准动作,你怨恨地瞪了30尺内单个目标一眼,令其对你的所有法术的豁免检定受到-2惩罚。效果持续1分钟或者到目标攻击命中你,每天能使用的次数为“3+感知修正”。\n神圣幸运:6级起,你可以用标准{g|Encyclopedia:CA_Types}动作{/g},以神圣的幸运自我祝福。接下来的等于赋予你此领域的职业等级一半的{g|Encyclopedia:Combat_Round}轮数{/g}内,你可以为所有d20检定投骰两次,并取最有利的结果。6级时你每天可施展一次此能力,之后你每在赋予你此领域的职业上提升6级,就可再获得一次每日施展次数。\n领域法术:绝望术、援助术、降咒、共用防护能量、破除魔咒、凶险注视、高等复原术、狂喜宁静、群体医疗术。" + "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal." }, { - "Key": "18fe6fe67d5e4e60aefd062786616023", + "Key": "37f54bf53b244b13886ca856f5b6820c", + "SimpleName": "CurseDomainProgression.Description", + "ProcessTemplates": true, + "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, moment of prescience, mass heal." + }, + { + "Key": "505a3bed6a2249578afa3dd31023a6a7", "SimpleName": "CurseDomainProgression.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal." + "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal.", + "zhCN": "\n你与命运融为一体,向敌人传播恶兆,同时给自己带来好运。\n冷眼:以标准动作,你怨恨地瞪了30尺内单个目标一眼,令其对你的所有法术的豁免检定受到-2惩罚。效果持续1分钟或者到目标攻击命中你,每天能使用的次数为“3+感知修正”。\n神圣幸运:6级起,你可以用标准{g|Encyclopedia:CA_Types}动作{/g},以神圣的幸运自我祝福。接下来的等于赋予你此领域的职业等级一半的{g|Encyclopedia:Combat_Round}轮数{/g}内,你可以为所有d20检定投骰两次,并取最有利的结果。6级时你每天可施展一次此能力,之后你每在赋予你此领域的职业上提升6级,就可再获得一次每日施展次数。\n领域法术:绝望术、援助术、降咒、共用防护能量、破除魔咒、凶险注视、高等复原术、狂喜宁静、群体医疗术。" }, { "Key": "0bccb32cda1b4f11aca1e1b4c740aa6d", "SimpleName": "CurseDomainProgressionSecondary.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal." }, { @@ -4814,6 +4821,18 @@ "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, euphoric tranquility, mass heal.", "zhCN": "\n你与命运融为一体,向敌人传播恶兆,同时给自己带来好运。\n冷眼:以标准动作,你怨恨地瞪了30尺内单个目标一眼,令其对你的所有法术的豁免检定受到-2惩罚。效果持续1分钟或者到目标攻击命中你,每天能使用的次数为“3+感知修正”。\n神圣幸运:6级起,你可以用标准{g|Encyclopedia:CA_Types}动作{/g},以神圣的幸运自我祝福。接下来的等于赋予你此领域的职业等级一半的{g|Encyclopedia:Combat_Round}轮数{/g}内,你可以为所有d20检定投骰两次,并取最有利的结果。6级时你每天可施展一次此能力,之后你每在赋予你此领域的职业上提升6级,就可再获得一次每日施展次数。\n领域法术:绝望术、援助术、降咒、共用防护能量、破除魔咒、凶险注视、高等复原术、狂喜宁静、群体医疗术。" }, + { + "Key": "ebd5d5a44321402b93f9bf4184010191", + "SimpleName": "CurseDomainProgressionSecondary.Description", + "ProcessTemplates": true, + "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, moment of prescience, mass heal." + }, + { + "Key": "3d776fbbe9694b319dcfddb0d39ab2d5", + "SimpleName": "CurseDomainProgressionSeparatist.Description", + "ProcessTemplates": true, + "enGB": "\nYou are infused with fate, spreading ill omens to foes while granting fortune to yourself.\nMalign Eye: As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\nDomain Spells: bane, aid, bestow curse, communal protection from energy, break enchantment, eyebite, restoration greater, moment of prescience, mass heal." + }, { "Key": "5c9e198e570844f78346444bfa1bafb5", "SimpleName": "CythVsugFeature.Description", @@ -4871,18 +4890,18 @@ "zhCN": "达哈克的赠礼" }, { - "Key": "8f10a004ffff4573baa853a794d256e9", + "Key": "e66bee3ebe334bfe83034c74d1815150", "SimpleName": "DaikitsuFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Lady of Foxes \nAlignment: Neutral \nAreas of Concern: Agriculture, Craftsmanship, Kitsune, Rice\nEdict: Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons \nDomains: Animal, Artifice, Community, Plant, Weather \nSubdomains: Construct, Family, Fur, Growth, Home, Industry, Seasons \nFavoured Weapon: Flail \nHoly Symbol: Nine-tailed fox \nSacred Animal: Fox Daikitsu is widely worshiped in Tian Xia, as she is the goddess of rice, a staple food in those lands, as well as of agriculture and craftsmanship. Farmers pray to Daikitsu for good harvests, smiths and craftsmen seek her blessing for their creations, and families ask for her protection for their homes and families. Known as the Lady of Foxes, Daikitsu usually appears as beautiful kitsune woman with snow-white fur and nine tails. She is also the patron of kitsune, who venerate her as the mother of their race.", + "enGB": "\nTitles: Lady of Foxes \nAlignment: Neutral \nAreas of Concern: Agriculture, Craftsmanship, Kitsune, Rice\nEdict: Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons \nDomains: Animal, Artifice, Community, Plant, Weather \nSubdomains: Construct, Family, Fur, Growth, Home, Industry, Seasons \nFavoured Weapon: Flail \nHoly Symbol: Nine-tailed fox \nSacred Animal: Fox \nDaikitsu is widely worshiped in Tian Xia, as she is the goddess of rice, a staple food in those lands, as well as of agriculture and craftsmanship. Farmers pray to Daikitsu for good harvests, smiths and craftsmen seek her blessing for their creations, and families ask for her protection for their homes and families. Known as the Lady of Foxes, Daikitsu usually appears as beautiful kitsune woman with snow-white fur and nine tails. She is also the patron of kitsune, who venerate her as the mother of their race.", "zhCN": "\n称号:狐狸女士 \n阵营:绝对中立 \n神职:农业、技艺、狐妖、稻米\n信条:确保作物和植被的健康,完美的手工艺或贸易,为狐狸送上祭品,庆祝季节的转变 \n领域:动物、工匠、联盟、植物、天气 \n子领域:构装、家族、毛兽、滋长、家园、工业、季节\n偏好武器:连枷\n圣徽:九尾狐\n圣兽:狐狸\n大狐女在天洲信者众多,因为她是稻米之神,掌管田地的丰饶,也关照工匠们的手艺。农民向大狐女祈祷自己的庄稼丰收,匠人向大狐女祈祷自己的作品完美,而每家每户都会向大狐女祈祷保佑家宅平安。就像她的尊号所称的那样,大狐女喜欢化身为一个皮毛光洁雪白,长有九条大尾的狐妖美女出现,因为她也正是狐妖一族的保护者,被狐妖们奉为主母。" }, { - "Key": "e66bee3ebe334bfe83034c74d1815150", + "Key": "8f10a004ffff4573baa853a794d256e9", "SimpleName": "DaikitsuFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Lady of Foxes \nAlignment: Neutral \nAreas of Concern: Agriculture, Craftsmanship, Kitsune, Rice\nEdict: Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons \nDomains: Animal, Artifice, Community, Plant, Weather \nSubdomains: Construct, Family, Fur, Growth, Home, Industry, Seasons \nFavoured Weapon: Flail \nHoly Symbol: Nine-tailed fox \nSacred Animal: Fox \nDaikitsu is widely worshiped in Tian Xia, as she is the goddess of rice, a staple food in those lands, as well as of agriculture and craftsmanship. Farmers pray to Daikitsu for good harvests, smiths and craftsmen seek her blessing for their creations, and families ask for her protection for their homes and families. Known as the Lady of Foxes, Daikitsu usually appears as beautiful kitsune woman with snow-white fur and nine tails. She is also the patron of kitsune, who venerate her as the mother of their race.", + "IsUsed": false, + "enGB": "\nTitles: Lady of Foxes \nAlignment: Neutral \nAreas of Concern: Agriculture, Craftsmanship, Kitsune, Rice\nEdict: Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons \nDomains: Animal, Artifice, Community, Plant, Weather \nSubdomains: Construct, Family, Fur, Growth, Home, Industry, Seasons \nFavoured Weapon: Flail \nHoly Symbol: Nine-tailed fox \nSacred Animal: Fox Daikitsu is widely worshiped in Tian Xia, as she is the goddess of rice, a staple food in those lands, as well as of agriculture and craftsmanship. Farmers pray to Daikitsu for good harvests, smiths and craftsmen seek her blessing for their creations, and families ask for her protection for their homes and families. Known as the Lady of Foxes, Daikitsu usually appears as beautiful kitsune woman with snow-white fur and nine tails. She is also the patron of kitsune, who venerate her as the mother of their race.", "zhCN": "\n称号:狐狸女士 \n阵营:绝对中立 \n神职:农业、技艺、狐妖、稻米\n信条:确保作物和植被的健康,完美的手工艺或贸易,为狐狸送上祭品,庆祝季节的转变 \n领域:动物、工匠、联盟、植物、天气 \n子领域:构装、家族、毛兽、滋长、家园、工业、季节\n偏好武器:连枷\n圣徽:九尾狐\n圣兽:狐狸\n大狐女在天洲信者众多,因为她是稻米之神,掌管田地的丰饶,也关照工匠们的手艺。农民向大狐女祈祷自己的庄稼丰收,匠人向大狐女祈祷自己的作品完美,而每家每户都会向大狐女祈祷保佑家宅平安。就像她的尊号所称的那样,大狐女喜欢化身为一个皮毛光洁雪白,长有九条大尾的狐妖美女出现,因为她也正是狐妖一族的保护者,被狐妖们奉为主母。" }, { @@ -5607,16 +5626,16 @@ "enGB": "At 1st level, you can speak a few words to a creature within 30 feet that fill them with inspiration. You can grant that creature a +2 morale bonus on attack rolls, skill checks, and saving throws. This effect lasts for 1 minute.\nAt 13th level, as a swift action you can inspire your allies to follow your lead. For one round, all allies within 30 feet gain a +4 morale bonus on attack rolls, skill checks, and saving throws." }, { - "Key": "94f113bebe0f42c1806d0bee33668d44", + "Key": "493e3e52639e4f53890528f73518dadf", "SimpleName": "DivineTrackerPlantBlessingFeature.Description", "ProcessTemplates": true, - "enGB": "At 1st level, as a swift action you can cause any creature you hit this round with a melee attack to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates). \nAt 13th level, you can summon a battle companion. This ability functions as summon nature's ally V with a duration of 1 minute. This ability can summon only one animal, regardless of the list used, and the creature’s type changes to plant instead of animal. For every 2 levels beyond 12th, the level of the summon nature's ally spell increases by 1 (to a maximum of summon nature's ally IX at 20th level)." + "enGB": "At 1st level, as a swift action, you can cause a creature to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates).\nAt 13th level, you can summon a battle companion. This ability functions as summon nature's ally IV, with a duration of 1 minute. This ability can summon only one animal, regardless of the list used, and the creature's type changes to plant instead of animal. For every 2 levels beyond 10th, the level of the summon nature's ally spell increases by 1, to a maximum of summon nature's ally IX at 20th level." }, { - "Key": "493e3e52639e4f53890528f73518dadf", + "Key": "94f113bebe0f42c1806d0bee33668d44", "SimpleName": "DivineTrackerPlantBlessingFeature.Description", "ProcessTemplates": true, - "enGB": "At 1st level, as a swift action, you can cause a creature to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates).\nAt 13th level, you can summon a battle companion. This ability functions as summon nature's ally IV, with a duration of 1 minute. This ability can summon only one animal, regardless of the list used, and the creature's type changes to plant instead of animal. For every 2 levels beyond 10th, the level of the summon nature's ally spell increases by 1, to a maximum of summon nature's ally IX at 20th level." + "enGB": "At 1st level, as a swift action you can cause any creature you hit this round with a melee attack to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates). \nAt 13th level, you can summon a battle companion. This ability functions as summon nature's ally V with a duration of 1 minute. This ability can summon only one animal, regardless of the list used, and the creature’s type changes to plant instead of animal. For every 2 levels beyond 12th, the level of the summon nature's ally spell increases by 1 (to a maximum of summon nature's ally IX at 20th level)." }, { "Key": "ab05be53fd1f4730b33ccd08c425163f", @@ -6658,18 +6677,18 @@ "zhCN": "龙兽寒冷吐息" }, { - "Key": "1ffacbc9846a4e318f7a858b69a49d1a", + "Key": "52d5d2df88c441e2b22e5a93b9a1248e", "SimpleName": "DrakeBreathWeaponCold1Feature.Description", "ProcessTemplates": true, - "enGB": "This breath weapon deals 4d6 points of cold damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", + "IsUsed": false, + "enGB": "This breath weapon deals 4d6 points of cold damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", "zhCN": "这种喷吐武器在 15 英尺锥形范围内造成 4d6 点寒冷伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用两次。" }, { - "Key": "52d5d2df88c441e2b22e5a93b9a1248e", + "Key": "1ffacbc9846a4e318f7a858b69a49d1a", "SimpleName": "DrakeBreathWeaponCold1Feature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "This breath weapon deals 4d6 points of cold damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", + "enGB": "This breath weapon deals 4d6 points of cold damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", "zhCN": "这种喷吐武器在 15 英尺锥形范围内造成 4d6 点寒冷伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用两次。" }, { @@ -6771,33 +6790,33 @@ "zhCN": "龙兽闪电吐息" }, { - "Key": "dcd9bb64fbe44546b21d3d62272f6b2f", + "Key": "b0a4aa33228c497b83a93b60a7b03bb4", "SimpleName": "DrakeBreathWeaponElectricity1Feature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "This breath weapon deals 4d6 points of electricity damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", + "enGB": "This breath weapon deals 4d6 points of electricity damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", "zhCN": "这种喷吐武器在 15 英尺锥形范围内造成 4d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用两次。" }, { - "Key": "b0a4aa33228c497b83a93b60a7b03bb4", + "Key": "dcd9bb64fbe44546b21d3d62272f6b2f", "SimpleName": "DrakeBreathWeaponElectricity1Feature.Description", "ProcessTemplates": true, - "enGB": "This breath weapon deals 4d6 points of electricity damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", + "IsUsed": false, + "enGB": "This breath weapon deals 4d6 points of electricity damage in a 15-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this twice a day.", "zhCN": "这种喷吐武器在 15 英尺锥形范围内造成 4d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用两次。" }, { - "Key": "d95aedb2f0034114859ddb7acee786e7", + "Key": "7d216a2e346f42339211e5c4e1b11892", "SimpleName": "DrakeBreathWeaponElectricity2.Description", "ProcessTemplates": true, - "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day.", + "IsUsed": false, + "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day.", "zhCN": "这种喷吐武器在 30 英尺锥形范围内造成 8d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用 5 次。" }, { - "Key": "7d216a2e346f42339211e5c4e1b11892", + "Key": "d95aedb2f0034114859ddb7acee786e7", "SimpleName": "DrakeBreathWeaponElectricity2.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day.", + "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day.", "zhCN": "这种喷吐武器在 30 英尺锥形范围内造成 8d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用 5 次。" }, { @@ -6808,34 +6827,34 @@ "zhCN": "高等龙兽闪电吐息" }, { - "Key": "4778d4eca01c4e718788e59b77ea34c6", + "Key": "8f10dfe77a9048439f53573f4e1428e1", "SimpleName": "DrakeBreathWeaponElectricity2Feature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", + "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", "zhCN": "这种喷吐武器在 30 英尺锥形范围内造成 8d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用你的次级喷吐武器,但是你必须等待 1d4 轮才能充能。" }, { - "Key": "8f10dfe77a9048439f53573f4e1428e1", + "Key": "4778d4eca01c4e718788e59b77ea34c6", "SimpleName": "DrakeBreathWeaponElectricity2Feature.Description", "ProcessTemplates": true, - "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", + "IsUsed": false, + "enGB": "This breath weapon deals 8d6 points of electricity damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", "zhCN": "这种喷吐武器在 30 英尺锥形范围内造成 8d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用你的次级喷吐武器,但是你必须等待 1d4 轮才能充能。" }, { - "Key": "9320115be0144f4c9d08ad2d63197042", + "Key": "014480f94ab64957a6fc217aa5a36887", "SimpleName": "DrakeBreathWeaponElectricity3.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "This breath weapon deals 1d6 points of electricity damage per drake companion level in a 40-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", + "enGB": "This breath weapon deals 1d6 points of electricity damage per drake companion level in a 40-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", "zhCN": "这种喷吐武器在 40 英尺锥形范围内造成每龙兽伙伴等级 1d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用高等喷吐武器,但是你必须等待 1d4 轮才能充能。与非神话般的吐息攻击不同,这不会伤害盟友。" }, { - "Key": "014480f94ab64957a6fc217aa5a36887", + "Key": "9320115be0144f4c9d08ad2d63197042", "SimpleName": "DrakeBreathWeaponElectricity3.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "This breath weapon deals 1d6 points of electricity damage per drake companion level in a 40-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", + "enGB": "This breath weapon deals 1d6 points of electricity damage per drake companion level in a 40-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", "zhCN": "这种喷吐武器在 40 英尺锥形范围内造成每龙兽伙伴等级 1d6 点电击伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用高等喷吐武器,但是你必须等待 1d4 轮才能充能。与非神话般的吐息攻击不同,这不会伤害盟友。" }, { @@ -6936,19 +6955,19 @@ "zhCN": "这种喷吐武器在 30 英尺锥形范围内造成 8d6 点火焰伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。在升级之前,您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用你的次级喷吐武器,但是你必须等待 1d4 轮才能充能。" }, { - "Key": "8c788890645148329f0c9962114d729b", + "Key": "033f8e7260db4b54bbe04989414075a9", "SimpleName": "DrakeBreathWeaponFire3.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "This breath weapon deals 1d6 points of fire damage per drake companion level in a 50-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", + "enGB": "This breath weapon deals 1d6 points of fire damage per drake companion level in a 50-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", "zhCN": "这种喷吐武器在 50 英尺锥形范围内造成每龙兽伙伴等级 1d6 点火焰伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用高等喷吐武器,但是你必须等待 1d4 轮才能充能。与非神话般的吐息攻击不同,这不会伤害盟友。" }, { - "Key": "033f8e7260db4b54bbe04989414075a9", + "Key": "8c788890645148329f0c9962114d729b", "SimpleName": "DrakeBreathWeaponFire3.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "This breath weapon deals 1d6 points of fire damage per drake companion level in a 50-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", + "enGB": "This breath weapon deals 1d6 points of fire damage per drake companion level in a 50-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. You can use this 5 times a day. \nUnlocking this allows you to use your greater breath weapon without spending any resources, however you must wait 1d4 rounds to recharge. \nUnlike non-mythic breath attacks, this does not damage allies.", "zhCN": "这种喷吐武器在 50 英尺锥形范围内造成每龙兽伙伴等级 1d6 点火焰伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮才能恢复。您可以每天使用 5 次。解锁它可以让你在不消耗任何资源的情况下使用高等喷吐武器,但是你必须等待 1d4 轮才能充能。与非神话般的吐息攻击不同,这不会伤害盟友。" }, { @@ -7034,18 +7053,18 @@ "zhCN": "高等龙兽负能量吐息" }, { - "Key": "e9dc69d808f34e2885d082cf807db6d8", + "Key": "73f5183bb1c24c45992400a39e4f1ba6", "SimpleName": "DrakeBreathWeaponUmbral2Feature.Description", "ProcessTemplates": true, - "enGB": "This breath weapon deals 8d6 points of negative damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nTargets with an affinity to negative energy (such as undead) are not healed by this ability and are treated as if the ability did not hit them.\nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", + "IsUsed": false, + "enGB": "This breath weapon deals 8d6 points of negative damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nTargets with an affinity to negativeenergy (such as undead) are not healed by this ability and are treated as if the ability did not hit them.\nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", "zhCN": "这种喷吐武器在 30 英尺的锥形范围内造成 8d6 点负能量伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮来重新充能。在升级之前,您每天可以使用 5 次。对负能量有亲和力的目标(例如不死生物)不会被该能力治疗,并且被视为该能力没有击中他们。解锁它可以让你在不花费任何资源的情况下使用你的次级喷吐武器,但是你必须等待 1d4 轮才能充能。" }, { - "Key": "73f5183bb1c24c45992400a39e4f1ba6", + "Key": "e9dc69d808f34e2885d082cf807db6d8", "SimpleName": "DrakeBreathWeaponUmbral2Feature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "This breath weapon deals 8d6 points of negative damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier.After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nTargets with an affinity to negativeenergy (such as undead) are not healed by this ability and are treated as if the ability did not hit them.\nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", + "enGB": "This breath weapon deals 8d6 points of negative damage in a 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your drake companion level + your Constitution modifier. After use this ability takes 1d4 rounds to recharge. Until upgraded you can use this 5 times a day. \nTargets with an affinity to negative energy (such as undead) are not healed by this ability and are treated as if the ability did not hit them.\nUnlocking this allows you to use your lesser breath weapon without spending any resources, however you must wait 1d4 rounds to recharge.", "zhCN": "这种喷吐武器在 30 英尺的锥形范围内造成 8d6 点负能量伤害。那些处于吐息覆盖区域的人通过一次成功的反射豁免,使伤害减半。该豁免的 DC 等于 10 + 1/2 你的龙兽伙伴等级 + 你的体质调整值。使用此能力后需要 1d4 轮来重新充能。在升级之前,您每天可以使用 5 次。对负能量有亲和力的目标(例如不死生物)不会被该能力治疗,并且被视为该能力没有击中他们。解锁它可以让你在不花费任何资源的情况下使用你的次级喷吐武器,但是你必须等待 1d4 轮才能充能。" }, { @@ -7108,17 +7127,17 @@ "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是色彩龙的黑龙的后裔,赋予它土系亚种,并赋予它使用酸蚀龙息的能力" }, { - "Key": "004373a5f8f345b9bfcc27a1506dccd1", + "Key": "bc8e9a41924447bc98e026eddcbe44c8", "SimpleName": "DrakeCompanionFeatureBlack.Description", "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic black dragons, giving it the earth subtype and granting it potential to wield acid breath attacks." + "IsUsed": false, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic black dragons, giving it the earth subtype and granting it potential to wield acid breath attacks\nDrake companions cannot be used as a mount." }, { - "Key": "bc8e9a41924447bc98e026eddcbe44c8", + "Key": "004373a5f8f345b9bfcc27a1506dccd1", "SimpleName": "DrakeCompanionFeatureBlack.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic black dragons, giving it the earth subtype and granting it potential to wield acid breath attacks\nDrake companions cannot be used as a mount." + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic black dragons, giving it the earth subtype and granting it potential to wield acid breath attacks." }, { "Key": "2109302acbe04934bfbe19adcb1c7e9f", @@ -7128,12 +7147,10 @@ "zhCN": "龙兽伙伴——黑龙" }, { - "Key": "d31346cdc65f47658cd276efe7dad37d", + "Key": "63c1f7c1da59491b966e396b7d687ac9", "SimpleName": "DrakeCompanionFeatureBlue.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic blue dragons, giving it the air subtype and granting it potential to wield electric breath attacks", - "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是色彩龙的蓝龙的后裔,赋予它气系亚种并赋予它使用闪电龙息的能力。" + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic blue dragons, giving it the air subtype and granting it potential to wield electric breath attacks." }, { "Key": "9a53f120284549c99ba629e6d86706a7", @@ -7143,10 +7160,12 @@ "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic blue dragons, giving it the air subtype and granting it potential to wield electric breath attacks\nDrake companions cannot be used as a mount." }, { - "Key": "63c1f7c1da59491b966e396b7d687ac9", + "Key": "d31346cdc65f47658cd276efe7dad37d", "SimpleName": "DrakeCompanionFeatureBlue.Description", "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic blue dragons, giving it the air subtype and granting it potential to wield electric breath attacks." + "IsUsed": false, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic blue dragons, giving it the air subtype and granting it potential to wield electric breath attacks", + "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是色彩龙的蓝龙的后裔,赋予它气系亚种并赋予它使用闪电龙息的能力。" }, { "Key": "b3cd7c40d5a64f5aa35ef68b9cf782f2", @@ -7156,12 +7175,10 @@ "zhCN": "龙兽伙伴——蓝龙" }, { - "Key": "e0d0c79fa46141488599ad4b964fe268", + "Key": "e94214a8d2f446a99d13d01a3fcab313", "SimpleName": "DrakeCompanionFeatureBrass.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from metallic brass dragons, giving it the fire subtype and granting it potential to wield fire breath attacks", - "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是金属龙的黄铜龙的后裔,赋予它火系亚种并赋予它使用火焰龙息的能力" + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic brass dragons, giving it the fire subtype and granting it potential to wield fire breath attacks." }, { "Key": "f0ef0067d5584328a33f5f12eb63c08b", @@ -7171,10 +7188,12 @@ "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic brass dragons, giving it the fire subtype and granting it potential to wield fire breath attacks\nDrake companions cannot be used as a mount." }, { - "Key": "e94214a8d2f446a99d13d01a3fcab313", + "Key": "e0d0c79fa46141488599ad4b964fe268", "SimpleName": "DrakeCompanionFeatureBrass.Description", "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic brass dragons, giving it the fire subtype and granting it potential to wield fire breath attacks." + "IsUsed": false, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from metallic brass dragons, giving it the fire subtype and granting it potential to wield fire breath attacks", + "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是金属龙的黄铜龙的后裔,赋予它火系亚种并赋予它使用火焰龙息的能力" }, { "Key": "1759babb17ce478bab4ee6866a7a6b1b", @@ -7240,12 +7259,10 @@ "zhCN": "龙兽伙伴——赤铜龙" }, { - "Key": "5b2bce91361b4531ad7bedc60af5f963", + "Key": "f55f47805425464a908cf085338bab70", "SimpleName": "DrakeCompanionFeatureGold.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from metallic gold dragons, giving it the fire subtype and granting it potential to wield fire breath attacks", - "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是金属龙的金龙的后裔,赋予它火系亚种,并赋予它使用火焰龙息的能力" + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic gold dragons, giving it the fire subtype and granting it potential to wield fire breath attacks." }, { "Key": "796c614122cd4edc91fb5af8582075a8", @@ -7255,10 +7272,12 @@ "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic gold dragons, giving it the fire subtype and granting it potential to wield fire breath attacks\nDrake companions cannot be used as a mount." }, { - "Key": "f55f47805425464a908cf085338bab70", + "Key": "5b2bce91361b4531ad7bedc60af5f963", "SimpleName": "DrakeCompanionFeatureGold.Description", "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from metallic gold dragons, giving it the fire subtype and granting it potential to wield fire breath attacks." + "IsUsed": false, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from metallic gold dragons, giving it the fire subtype and granting it potential to wield fire breath attacks", + "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是金属龙的金龙的后裔,赋予它火系亚种,并赋予它使用火焰龙息的能力" }, { "Key": "26b3395b2a1644848d50ca0a9efd1444", @@ -7267,12 +7286,6 @@ "enGB": "Drake Companion - Gold", "zhCN": "龙兽伙伴——金龙" }, - { - "Key": "1571ccfe93d14e00b3d6c108e1b81746", - "SimpleName": "DrakeCompanionFeatureGreen.Description", - "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic green dragons, giving it the earth subtype and granting it potential to wield acid breath attacks." - }, { "Key": "5decffa35bc2422388a1246afbfcad25", "SimpleName": "DrakeCompanionFeatureGreen.Description", @@ -7288,6 +7301,12 @@ "IsUsed": false, "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic green dragons, giving it the earth subtype and granting it potential to wield acid breath attacks\nDrake companions cannot be used as a mount." }, + { + "Key": "1571ccfe93d14e00b3d6c108e1b81746", + "SimpleName": "DrakeCompanionFeatureGreen.Description", + "ProcessTemplates": true, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic green dragons, giving it the earth subtype and granting it potential to wield acid breath attacks." + }, { "Key": "4a99738ae4014c8d9118fc67af432bcd", "SimpleName": "DrakeCompanionFeatureGreen.Name", @@ -7352,11 +7371,12 @@ "zhCN": "龙兽伙伴——银龙" }, { - "Key": "12e3373b752f436c825f33bea6b73659", + "Key": "0d7e71b7b79e4b77ba4b2147e5255bd5", "SimpleName": "DrakeCompanionFeatureUmbral.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from umbral dragons from the plain of shadows, giving it the outsider subtype and granting it potential to wield negative energy breath attacks.\nThough a living creature, a umbral drake reacts to positive and negative energy as if they were undead — positive energy harms them, while negative energy heals them.\nDrake companions cannot be used as a mount." + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from umbral dragons from the plain of shadows, giving it the outsider subtype and granting it potential to wield negative energy breath attacks.\nThough a living creature, a umbral drake reacts to positive and negative energy as if they were undead — positive energy harms them, while negative energy heals them.", + "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙兽是来自阴影平原的影龙的后裔,赋予它异界亚种,并赋予它使用负能量龙息的能力。尽管是活物,影龙兽对正能量和负能量的反应就好像它们是不死生物一样——正能量会伤害它们,而负能量会治愈它们。" }, { "Key": "1e36bc121abd431da1dd55e86f058e0d", @@ -7365,12 +7385,11 @@ "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from umbral dragons from the plain of shadows, giving it the outsider subtype and granting it potential to wield negative energy breath attacks.\nThough a living creature, a umbral drake reacts to positive and negative energy as if they were undead — positive energy harms them, while negative energy heals them." }, { - "Key": "0d7e71b7b79e4b77ba4b2147e5255bd5", + "Key": "12e3373b752f436c825f33bea6b73659", "SimpleName": "DrakeCompanionFeatureUmbral.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from umbral dragons from the plain of shadows, giving it the outsider subtype and granting it potential to wield negative energy breath attacks.\nThough a living creature, a umbral drake reacts to positive and negative energy as if they were undead — positive energy harms them, while negative energy heals them.", - "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙兽是来自阴影平原的影龙的后裔,赋予它异界亚种,并赋予它使用负能量龙息的能力。尽管是活物,影龙兽对正能量和负能量的反应就好像它们是不死生物一样——正能量会伤害它们,而负能量会治愈它们。" + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from umbral dragons from the plain of shadows, giving it the outsider subtype and granting it potential to wield negative energy breath attacks.\nThough a living creature, a umbral drake reacts to positive and negative energy as if they were undead — positive energy harms them, while negative energy heals them.\nDrake companions cannot be used as a mount." }, { "Key": "5bbaa627af6146e8b075761419969ea5", @@ -7386,12 +7405,6 @@ "IsUsed": false, "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic white dragons, giving it the cold subtype and granting it potential to wield ice breath attacks\nDrake companions cannot be used as a mount." }, - { - "Key": "a20df2029c2b4be0b79fbad00ab5e369", - "SimpleName": "DrakeCompanionFeatureWhite.Description", - "ProcessTemplates": true, - "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic white dragons, giving it the cold subtype and granting it potential to wield ice breath attacks." - }, { "Key": "7b9ca3d9781a4f29b5b2f507204702dd", "SimpleName": "DrakeCompanionFeatureWhite.Description", @@ -7400,6 +7413,12 @@ "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \n This drake is descended from chromatic white dragons, giving it the cold subtype and granting it potential to wield ice breath attacks", "zhCN": "龙兽是真龙的野蛮小亲戚。虽然它们并不是特别聪明,但龙兽的快速繁衍使它们能够在恶劣的环境中生存。虽然幼年龙兽比标准的动物同伴弱,但随着它们的成长,它们会越来越像它们的真龙表亲,直到它们在力量上与它们相仿。这只龙是色彩龙的白龙的后裔,赋予它寒系亚种,并赋予它使用寒冷龙息的能力" }, + { + "Key": "a20df2029c2b4be0b79fbad00ab5e369", + "SimpleName": "DrakeCompanionFeatureWhite.Description", + "ProcessTemplates": true, + "enGB": "Drakes are brutish lesser kindred of true dragons. Though they aren’t particularly intelligent, drakes’ significantly faster breeding allows their kind to survive in harsh environments. While a young drake is weaker than a standard animal companion, as they grow they will start to resemble their draconic cousins more and more until they rival them in power. \nThis drake is descended from chromatic white dragons, giving it the cold subtype and granting it potential to wield ice breath attacks." + }, { "Key": "0b9b8f6807824a7cae00a802280cb187", "SimpleName": "DrakeCompanionFeatureWhite.Name", @@ -8394,18 +8413,11 @@ "zhCN": "\n你的神祇的意志必须以信念和凶猛来践行-你的信仰给了你难以置信的力量和愤怒\n凶猛打击:当进行一次近战攻击时,你可以宣布它成为一次凶猛打击。如果命中,将造成等于牧师等级一半的额外伤害(最少为1),每天“3+感知修正”次。\n神授力量:在8级时,你的运动{g|Encyclopedia:Check}检定{/g}将获得增强加值,加值等于1/2赋予你此领域的职业等级。" }, { - "Key": "a02c74c7146441a7ac90dc3353a928cb", - "SimpleName": "FerocityDomainBaseFeature.Name", - "ProcessTemplates": false, - "enGB": "Ferocity Subdomain", - "zhCN": "凶猛子域" - }, - { - "Key": "8f4039abce2549c984d2fe1e34fa9577", - "SimpleName": "FerocityDomainProgression.Description", - "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nThe will of your deitiy must be delivered with conviction and ferocity — your faith gives you incredible might and fury.\nFerocious Strikes: As a swift action, you can imbue attacks you make this round to be ferocious strikes. If these attacks hit, they deal additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: enlarge person, bull's strength, rage, mass enlarge person, righteous might, mass bull's strength, legendary proportions, frightful aspect, transformation." + "Key": "a02c74c7146441a7ac90dc3353a928cb", + "SimpleName": "FerocityDomainBaseFeature.Name", + "ProcessTemplates": false, + "enGB": "Ferocity Subdomain", + "zhCN": "凶猛子域" }, { "Key": "f3242dfee2f34a95930ea6ca2996a343", @@ -8416,9 +8428,10 @@ "zhCN": "\n你的神祇的意志必须以信念和凶猛来践行-你的信仰给了你难以置信的力量和愤怒\n凶猛打击:当进行一次近战攻击时,你可以宣布它成为一次凶猛打击。如果命中,将造成等于牧师等级一半的额外伤害(最少为1),每天“3+感知修正”次。\n神授力量:在8级时,你的运动{g|Encyclopedia:Check}检定{/g}将获得增强加值,加值等于1/2赋予你此领域的职业等级。\n领域法术:变巨术,牛之蛮力,魔化防具,群体变巨术,正气如虹,石肤,伟岸雄姿,可怖外表,战法转换。" }, { - "Key": "0c8f38d512ed40dea72b2a72595c2f24", - "SimpleName": "FerocityDomainProgressionSecondary.Description", + "Key": "8f4039abce2549c984d2fe1e34fa9577", + "SimpleName": "FerocityDomainProgression.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "\nThe will of your deitiy must be delivered with conviction and ferocity — your faith gives you incredible might and fury.\nFerocious Strikes: As a swift action, you can imbue attacks you make this round to be ferocious strikes. If these attacks hit, they deal additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: enlarge person, bull's strength, rage, mass enlarge person, righteous might, mass bull's strength, legendary proportions, frightful aspect, transformation." }, { @@ -8429,6 +8442,12 @@ "enGB": "\nThe will of your deitiy must be delivered with conviction and ferocity — your faith gives you incredible might and fury.\nFerocious Strikes: As a swift action, you can imbue attacks you make this round to be ferocious strikes. If these attacks hit, they deal additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: enlarge person, bull's strength, magical vestment, mass enlarge person, righteous might, stoneskin, legendary proportions, frightful aspect, transformation.", "zhCN": "\n你的神祇的意志必须以信念和凶猛来践行-你的信仰给了你难以置信的力量和愤怒\n凶猛打击:当进行一次近战攻击时,你可以宣布它成为一次凶猛打击。如果命中,将造成等于牧师等级一半的额外伤害(最少为1),每天“3+感知修正”次。\n神授力量:在8级时,你的运动{g|Encyclopedia:Check}检定{/g}将获得增强加值,加值等于1/2赋予你此领域的职业等级。\n领域法术:变巨术,牛之蛮力,魔化防具,群体变巨术,正气如虹,石肤,伟岸雄姿,可怖外表,战法转换。" }, + { + "Key": "0c8f38d512ed40dea72b2a72595c2f24", + "SimpleName": "FerocityDomainProgressionSecondary.Description", + "ProcessTemplates": true, + "enGB": "\nThe will of your deitiy must be delivered with conviction and ferocity — your faith gives you incredible might and fury.\nFerocious Strikes: As a swift action, you can imbue attacks you make this round to be ferocious strikes. If these attacks hit, they deal additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nMight of the Gods: At 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.\nDomain Spells: enlarge person, bull's strength, rage, mass enlarge person, righteous might, mass bull's strength, legendary proportions, frightful aspect, transformation." + }, { "Key": "2bd496029395497187112446785bdecc", "SimpleName": "FeytongueFeatureSwornOfTheEldest.Description", @@ -8714,17 +8733,17 @@ "enGB": "Umbral Breath Weapon" }, { - "Key": "fba4f02a960c40f7bfea93f82cff9b73", + "Key": "7f6def3e883a4430907e63b4ef4f9f4e", "SimpleName": "FormOfTheExoticDragonBuffCragLinnorm.Description", "ProcessTemplates": true, - "enGB": "Take the form of a rarely seen dragon. You gain a +10 polymorph bonus to Strength, a +8 polymorph bonus to Constitution, a +8 natural armor bonus to AC, immunity to difficult terrain, blindsense with a range of 60 feet, and damage reduction 10/magic, frightful presence (DC equal to the DC for this spell). Your movement speed is increased by 10 feet. \nThis form also grants fire damage immunity, a fire breath attack, fast healing 5, and the following natural attacks, one large bite (4d6), two claw attacks (2d6), and one tail slap attack (4d6)." + "IsUsed": false, + "enGB": "Take the form of a rarely seen dragon. You gain a +10 polymorph bonus to Strength, a +8 polymorph bonus to Constitution, a +8 natural armor bonus to AC, immunity to difficult terrain, blindsense with a range of 60 feet, and damage reduction 10/magic, frightful presence (DC equal to the DC for this spell). Your movement speed is increased by 10 feet. \nTest text" }, { - "Key": "7f6def3e883a4430907e63b4ef4f9f4e", + "Key": "fba4f02a960c40f7bfea93f82cff9b73", "SimpleName": "FormOfTheExoticDragonBuffCragLinnorm.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "Take the form of a rarely seen dragon. You gain a +10 polymorph bonus to Strength, a +8 polymorph bonus to Constitution, a +8 natural armor bonus to AC, immunity to difficult terrain, blindsense with a range of 60 feet, and damage reduction 10/magic, frightful presence (DC equal to the DC for this spell). Your movement speed is increased by 10 feet. \nTest text" + "enGB": "Take the form of a rarely seen dragon. You gain a +10 polymorph bonus to Strength, a +8 polymorph bonus to Constitution, a +8 natural armor bonus to AC, immunity to difficult terrain, blindsense with a range of 60 feet, and damage reduction 10/magic, frightful presence (DC equal to the DC for this spell). Your movement speed is increased by 10 feet. \nThis form also grants fire damage immunity, a fire breath attack, fast healing 5, and the following natural attacks, one large bite (4d6), two claw attacks (2d6), and one tail slap attack (4d6)." }, { "Key": "c64faf0e6849452e90b9fd32edb8498d", @@ -9908,18 +9927,18 @@ "zhCN": "伊塔库亚" }, { - "Key": "ba4c336f3f6f4e51a34ec9af86a15ae2", + "Key": "08764f1156ef47d683746ea68a8bb71a", "SimpleName": "JaidzFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Fearless Claw \nAlignment: Neutral Good \nAreas of Concern: Cowards, The Untested, Youths \nDomains: Glory, Good, Protection, Travel \nSubdomains: Agathion, Defense, Exploration, Purity \nFavoured Weapon: Short sword \nHoly Symbol: Winding path between two trees \nSacred Animal: Black tiger \nJaidz believes cowards can be turned to a life of bravery with compassion and firm guidance. He steps softly so as not to frighten those who need to hear his wisdom, and helps those he visits to find the strength within themselves. Jaidz appears as a giant black tiger with ghostly white spots. While in the mortal realm, he often takes the shape of a dark-skinned man with thick black hair streaked with white. His catlike golden eyes gleam in the shadows, and curved golden claws sprout from his hands. Even in his human form he boasts a long black tail tipped with white. The cowardly, the anxious, and the untested pay homage to Jaidz. Youths are especially drawn to Fearless Claw, hoping that when adulthood comes, it will find them brave enough to face the challenges of maturity. Jaidz teaches that the cowardly are not to be scorned, but to be helped, and his agents often provide tests of courage to those who underestimate their own potential. Jaidz dwells in a pavilion of black walnut with gold lattice walls and floor-length faille curtains of emerald green, magenta, and indigo. His pavilion stands on the topmost of three stone tiers cut into one of the Dragonmane Mountains on Nirvana.", + "IsUsed": false, + "enGB": "\nTitles: Fearless Claw \nAlignment: Neutral Good \nAreas of Concern: Cowards, The Untested, Youths \nDomains: Glory, Good, Protection, Travel \nSubdomains: Agathion, Defense, Exploration, Purity \nFavoured Weapon: Short sword \nHoly Symbol: Winding path between two trees \nSacred Animal: Black tiger \nJaidz believes cowards can be turned to a life of bravery with compassion and firm guidance. He steps softly so as not to frighten those who need to hear his wisdom, and helps those he visits to find the strength within themselves. Jaidz appears as a giant black tiger with ghostly white spots. While in the mortal realm, he often takes the shape of a dark-skinned man with thick black hair streaked with white. His catlike golden eyes gleam in the shadows, and curved golden claws sprout from his hands. Even in his human form he boasts a long black tail tipped with white. The cowardly, the anxious, and the untested pay homage to Jaidz. Youths are especially drawn to Fearless Claw, hoping that when adulthood comes, it will find them brave enough to face the challenges of maturity. Jaidz teaches that the cowardly are not to be scorned, but to be helped,and his agents often provide tests of courage to those who underestimate their own potential.Jaidz dwells in a pavilion of black walnut with gold lattice walls and floor-length faille curtains of emerald green, magenta, and indigo. His pavilion stands on the topmost of three stone tiers cut into one of the Dragonmane Mountains on Nirvana.", "zhCN": "\n称号:无畏之爪\n阵营:绝对中立 \n神职:懦夫,未经试炼者,年轻人\n领域:荣耀、善良、保护、旅行\n子领域:盖森、防御、探索、纯净\n偏好武器:短剑\n圣徽:蜿蜒至两棵树之间的小路\n圣兽:黑虎\n杰兹是帮助怯懦者找到勇气的至高天神使。他脚步轻柔,以免吓到需要聆听他智慧的人,并帮助他拜访的人找到自己的力量。\n杰兹的形象是一只巨大的黑虎,身上带有幽灵般的白斑。在凡间,他经常化身为一个黑人,有着浓密的黑白相间的头发。金色的猫眼在阴影中闪烁,弯曲的金色爪子从他的手中长出。即使处在人形,他也拥有一条长长的黑色尾巴,末端是白色的。懦弱、焦虑和未经试炼者向杰兹致敬。\n幼童尤其喜欢无畏之爪,希望成年后,他们会勇敢地面对成熟的挑战。 杰兹教导说,胆小者不应该被鄙视,而是应该得到帮助,他的代理人经常为那些低估自己潜力的人提供勇气的考验。\n杰兹住在极乐境龙鬃山脉三重巨石顶上一间黑胡桃木的楼阁,墙壁勾金,围绕着墨绿,紫红和靛青色绸缎的及地幕帘。" }, { - "Key": "08764f1156ef47d683746ea68a8bb71a", + "Key": "ba4c336f3f6f4e51a34ec9af86a15ae2", "SimpleName": "JaidzFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Fearless Claw \nAlignment: Neutral Good \nAreas of Concern: Cowards, The Untested, Youths \nDomains: Glory, Good, Protection, Travel \nSubdomains: Agathion, Defense, Exploration, Purity \nFavoured Weapon: Short sword \nHoly Symbol: Winding path between two trees \nSacred Animal: Black tiger \nJaidz believes cowards can be turned to a life of bravery with compassion and firm guidance. He steps softly so as not to frighten those who need to hear his wisdom, and helps those he visits to find the strength within themselves. Jaidz appears as a giant black tiger with ghostly white spots. While in the mortal realm, he often takes the shape of a dark-skinned man with thick black hair streaked with white. His catlike golden eyes gleam in the shadows, and curved golden claws sprout from his hands. Even in his human form he boasts a long black tail tipped with white. The cowardly, the anxious, and the untested pay homage to Jaidz. Youths are especially drawn to Fearless Claw, hoping that when adulthood comes, it will find them brave enough to face the challenges of maturity. Jaidz teaches that the cowardly are not to be scorned, but to be helped,and his agents often provide tests of courage to those who underestimate their own potential.Jaidz dwells in a pavilion of black walnut with gold lattice walls and floor-length faille curtains of emerald green, magenta, and indigo. His pavilion stands on the topmost of three stone tiers cut into one of the Dragonmane Mountains on Nirvana.", + "enGB": "\nTitles: Fearless Claw \nAlignment: Neutral Good \nAreas of Concern: Cowards, The Untested, Youths \nDomains: Glory, Good, Protection, Travel \nSubdomains: Agathion, Defense, Exploration, Purity \nFavoured Weapon: Short sword \nHoly Symbol: Winding path between two trees \nSacred Animal: Black tiger \nJaidz believes cowards can be turned to a life of bravery with compassion and firm guidance. He steps softly so as not to frighten those who need to hear his wisdom, and helps those he visits to find the strength within themselves. Jaidz appears as a giant black tiger with ghostly white spots. While in the mortal realm, he often takes the shape of a dark-skinned man with thick black hair streaked with white. His catlike golden eyes gleam in the shadows, and curved golden claws sprout from his hands. Even in his human form he boasts a long black tail tipped with white. The cowardly, the anxious, and the untested pay homage to Jaidz. Youths are especially drawn to Fearless Claw, hoping that when adulthood comes, it will find them brave enough to face the challenges of maturity. Jaidz teaches that the cowardly are not to be scorned, but to be helped, and his agents often provide tests of courage to those who underestimate their own potential. Jaidz dwells in a pavilion of black walnut with gold lattice walls and floor-length faille curtains of emerald green, magenta, and indigo. His pavilion stands on the topmost of three stone tiers cut into one of the Dragonmane Mountains on Nirvana.", "zhCN": "\n称号:无畏之爪\n阵营:绝对中立 \n神职:懦夫,未经试炼者,年轻人\n领域:荣耀、善良、保护、旅行\n子领域:盖森、防御、探索、纯净\n偏好武器:短剑\n圣徽:蜿蜒至两棵树之间的小路\n圣兽:黑虎\n杰兹是帮助怯懦者找到勇气的至高天神使。他脚步轻柔,以免吓到需要聆听他智慧的人,并帮助他拜访的人找到自己的力量。\n杰兹的形象是一只巨大的黑虎,身上带有幽灵般的白斑。在凡间,他经常化身为一个黑人,有着浓密的黑白相间的头发。金色的猫眼在阴影中闪烁,弯曲的金色爪子从他的手中长出。即使处在人形,他也拥有一条长长的黑色尾巴,末端是白色的。懦弱、焦虑和未经试炼者向杰兹致敬。\n幼童尤其喜欢无畏之爪,希望成年后,他们会勇敢地面对成熟的挑战。 杰兹教导说,胆小者不应该被鄙视,而是应该得到帮助,他的代理人经常为那些低估自己潜力的人提供勇气的考验。\n杰兹住在极乐境龙鬃山脉三重巨石顶上一间黑胡桃木的楼阁,墙壁勾金,围绕着墨绿,紫红和靛青色绸缎的及地幕帘。" }, { @@ -9930,18 +9949,18 @@ "zhCN": "杰兹" }, { - "Key": "59e3ebed3bae4b69abecb4091f48ee1c", + "Key": "92a4e62f50d7416aae1becc807e61aa3", "SimpleName": "JalaijataliFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Rillsong \nAlignment: Chaotic Good \nAreas of Concern: Natural music, Rapids, Waterfalls \nDomains: Chaos, Good, Scalykind , Water \nSubdomains: Azata, Flotsam, Revelry, Rivers \nFavoured Weapon: Whip (Trident) \nHoly Symbol: Water from wood pipe \nSacred Animal: Water lizard \nJalaijatali is a free-spirited empyreal lord who sings with the voice of a rushing creek. Her presence can be felt in the rapids of a flowing river or beneath the misty cascade of a waterfall. Jalaijatali appears as a beautiful Mwangi woman with skin formed of tiny, iridescent scales . Her pointed ears peek through short black hair, and her body is garbed in a robe of living water that continually splashes and rushes over her form. At a moment's notice, the empyreal lord can pluck a stream of water from her robe to wield as a whip. Rillsong loves to teach mortals the beauty of natural music, from the patter of a summer rain to the sawing of katydids. While Jalaijatali much prefers making music to making war, she can be roused to anger by fiends and evil creatures that corrupt her waters, particularly river drakes or water oni. On Elysium, Jalaijatali lives in a pool fed by a waterfall that falls continually from the sky with no apparent source. Around the pool stands a gazebo of acacia wood and crystal, with raised wooden platforms covered in soft mats of greenery where guests can recline.", + "enGB": "\nTitles: Rillsong \nAlignment: Chaotic Good \nAreas of Concern: Natural music, Rapids, Waterfalls \nDomains: Chaos, Good, Scalykind , Water \nSubdomains: Azata, Flotsam, Revelry, Rivers \nFavoured Weapon: Whip (Trident) \nHoly Symbol: Water from wood pipe \nSacred Animal: Water lizard \nJalaijatali is a free-spirited empyreal lord who sings with the voice of a rushing creek. Her presence can be felt in the rapids of a flowing river or beneath the misty cascade of a waterfall. Jalaijatali appears as a beautiful Mwangi woman with skin formed of tiny, iridescent scales. Her pointed ears peek through short black hair, and her body is garbed in a robe of living water that continually splashes and rushes over her form. At a moment's notice, the empyreal lord can pluck a stream of water from her robe to wield as a whip. Rillsong loves to teach mortals the beauty of natural music, from the patter of a summer rain to the sawing of katydids. While Jalaijatali much prefers making music to making war, she can be roused to anger by fiends and evil creatures that corrupt her waters, particularly river drakes or water oni. On Elysium, Jalaijatali lives in a pool fed by a waterfall that falls continually from the sky with no apparent source. Around the pool stands a gazebo of acacia wood and crystal, with raised wooden platforms covered in soft mats of greenery where guests can recline.", "zhCN": "\n称号:溪流之歌\n阵营:混乱善良 \n神职:自然之音,湍流,瀑布\n领域:混乱、善良、鳞类、流水\n子领域:爱塔、漂浮、狂欢、河流\n偏好武器:鞭子(三叉戟)\n圣徽:从木管流下的水\n圣兽:水蜥蜴\n贾莱佳塔莉是一位自由奔放的至高天领主,她唱歌的声音像湍急的小溪。在流动的河流的激流中,或在薄雾缭绕的瀑布下,都能感觉到她的存在。\n贾莱佳塔莉是一个美丽的芒吉女人,皮肤由微小的虹彩鳞片组成。她的尖耳朵从黑色的短发中探出头来,她的身体披着一件活水长袍,不断地在她的身体上飞溅和奔流。她可以从她的长袍中拔出一股水流,作为鞭子挥舞。溪流之歌喜欢向凡人传授自然音乐之美,从夏雨的淅淅沥沥到螽斯的锯切。虽然贾莱佳塔莉更喜欢创作音乐而不是发动战争,但她可能会被恶魔和邪恶生物激怒,这些生物会腐蚀她的水域,尤其是水亚龙和水恶鬼。\n在极乐境,奔放之野有条从天上落下的无源瀑布,瀑布下面的水池就是贾莱佳塔莉的家。池旁有座相思树和水晶构成的露台,上面遍布芳草以供客人休憩。" }, { - "Key": "92a4e62f50d7416aae1becc807e61aa3", + "Key": "59e3ebed3bae4b69abecb4091f48ee1c", "SimpleName": "JalaijataliFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Rillsong \nAlignment: Chaotic Good \nAreas of Concern: Natural music, Rapids, Waterfalls \nDomains: Chaos, Good, Scalykind , Water \nSubdomains: Azata, Flotsam, Revelry, Rivers \nFavoured Weapon: Whip (Trident) \nHoly Symbol: Water from wood pipe \nSacred Animal: Water lizard \nJalaijatali is a free-spirited empyreal lord who sings with the voice of a rushing creek. Her presence can be felt in the rapids of a flowing river or beneath the misty cascade of a waterfall. Jalaijatali appears as a beautiful Mwangi woman with skin formed of tiny, iridescent scales. Her pointed ears peek through short black hair, and her body is garbed in a robe of living water that continually splashes and rushes over her form. At a moment's notice, the empyreal lord can pluck a stream of water from her robe to wield as a whip. Rillsong loves to teach mortals the beauty of natural music, from the patter of a summer rain to the sawing of katydids. While Jalaijatali much prefers making music to making war, she can be roused to anger by fiends and evil creatures that corrupt her waters, particularly river drakes or water oni. On Elysium, Jalaijatali lives in a pool fed by a waterfall that falls continually from the sky with no apparent source. Around the pool stands a gazebo of acacia wood and crystal, with raised wooden platforms covered in soft mats of greenery where guests can recline.", + "IsUsed": false, + "enGB": "\nTitles: Rillsong \nAlignment: Chaotic Good \nAreas of Concern: Natural music, Rapids, Waterfalls \nDomains: Chaos, Good, Scalykind , Water \nSubdomains: Azata, Flotsam, Revelry, Rivers \nFavoured Weapon: Whip (Trident) \nHoly Symbol: Water from wood pipe \nSacred Animal: Water lizard \nJalaijatali is a free-spirited empyreal lord who sings with the voice of a rushing creek. Her presence can be felt in the rapids of a flowing river or beneath the misty cascade of a waterfall. Jalaijatali appears as a beautiful Mwangi woman with skin formed of tiny, iridescent scales . Her pointed ears peek through short black hair, and her body is garbed in a robe of living water that continually splashes and rushes over her form. At a moment's notice, the empyreal lord can pluck a stream of water from her robe to wield as a whip. Rillsong loves to teach mortals the beauty of natural music, from the patter of a summer rain to the sawing of katydids. While Jalaijatali much prefers making music to making war, she can be roused to anger by fiends and evil creatures that corrupt her waters, particularly river drakes or water oni. On Elysium, Jalaijatali lives in a pool fed by a waterfall that falls continually from the sky with no apparent source. Around the pool stands a gazebo of acacia wood and crystal, with raised wooden platforms covered in soft mats of greenery where guests can recline.", "zhCN": "\n称号:溪流之歌\n阵营:混乱善良 \n神职:自然之音,湍流,瀑布\n领域:混乱、善良、鳞类、流水\n子领域:爱塔、漂浮、狂欢、河流\n偏好武器:鞭子(三叉戟)\n圣徽:从木管流下的水\n圣兽:水蜥蜴\n贾莱佳塔莉是一位自由奔放的至高天领主,她唱歌的声音像湍急的小溪。在流动的河流的激流中,或在薄雾缭绕的瀑布下,都能感觉到她的存在。\n贾莱佳塔莉是一个美丽的芒吉女人,皮肤由微小的虹彩鳞片组成。她的尖耳朵从黑色的短发中探出头来,她的身体披着一件活水长袍,不断地在她的身体上飞溅和奔流。她可以从她的长袍中拔出一股水流,作为鞭子挥舞。溪流之歌喜欢向凡人传授自然音乐之美,从夏雨的淅淅沥沥到螽斯的锯切。虽然贾莱佳塔莉更喜欢创作音乐而不是发动战争,但她可能会被恶魔和邪恶生物激怒,这些生物会腐蚀她的水域,尤其是水亚龙和水恶鬼。\n在极乐境,奔放之野有条从天上落下的无源瀑布,瀑布下面的水池就是贾莱佳塔莉的家。池旁有座相思树和水晶构成的露台,上面遍布芳草以供客人休憩。" }, { @@ -10055,14 +10074,6 @@ "ProcessTemplates": false, "enGB": "King's Castle" }, - { - "Key": "04c66d3e24e74140b3993e55f1a5cdb4", - "SimpleName": "KnowledgeDomainBaseFeatureDruid.Description", - "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. Teaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th.", - "zhCN": "\n你是位学者,一位传说中的圣贤。此外,你可将所有知识和学识{g|Encyclopedia:Skills}技能{/g}视为你的本职技能。\n虚空形态:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你可进入半实体状态。进入此状态后,你将免疫{g|Encyclopedia:Critical}重击{/g},且{g|Encyclopedia:Armor_Class}防御等级{/g}获得+1偏斜{g|Encyclopedia:Bonus}加值{/g}。在8级时,此加值会增加1点,随后每4级再增加1点。每天可使用{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。\n授业时刻:8级时,作为{g|Encyclopedia:Swift_Action}迅捷动作{/g},你可赋予30英尺范围内所有盟友特殊的洞察力。在下一分钟内,每个受影响生物在进行单次{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}、技能{g|Encyclopedia:Check}检定{/g}或{g|Encyclopedia:Saving_Throw}豁免检定{/g}时,可选择投骰两次,并采用更高的{g|Encyclopedia:Dice}检定{/g}结果。在8级时,每天可使用一次此能力,8级后赋予你此领域的职业每升4级,可获得1次额外的使用次数。" - }, { "Key": "06181e43c62846ffb5ca5a9542da54f3", "SimpleName": "KnowledgeDomainBaseFeatureDruid.Description", @@ -10070,10 +10081,12 @@ "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. \nVoid Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. \nTeaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th." }, { - "Key": "d2ef0ba99a654c56995997b439f0171f", - "SimpleName": "KnowledgeDomainProgressionDruid.Description", + "Key": "04c66d3e24e74140b3993e55f1a5cdb4", + "SimpleName": "KnowledgeDomainBaseFeatureDruid.Description", "ProcessTemplates": true, - "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. \nVoid Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. \nTeaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th. \nDomain Spells: true strike, fox's cunning, communal see invisibility, death ward, true seeing, mass fox's cunning, power word blind, power word stun, power word kill." + "IsUsed": false, + "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. Teaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th.", + "zhCN": "\n你是位学者,一位传说中的圣贤。此外,你可将所有知识和学识{g|Encyclopedia:Skills}技能{/g}视为你的本职技能。\n虚空形态:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你可进入半实体状态。进入此状态后,你将免疫{g|Encyclopedia:Critical}重击{/g},且{g|Encyclopedia:Armor_Class}防御等级{/g}获得+1偏斜{g|Encyclopedia:Bonus}加值{/g}。在8级时,此加值会增加1点,随后每4级再增加1点。每天可使用{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。\n授业时刻:8级时,作为{g|Encyclopedia:Swift_Action}迅捷动作{/g},你可赋予30英尺范围内所有盟友特殊的洞察力。在下一分钟内,每个受影响生物在进行单次{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}、技能{g|Encyclopedia:Check}检定{/g}或{g|Encyclopedia:Saving_Throw}豁免检定{/g}时,可选择投骰两次,并采用更高的{g|Encyclopedia:Dice}检定{/g}结果。在8级时,每天可使用一次此能力,8级后赋予你此领域的职业每升4级,可获得1次额外的使用次数。" }, { "Key": "202a55c7a5b24b339f27cbb5543fee1c", @@ -10083,6 +10096,12 @@ "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. Teaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th. Domain Spells: true strike, fox's cunning, communal see invisibility, death ward, true seeing, mass fox's cunning, power word blind, power word stun, power word kill.", "zhCN": "\n你是位学者,一位传说中的圣贤。此外,你可将所有知识和学识{g|Encyclopedia:Skills}技能{/g}视为你的本职技能。\n虚空形态:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你可进入半实体状态。进入此状态后,你将免疫{g|Encyclopedia:Critical}重击{/g},且{g|Encyclopedia:Armor_Class}防御等级{/g}获得+1偏斜{g|Encyclopedia:Bonus}加值{/g}。在8级时,此加值会增加1点,随后每4级再增加1点。每天可使用{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。\n授业时刻:8级时,作为{g|Encyclopedia:Swift_Action}迅捷动作{/g},你可赋予30英尺范围内所有盟友特殊的洞察力。在下一分钟内,每个受影响生物在进行单次{g|Encyclopedia:Attack}攻击检定{/g}、{g|Encyclopedia:Ability_Scores}属性检定{/g}、技能{g|Encyclopedia:Check}检定{/g}或{g|Encyclopedia:Saving_Throw}豁免检定{/g}时,可选择投骰两次,并采用更高的{g|Encyclopedia:Dice}检定{/g}结果。在8级时,每天可使用一次此能力,8级后赋予你此领域的职业每升4级,可获得1次额外的使用次数。\n领域法术:克敌机先,狐之狡黠,共用识破隐形,防死结界,真知术,群体狐之狡黠,律令目盲,律令震慑,律令死亡。" }, + { + "Key": "d2ef0ba99a654c56995997b439f0171f", + "SimpleName": "KnowledgeDomainProgressionDruid.Description", + "ProcessTemplates": true, + "enGB": "\nYou are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. \nVoid Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your level in the class that gave you access to this domain. \nTeaching Moment: At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th. \nDomain Spells: true strike, fox's cunning, communal see invisibility, death ward, true seeing, mass fox's cunning, power word blind, power word stun, power word kill." + }, { "Key": "460762daf8be4891bf86a7a8a58fa4df", "SimpleName": "KnowledgeDomainProgressionDruid.Name", @@ -10176,18 +10195,18 @@ "zhCN": "病难母" }, { - "Key": "21eaf4d1d6474217a066392160e8dd15", + "Key": "44cfe3bd69c84e1b9f07ca7fde904b3d", "SimpleName": "LalaciFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: He of Motley Repose \nAlignment: Chaotic Good \nAreas of Concern: Rainbows, Relaxation, Shade \nDomains: Chaos, Good, Luck, Sun \nSubdomains: Azata, Fate, Light, Whimsy \nFavoured Weapon: Sling (Slingstaff) \nHoly Symbol: Rainbow with shadow \nSacred Animal: Lacewing \nLalaci sees the beauty in conflict. The sun wars with the rain and creates a rainbow, and He of Motley Repose believes that everyone's inner nature should be a similar mix of action and restraint, placid adoration and righteous scorn. He offers rest and relaxation to those who meet each day with excitement and vigor and who may be tired from the chaotic beauty that is their life. To mortal eyes, Lalaci appears to be fair-skinned with white-blonde hair and yellow-white eyes. He tucks the two prismatic wings that curve from his shoulders down so that he appears to wear a beautiful multicolored cloak, though among his own kind he walks in his true naked form, with crystalline flesh that refracts light as golden rays. He of Motley Repose provides rest to the hardworking and shade to those exhausted from the sun. Glassblowers and illusionists often find creative inspiration in Lalaci's rainbows; particularly gifted glass artists and lightweavers who lead worthy lives sometimes find small prisms at their workstations-tokens of Lalaci's favor. His devotees claim that the reflections of rainbows in natural bodies of water create portals to his celestial domain: an enormous, warped gla s s palace that floats on a cloud across the surface of Elysium.", + "enGB": "\nTitles: He of Motley Repose \nAlignment: Chaotic Good \nAreas of Concern: Rainbows, Relaxation, Shade \nDomains: Chaos, Good, Luck, Sun \nSubdomains: Azata, Fate, Light, Whimsy \nFavoured Weapon: Sling (Slingstaff) \nHoly Symbol: Rainbow with shadow \nSacred Animal: Lacewing \nLalaci sees the beauty in conflict. The sun wars with the rain and creates a rainbow, and He of Motley Repose believes that everyone's inner nature should be a similar mix of action and restraint, placid adoration and righteous scorn. He offers rest and relaxation to those who meet each day with excitement and vigor and who may be tired from the chaotic beauty that is their life. To mortal eyes, Lalaci appears to be fair-skinned with white-blonde hair and yellow-white eyes. He tucks the two prismatic wings that curve from his shoulders down so that he appears to wear a beautiful multicolored cloak, though among his own kind he walks in his true naked form, with crystalline flesh that refracts light as golden rays. He of Motley Repose provides rest to the hardworking and shade to those exhausted from the sun. Glassblowers and illusionists often find creative inspiration in Lalaci's rainbows; particularly gifted glass artists and lightweavers who lead worthy lives sometimes find small prisms at their workstations-tokens of Lalaci's favor. His devotees claim that the reflections of rainbows in natural bodies of water create portals to his celestial domain: an enormous, warped glass palace that floats on a cloud across the surface of Elysium.", "zhCN": "\n称号:七彩长眠者\n阵营:混乱善良 \n神职:彩虹、休闲、阴影 \n领域:混乱、善良、幸运、太阳\n子领域:爱塔、天命、光明、滑稽\n偏好武器:吊索(投石杖) \n圣徽:带阴影的彩虹\n圣兽:草蜻蛉\n拉剌奇看到了冲突中的美。太阳与雨交相辉映,创造出彩虹,七彩长眠者认为,每个人的内在本性都应该是类似的混合行动和克制,平静的崇拜和正义的蔑视。他为那些每天都充满兴奋和活力的人提供休息和放松,他们可能会因生活中混乱的美丽而感到疲倦。\n在凡人眼中,拉剌奇似乎皮肤白皙,有着白金色的头发和黄白色的眼睛。他把从肩膀上弯曲的两个棱柱形翅膀掖好,这样他看起来就穿着一件漂亮的彩色斗篷,尽管在他自己的同类中,他以真正赤裸的形式行走,水晶般的肉体折射出金色的光芒。\n七彩长眠者为辛勤工作的人提供休息,为那些因太阳而疲劳的人提供阴凉。吹玻璃工和魔术师经常在拉剌奇的彩虹中找到创意灵感;特别有天赋的玻璃艺术家和过着有价值生活的织光师有时会在他们的工作站上找到小棱镜——这是拉剌奇青睐的象征。他的信徒声称,自然水体中彩虹的反射创造了通往他的天界的门户:奔放之野云端一座巨大扭曲的玻璃城堡,漂浮在极乐境表面的云层上。" }, { - "Key": "44cfe3bd69c84e1b9f07ca7fde904b3d", + "Key": "21eaf4d1d6474217a066392160e8dd15", "SimpleName": "LalaciFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: He of Motley Repose \nAlignment: Chaotic Good \nAreas of Concern: Rainbows, Relaxation, Shade \nDomains: Chaos, Good, Luck, Sun \nSubdomains: Azata, Fate, Light, Whimsy \nFavoured Weapon: Sling (Slingstaff) \nHoly Symbol: Rainbow with shadow \nSacred Animal: Lacewing \nLalaci sees the beauty in conflict. The sun wars with the rain and creates a rainbow, and He of Motley Repose believes that everyone's inner nature should be a similar mix of action and restraint, placid adoration and righteous scorn. He offers rest and relaxation to those who meet each day with excitement and vigor and who may be tired from the chaotic beauty that is their life. To mortal eyes, Lalaci appears to be fair-skinned with white-blonde hair and yellow-white eyes. He tucks the two prismatic wings that curve from his shoulders down so that he appears to wear a beautiful multicolored cloak, though among his own kind he walks in his true naked form, with crystalline flesh that refracts light as golden rays. He of Motley Repose provides rest to the hardworking and shade to those exhausted from the sun. Glassblowers and illusionists often find creative inspiration in Lalaci's rainbows; particularly gifted glass artists and lightweavers who lead worthy lives sometimes find small prisms at their workstations-tokens of Lalaci's favor. His devotees claim that the reflections of rainbows in natural bodies of water create portals to his celestial domain: an enormous, warped glass palace that floats on a cloud across the surface of Elysium.", + "IsUsed": false, + "enGB": "\nTitles: He of Motley Repose \nAlignment: Chaotic Good \nAreas of Concern: Rainbows, Relaxation, Shade \nDomains: Chaos, Good, Luck, Sun \nSubdomains: Azata, Fate, Light, Whimsy \nFavoured Weapon: Sling (Slingstaff) \nHoly Symbol: Rainbow with shadow \nSacred Animal: Lacewing \nLalaci sees the beauty in conflict. The sun wars with the rain and creates a rainbow, and He of Motley Repose believes that everyone's inner nature should be a similar mix of action and restraint, placid adoration and righteous scorn. He offers rest and relaxation to those who meet each day with excitement and vigor and who may be tired from the chaotic beauty that is their life. To mortal eyes, Lalaci appears to be fair-skinned with white-blonde hair and yellow-white eyes. He tucks the two prismatic wings that curve from his shoulders down so that he appears to wear a beautiful multicolored cloak, though among his own kind he walks in his true naked form, with crystalline flesh that refracts light as golden rays. He of Motley Repose provides rest to the hardworking and shade to those exhausted from the sun. Glassblowers and illusionists often find creative inspiration in Lalaci's rainbows; particularly gifted glass artists and lightweavers who lead worthy lives sometimes find small prisms at their workstations-tokens of Lalaci's favor. His devotees claim that the reflections of rainbows in natural bodies of water create portals to his celestial domain: an enormous, warped gla s s palace that floats on a cloud across the surface of Elysium.", "zhCN": "\n称号:七彩长眠者\n阵营:混乱善良 \n神职:彩虹、休闲、阴影 \n领域:混乱、善良、幸运、太阳\n子领域:爱塔、天命、光明、滑稽\n偏好武器:吊索(投石杖) \n圣徽:带阴影的彩虹\n圣兽:草蜻蛉\n拉剌奇看到了冲突中的美。太阳与雨交相辉映,创造出彩虹,七彩长眠者认为,每个人的内在本性都应该是类似的混合行动和克制,平静的崇拜和正义的蔑视。他为那些每天都充满兴奋和活力的人提供休息和放松,他们可能会因生活中混乱的美丽而感到疲倦。\n在凡人眼中,拉剌奇似乎皮肤白皙,有着白金色的头发和黄白色的眼睛。他把从肩膀上弯曲的两个棱柱形翅膀掖好,这样他看起来就穿着一件漂亮的彩色斗篷,尽管在他自己的同类中,他以真正赤裸的形式行走,水晶般的肉体折射出金色的光芒。\n七彩长眠者为辛勤工作的人提供休息,为那些因太阳而疲劳的人提供阴凉。吹玻璃工和魔术师经常在拉剌奇的彩虹中找到创意灵感;特别有天赋的玻璃艺术家和过着有价值生活的织光师有时会在他们的工作站上找到小棱镜——这是拉剌奇青睐的象征。他的信徒声称,自然水体中彩虹的反射创造了通往他的天界的门户:奔放之野云端一座巨大扭曲的玻璃城堡,漂浮在极乐境表面的云层上。" }, { @@ -10687,6 +10706,24 @@ "ProcessTemplates": true, "enGB": "\nYou value loyalty above other virtues, both between allies and towards ones holy patron. \nTouch of Loyalty: As a standard action, you can touch a willing creature, granting it a +4 sacred bonus on saving throws to resist charm, compulsion, and fear effects for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\nStaff of Order: At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.\nDomain Spells: remove fear, communal protection from chaos, prayer, communal protection from energy, greater command, blade barrier, dictum, shield of law, dominate monster." }, + { + "Key": "e844c4a144e64cb69f80d3632f88d0c6", + "SimpleName": "LuckDomainProgression.Description", + "ProcessTemplates": true, + "enGB": "You are infused with luck, and your mere presence can spread good fortune.\r\nBit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\r\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\r\nDomain Spells: true strike, aid, protection from energy, protection from energy, communal, break enchantment, cat's grace, mass, restoration, greater, moment of prescience, heal, mass." + }, + { + "Key": "5d04a46e51984681b6ce6a6fd07dd8a4", + "SimpleName": "LuckDomainProgressionSecondary.Description", + "ProcessTemplates": true, + "enGB": "You are infused with luck, and your mere presence can spread good fortune.\r\nBit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\r\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\r\nDomain Spells: true strike, aid, protection from energy, protection from energy, communal, break enchantment, cat's grace, mass, restoration, greater, moment of prescience, heal, mass." + }, + { + "Key": "4bdb57fdb5034ac29fb6e1a6a86778e8", + "SimpleName": "LuckDomainProgressionSeparatist.Description", + "ProcessTemplates": true, + "enGB": "You are infused with luck, and your mere presence can spread good fortune.\r\nBit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.\r\nDivine Fortune: At 6th level, as a standard action, you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.\r\nDomain Spells: true strike, aid, protection from energy, protection from energy, communal, break enchantment, cat's grace, mass, restoration, greater, moment of prescience, heal, mass." + }, { "Key": "8893093462ae4cb4bb75b39fb52a524b", "SimpleName": "LuckInvokeDeityAbility.Description", @@ -11183,6 +11220,7 @@ "Key": "d388fc6bc9124fd793c4dd2d04049a1a", "SimpleName": "MomentOfPrescienceAbility.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "This spell grants you a sixth sense. Once during the spell’s duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). Activating the effect is a free action. Once used, the spell ends. You can’t have more than one moment of prescience active on you at the same time." }, { @@ -11195,6 +11233,7 @@ "Key": "d48dde57b54c4ca1b7422b826f064aa3", "SimpleName": "MomentOfPrescienceACAbility.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "As a free action you may activate your moment of prescience, gaining an insight bonus equal to your caster level (maximum +25) on your next attack roll, skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). You can’t have more than one moment of prescience active on you at the same time, however this effect will last until discharged or you rest." }, { @@ -11213,6 +11252,7 @@ "Key": "104f7147b44740b99859e9e6eba4530a", "SimpleName": "MomentOfPrescienceAttackRollAbility.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "As a free action you may activate your moment of prescience, gaining an insight bonus equal to your caster level (maximum +25) on your next attack roll, skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). You can’t have more than one moment of prescience active on you at the same time, however this effect will last until discharged or you rest." }, { @@ -11237,6 +11277,7 @@ "Key": "5fdfa4e5912e4471aa4b7afeeb30d005", "SimpleName": "MomentOfPrescienceBuffAbility.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "As a free action you may activate your moment of prescience, gaining an insight bonus equal to your caster level (maximum +25) on your next attack roll, skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). You can’t have more than one moment of prescience active on you at the same time, however this effect will last until discharged or you rest." }, { @@ -11255,6 +11296,7 @@ "Key": "6ae3318ac5fa45cab1a0c6716b847d69", "SimpleName": "MomentOfPrescienceSavingThrowAbility.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "As a free action you may activate your moment of prescience, gaining an insight bonus equal to your caster level (maximum +25) on your next attack roll, skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). You can’t have more than one moment of prescience active on you at the same time, however this effect will last until discharged or you rest." }, { @@ -11815,17 +11857,17 @@ "zhCN": "神话龙兽" }, { - "Key": "71a9616b02404f8d997ef4ee6385e3a9", + "Key": "bb5ce5209f504b5b90eca79c5655eb06", "SimpleName": "NaderiFeature.Description", "ProcessTemplates": true, - "IsUsed": false, "enGB": "\nTitles: The Lost Maiden \nAlignment: Neutral \nAreas of Concern: Drowning, Romantic Tragedy, Suicide\nDomains: Charm, Nobility, Repose, Water \nSubdomains: Love, Lust, Martyr, Souls \nFavoured Weapon: Dagger \nHoly Symbol: Ornate golden dagger \nSacred Animal: Swan \nThe goddess Naderi was a divine assistant to Shelyn and was tasked with overseeing forbidden relationships among couples. She ascended to divinity when a young couple under her gaze decided to kill themselves instead of fighting the circumstances that forbade their love. Shocked by her apotheosis and afraid of how Shelyn would react, Naderi fled her mistress and finally became the goddess of suicides, particularly romantic tragedies. Shelyn has tried to fix this strange divide between the two of them, but has been unsuccessful due to unusual circumstances. Unlike the adherents of other neutral divinities, few people worship Naderi openly, or for a lifetime. Most of her faithful turn to her only as a last resort when they feel their love is doomed.Those left behind by a loved one’s suicide may supplicate Naderi to care for the departed one—or, in anger at the abandonment, may beseech the goddess to bar the gates of her realm to the deceased, though such prayers are likely to be answered with signs of the goddess’s displeasure.Naderi’s secondary aspect as a goddess of drowning sometimes leads the parents of drowned children to beg her to shepherd their children’s souls safely into the afterlife.", "zhCN": "\n称号:迷失少女\n阵营:绝对中立\n神职:溺水、爱情悲剧、自杀\n领域:魅惑、崇高、宁静、流水 \n子领域:爱慕、情欲、殉难、灵魂\n偏好武器:匕首 \n圣徽:华丽的金色匕首 \n圣兽:天鹅\n女神奈德丽曾是纱林的神仆之一,奈德丽得知塔尔多的一对恋人长期以来一直祈求永恒玫瑰的保护,却很快就失去了希望。爱超越了凡间的阻隔,她在一片大瀑布的薄雾中亲自现身于他们面前。为了鼓舞这对恋人,她解释到,爱是少有的有时能超越生命终结,将灵魂聚集在一起的纽带之一。令她震惊的是,年轻的恋人们完全按字面理解了她的话;他们拥抱在一起,跳进了瀑布,感谢她在生命的最后为他们展示了真正在一起的道路。\n她本不打算把这对恋人带到死亡之地,这一牺牲推动惊愕的奈德丽成为了自杀,特别是殉情的庇护主。她的晋升烧尽了本性中那些与这领域无关的元素。大多数形式的美无法再触动她,只有爱情的美和悲剧浪漫的诱惑仍在召唤着她。她获得真正快乐的大多数能力也被抛在了身后,只剩下了苦中作乐。奈德丽对自己内心的变化感到恐惧,她认为自己背叛了莎琳,不小心把两位信徒变成了自己的,同时又把他们逼到了自杀的境地,因此逃离了纱林的领域。\n莎琳追了过去,不是出于愤怒,而是担心,但奈德丽躲开了她。几个世纪以来,永恒玫瑰多次试图找到奈德丽,因为她感觉到迷失少女的本性正逐渐变得更加黑暗,并决心不再像失去哥哥宗·库山那样失去另一位所爱。与此同时,黑暗之神厄加图雅和泽弗斯也向奈德丽示好,希望鼓励她绽放出人格中更虚无主义的一面。奈德丽本人处在不稳定的平衡中,她执着于作为莎琳的仆人所经历的光明、爱情和美好的记忆,同时也在与一种越来越强烈的信念即爱只有在死亡中才能实现,以及对自杀美学的迷恋进行斗争。她的外观是一位黑发的年轻女子,有着阴魂萦绕的一双大眼睛,穿着浸透了水的白色衣服,手里拿着一把匕首。" }, { - "Key": "bb5ce5209f504b5b90eca79c5655eb06", + "Key": "71a9616b02404f8d997ef4ee6385e3a9", "SimpleName": "NaderiFeature.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "\nTitles: The Lost Maiden \nAlignment: Neutral \nAreas of Concern: Drowning, Romantic Tragedy, Suicide\nDomains: Charm, Nobility, Repose, Water \nSubdomains: Love, Lust, Martyr, Souls \nFavoured Weapon: Dagger \nHoly Symbol: Ornate golden dagger \nSacred Animal: Swan \nThe goddess Naderi was a divine assistant to Shelyn and was tasked with overseeing forbidden relationships among couples. She ascended to divinity when a young couple under her gaze decided to kill themselves instead of fighting the circumstances that forbade their love. Shocked by her apotheosis and afraid of how Shelyn would react, Naderi fled her mistress and finally became the goddess of suicides, particularly romantic tragedies. Shelyn has tried to fix this strange divide between the two of them, but has been unsuccessful due to unusual circumstances. Unlike the adherents of other neutral divinities, few people worship Naderi openly, or for a lifetime. Most of her faithful turn to her only as a last resort when they feel their love is doomed.Those left behind by a loved one’s suicide may supplicate Naderi to care for the departed one—or, in anger at the abandonment, may beseech the goddess to bar the gates of her realm to the deceased, though such prayers are likely to be answered with signs of the goddess’s displeasure.Naderi’s secondary aspect as a goddess of drowning sometimes leads the parents of drowned children to beg her to shepherd their children’s souls safely into the afterlife.", "zhCN": "\n称号:迷失少女\n阵营:绝对中立\n神职:溺水、爱情悲剧、自杀\n领域:魅惑、崇高、宁静、流水 \n子领域:爱慕、情欲、殉难、灵魂\n偏好武器:匕首 \n圣徽:华丽的金色匕首 \n圣兽:天鹅\n女神奈德丽曾是纱林的神仆之一,奈德丽得知塔尔多的一对恋人长期以来一直祈求永恒玫瑰的保护,却很快就失去了希望。爱超越了凡间的阻隔,她在一片大瀑布的薄雾中亲自现身于他们面前。为了鼓舞这对恋人,她解释到,爱是少有的有时能超越生命终结,将灵魂聚集在一起的纽带之一。令她震惊的是,年轻的恋人们完全按字面理解了她的话;他们拥抱在一起,跳进了瀑布,感谢她在生命的最后为他们展示了真正在一起的道路。\n她本不打算把这对恋人带到死亡之地,这一牺牲推动惊愕的奈德丽成为了自杀,特别是殉情的庇护主。她的晋升烧尽了本性中那些与这领域无关的元素。大多数形式的美无法再触动她,只有爱情的美和悲剧浪漫的诱惑仍在召唤着她。她获得真正快乐的大多数能力也被抛在了身后,只剩下了苦中作乐。奈德丽对自己内心的变化感到恐惧,她认为自己背叛了莎琳,不小心把两位信徒变成了自己的,同时又把他们逼到了自杀的境地,因此逃离了纱林的领域。\n莎琳追了过去,不是出于愤怒,而是担心,但奈德丽躲开了她。几个世纪以来,永恒玫瑰多次试图找到奈德丽,因为她感觉到迷失少女的本性正逐渐变得更加黑暗,并决心不再像失去哥哥宗·库山那样失去另一位所爱。与此同时,黑暗之神厄加图雅和泽弗斯也向奈德丽示好,希望鼓励她绽放出人格中更虚无主义的一面。奈德丽本人处在不稳定的平衡中,她执着于作为莎琳的仆人所经历的光明、爱情和美好的记忆,同时也在与一种越来越强烈的信念即爱只有在死亡中才能实现,以及对自杀美学的迷恋进行斗争。她的外观是一位黑发的年轻女子,有着阴魂萦绕的一双大眼睛,穿着浸透了水的白色衣服,手里拿着一把匕首。" }, @@ -12341,18 +12383,18 @@ "zhCN": "骸骨" }, { - "Key": "652e3f84a2804e83b5bc11a0934f7453", + "Key": "98f88456e0f44c4b816a7118f3d98e27", "SimpleName": "OceansEchoDragonMysteryFeature.Description", "ProcessTemplates": true, - "enGB": "Gain access to the spells and revelations of the dragon mystery. \nDue to the ocean's echo archetype the class skills gained from this archtypeare changed to Persuasion, Knowledge (world) and Lore (nature)", + "IsUsed": false, + "enGB": "An oracle with the dragon mystery adds Mobility, Persuasion, Perception and Knowledge (world) to her list of class skills.", "zhCN": "具有巨龙秘示域的先知将灵巧、沟通、感知和知识(世界)添加到她的本职技能列表中。" }, { - "Key": "98f88456e0f44c4b816a7118f3d98e27", + "Key": "652e3f84a2804e83b5bc11a0934f7453", "SimpleName": "OceansEchoDragonMysteryFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "An oracle with the dragon mystery adds Mobility, Persuasion, Perception and Knowledge (world) to her list of class skills.", + "enGB": "Gain access to the spells and revelations of the dragon mystery. \nDue to the ocean's echo archetype the class skills gained from this archtypeare changed to Persuasion, Knowledge (world) and Lore (nature)", "zhCN": "具有巨龙秘示域的先知将灵巧、沟通、感知和知识(世界)添加到她的本职技能列表中。" }, { @@ -14826,18 +14868,18 @@ "zhCN": "兽人万神殿" }, { - "Key": "cb00b595089e46a9b2673053a6228721", + "Key": "3ab0a2e3f35d436490cb651f09389eb0", "SimpleName": "OrcusFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Prince of Undeath, Demon Lord of Necromancy and the Undead \nAlignment: Chaotic Evil \nAreas of Concern: Death, Necromancy, Wrath, Undeath \nDomains: Chaos, Death, Evil, Magic \nSubdomains: Demon, Divine, Murder, Undead \nFavoured Weapon: Heavy Mace \nHoly Symbol: Four-horned goat head \nSacred Animal: Goat \nAlthough Orcus doesn’t have a strong following on Golarion (his worship is mostly restricted to the nation of Geb and certain backwater regions in Nidal), he has far more dealings with other worlds than most of Golarion’s demon lords. His cultists maintain that the Prince of Undeath is merely waiting for matters in other worlds to resolve themselves before turning his gaze upon this world as his next prize—and that when he does, his faithful shall be rightly rewarded for preparing the way. Of course, fierce competition for worshipers with the cults of Zura and Kabriri and the church of Urgathoa is a more likely reason why Orcus’s cult on Golarion isn’t more widespread. Orcus appears as an immense, fat humanoid with a ram’s head, bat-like wings, cloven feet, and a long tail ending in a stinger. His legendary weapon, the Wand of Orcus, is never far from his taloned hand. His Abyssal realm of Uligor is an entire world of undead-haunted ruins, frozen seas, ragged mountains, and hideous deserts and swamps. Orcus shares this realm with a large number of evil thanatotic titans, not all of whom worship or even ally with the Prince of Undeath. Large regions of Uligor are scarred by the unending civil war between the titans. It is unknown what shadowy force directly opposes Orcus on Uligor, but his war with this mysterious demigod has lasted for millennia.", - "zhCN": "\n称号:亡灵王子、死灵法术恶魔领主和不死族 \n阵营:混乱邪恶 \n关注领域:死亡、死灵法术、愤怒、不死族 \n领域:混乱、死亡、邪恶、魔法 \n子域:恶魔、神圣、谋杀、不死族 \n偏好武器:重型权杖 \n圣徽:四角山羊头 \n圣兽:山羊 \n尽管奥库斯在格拉利昂没有很强的追随者(他的崇拜主要限于盖布国和尼达尔的某些偏远地区),但他与其他人的交往要多得多世界比格拉利昂的大多数恶魔领主都要多。他的教徒坚持认为,亡灵王子只是在等待其他世界的事情自己解决,然后再将目光投向这个世界,作为他的下一个战利品——当他这样做时,他的信徒会因准备道路而得到应有的回报。当然,与 Zura 和 Kabriri 的教派以及 Urgathoa 的教会争夺崇拜者的激烈竞争更可能是 Orcus 对 Golarion 的崇拜没有更广泛传播的原因。 Orcus 看起来是一个巨大、肥胖的类人生物,长着公羊头、蝙蝠状翅膀、偶蹄和长长的尾巴,末端是一根毒刺。他的传奇武器奥库斯魔杖就在他的利爪手边。他的深渊国度 Uligor 是一个充满不死生物出没的废墟、冰冻的海洋、崎岖的山脉以及可怕的沙漠和沼泽的整个世界。奥库斯与大量邪恶的泰坦共享这个国度,但并非所有人都崇拜亡灵王子,甚至不与亡灵王子结盟。泰坦之间无休止的内战使 Uligor 的大片地区伤痕累累。不知道是什么暗影力量在乌利戈尔直接对抗奥库斯,但他与这个神秘的半神的战争已经持续了千年。" + "enGB": "\nTitles: Prince of Undeath, Demon Lord of Necromancy and the Undead \nAlignment: Chaotic Evil \nAreas of Concern: Death, Necromancy, Wrath, Undeath \nDomains: Chaos, Death, Evil, Magic \nSubdomains: Demon, Divine, Murder, Undead \nFavoured Weapon: Heavy mace \nHoly Symbol: Four-horned goat head \nSacred Animal: Goat \nAlthough Orcus doesn’t have a strong following on Golarion (his worship is mostly restricted to the nation of Geb and certain backwater regions in Nidal), he has far more dealings with other worlds than most of Golarion’s demon lords. His cultists maintain that the Prince of Undeath is merely waiting for matters in other worlds to resolve themselves before turning his gaze upon this world as his next prize—and that when he does, his faithful shall be rightly rewarded for preparing the way. Of course, fierce competition for worshipers with the cults of Zura and Kabriri and the church of Urgathoa is a more likely reason why Orcus’s cult on Golarion isn’t more widespread. Orcus appears as an immense, fat humanoid with a ram’s head, bat-like wings, cloven feet, and a long tail ending in a stinger. His legendary weapon, the Wand of Orcus, is never far from his taloned hand. His Abyssal realm of Uligor is an entire world of undead-haunted ruins, frozen seas, ragged mountains, and hideous deserts and swamps. Orcus shares this realm with a large number of evil thanatotic titans, not all of whom worship or even ally with the Prince of Undeath. Large regions of Uligor are scarred by the unending civil war between the titans. It is unknown what shadowy force directly opposes Orcus on Uligor, but his war with this mysterious demigod has lasted for millennia." }, { - "Key": "3ab0a2e3f35d436490cb651f09389eb0", + "Key": "cb00b595089e46a9b2673053a6228721", "SimpleName": "OrcusFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Prince of Undeath, Demon Lord of Necromancy and the Undead \nAlignment: Chaotic Evil \nAreas of Concern: Death, Necromancy, Wrath, Undeath \nDomains: Chaos, Death, Evil, Magic \nSubdomains: Demon, Divine, Murder, Undead \nFavoured Weapon: Heavy mace \nHoly Symbol: Four-horned goat head \nSacred Animal: Goat \nAlthough Orcus doesn’t have a strong following on Golarion (his worship is mostly restricted to the nation of Geb and certain backwater regions in Nidal), he has far more dealings with other worlds than most of Golarion’s demon lords. His cultists maintain that the Prince of Undeath is merely waiting for matters in other worlds to resolve themselves before turning his gaze upon this world as his next prize—and that when he does, his faithful shall be rightly rewarded for preparing the way. Of course, fierce competition for worshipers with the cults of Zura and Kabriri and the church of Urgathoa is a more likely reason why Orcus’s cult on Golarion isn’t more widespread. Orcus appears as an immense, fat humanoid with a ram’s head, bat-like wings, cloven feet, and a long tail ending in a stinger. His legendary weapon, the Wand of Orcus, is never far from his taloned hand. His Abyssal realm of Uligor is an entire world of undead-haunted ruins, frozen seas, ragged mountains, and hideous deserts and swamps. Orcus shares this realm with a large number of evil thanatotic titans, not all of whom worship or even ally with the Prince of Undeath. Large regions of Uligor are scarred by the unending civil war between the titans. It is unknown what shadowy force directly opposes Orcus on Uligor, but his war with this mysterious demigod has lasted for millennia." + "IsUsed": false, + "enGB": "\nTitles: Prince of Undeath, Demon Lord of Necromancy and the Undead \nAlignment: Chaotic Evil \nAreas of Concern: Death, Necromancy, Wrath, Undeath \nDomains: Chaos, Death, Evil, Magic \nSubdomains: Demon, Divine, Murder, Undead \nFavoured Weapon: Heavy Mace \nHoly Symbol: Four-horned goat head \nSacred Animal: Goat \nAlthough Orcus doesn’t have a strong following on Golarion (his worship is mostly restricted to the nation of Geb and certain backwater regions in Nidal), he has far more dealings with other worlds than most of Golarion’s demon lords. His cultists maintain that the Prince of Undeath is merely waiting for matters in other worlds to resolve themselves before turning his gaze upon this world as his next prize—and that when he does, his faithful shall be rightly rewarded for preparing the way. Of course, fierce competition for worshipers with the cults of Zura and Kabriri and the church of Urgathoa is a more likely reason why Orcus’s cult on Golarion isn’t more widespread. Orcus appears as an immense, fat humanoid with a ram’s head, bat-like wings, cloven feet, and a long tail ending in a stinger. His legendary weapon, the Wand of Orcus, is never far from his taloned hand. His Abyssal realm of Uligor is an entire world of undead-haunted ruins, frozen seas, ragged mountains, and hideous deserts and swamps. Orcus shares this realm with a large number of evil thanatotic titans, not all of whom worship or even ally with the Prince of Undeath. Large regions of Uligor are scarred by the unending civil war between the titans. It is unknown what shadowy force directly opposes Orcus on Uligor, but his war with this mysterious demigod has lasted for millennia.", + "zhCN": "\n称号:亡灵王子、死灵法术恶魔领主和不死族 \n阵营:混乱邪恶 \n关注领域:死亡、死灵法术、愤怒、不死族 \n领域:混乱、死亡、邪恶、魔法 \n子域:恶魔、神圣、谋杀、不死族 \n偏好武器:重型权杖 \n圣徽:四角山羊头 \n圣兽:山羊 \n尽管奥库斯在格拉利昂没有很强的追随者(他的崇拜主要限于盖布国和尼达尔的某些偏远地区),但他与其他人的交往要多得多世界比格拉利昂的大多数恶魔领主都要多。他的教徒坚持认为,亡灵王子只是在等待其他世界的事情自己解决,然后再将目光投向这个世界,作为他的下一个战利品——当他这样做时,他的信徒会因准备道路而得到应有的回报。当然,与 Zura 和 Kabriri 的教派以及 Urgathoa 的教会争夺崇拜者的激烈竞争更可能是 Orcus 对 Golarion 的崇拜没有更广泛传播的原因。 Orcus 看起来是一个巨大、肥胖的类人生物,长着公羊头、蝙蝠状翅膀、偶蹄和长长的尾巴,末端是一根毒刺。他的传奇武器奥库斯魔杖就在他的利爪手边。他的深渊国度 Uligor 是一个充满不死生物出没的废墟、冰冻的海洋、崎岖的山脉以及可怕的沙漠和沼泽的整个世界。奥库斯与大量邪恶的泰坦共享这个国度,但并非所有人都崇拜亡灵王子,甚至不与亡灵王子结盟。泰坦之间无休止的内战使 Uligor 的大片地区伤痕累累。不知道是什么暗影力量在乌利戈尔直接对抗奥库斯,但他与这个神秘的半神的战争已经持续了千年。" }, { "Key": "f91a2288c39c448fb42ed47ba0444a69", @@ -15802,12 +15844,6 @@ "enGB": "Profane Resilience", "zhCN": "亵渎之力" }, - { - "Key": "def7d28305dd4a0796c75ba54cb6a28b", - "SimpleName": "ProtectionDomainBaseFeatureDruid.Description", - "ProcessTemplates": true, - "enGB": "\nYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave you access to this domain. \nResistant Touch: As a standard action, you can touch an ally to grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nAura of Protection: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four levels you possess in the class that gave you access to this domain beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive." - }, { "Key": "2e3c22b9bb904cd49057a34388602857", "SimpleName": "ProtectionDomainBaseFeatureDruid.Description", @@ -15817,10 +15853,10 @@ "zhCN": "\n你的信仰是你坚定防护的源泉,而且你也可以利用信仰之力保护他人。此外,你的{g|Encyclopedia:Saving_Throw}豁免检定{/g}将获得+1抗力{g|Encyclopedia:Bonus}加值{/g}。你每升5级可额外获得1点抗力加值。\n抵抗之触:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你{g|Encyclopedia:TouchAttack}接触{/g}一个盟友后,可使其拥有你的抗力加值,持续1分钟。在你使用此能力时,你将失去来自保护领域的抗力加值,持续1分钟。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n守护灵光:达到8级后,你可发出30英尺范围的守护灵光,每天可持续的{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。在此灵光范围内的盟友,包括你自身的{g|Encyclopedia:Armor_Class}防御等级{/g}获得+1偏斜加值,以及对抗所有能量的5点抗性(酸蚀、寒冷、电击、火焰和音波)。在8级后,赋予你此领域的职业每升4级,可额外提高1点偏斜加值。14级时,对抗所有能量的抗性将提高到10点。生效轮次无需连续。" }, { - "Key": "e186424a97464531a79d82082e8abcb6", - "SimpleName": "ProtectionDomainProgressionDruid.Description", + "Key": "def7d28305dd4a0796c75ba54cb6a28b", + "SimpleName": "ProtectionDomainBaseFeatureDruid.Description", "ProcessTemplates": true, - "enGB": "\nYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave you access to this domain. \nResistant Touch: As a standard action, you can touch an ally to grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nAura of Protection: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four levels you possess in the class that gave you access to this domain beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive. \nDomain Spells: protection from alignment, barkskin, protection from energy, communal protection from energy, spell resistance, communal stoneskin, greater restoration, protection from spells, seamantle." + "enGB": "\nYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave you access to this domain. \nResistant Touch: As a standard action, you can touch an ally to grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nAura of Protection: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four levels you possess in the class that gave you access to this domain beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive." }, { "Key": "b42dbb1825a541ecb15dc91acc4e38c4", @@ -15830,6 +15866,12 @@ "enGB": "\nYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave you access to this domain. Resistant Touch: As a standard action, you can touch an ally to grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Aura of Protection: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four levels you possess in the class that gave you access to this domain beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive. Domain Spells: protection from alignment, barkskin, protection from energy, communal protection from energy, spell resistance, communal stoneskin, greater restoration, protection from spells, seamantle.", "zhCN": "\n你的信仰是你坚定防护的源泉,而且你也可以利用信仰之力保护他人。此外,你的{g|Encyclopedia:Saving_Throw}豁免检定{/g}将获得+1抗力{g|Encyclopedia:Bonus}加值{/g}。你每升5级可额外获得1点抗力加值。\n抵抗之触:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你{g|Encyclopedia:TouchAttack}接触{/g}一个盟友后,可使其拥有你的抗力加值,持续1分钟。在你使用此能力时,你将失去来自保护领域的抗力加值,持续1分钟。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n守护灵光:达到8级后,你可发出30英尺范围的守护灵光,每天可持续的{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。在此灵光范围内的盟友,包括你自身的{g|Encyclopedia:Armor_Class}防御等级{/g}获得+1偏斜加值,以及对抗所有能量的5点抗性(酸蚀、寒冷、电击、火焰和音波)。在8级后,赋予你此领域的职业每升4级,可额外提高1点偏斜加值。14级时,对抗所有能量的抗性将提高到10点。生效轮次无需连续。\n领域法术:防护阵营,树肤,防护能量,共用防护能量,法术抵抗,共用石肤,高等复原术,防护魔法,水幕拒敌。" }, + { + "Key": "e186424a97464531a79d82082e8abcb6", + "SimpleName": "ProtectionDomainProgressionDruid.Description", + "ProcessTemplates": true, + "enGB": "\nYour faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave you access to this domain. \nResistant Touch: As a standard action, you can touch an ally to grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nAura of Protection: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your level in the class that gave you access to this domain. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four levels you possess in the class that gave you access to this domain beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive. \nDomain Spells: protection from alignment, barkskin, protection from energy, communal protection from energy, spell resistance, communal stoneskin, greater restoration, protection from spells, seamantle." + }, { "Key": "feaaeeb795374372a2b6ed0b18b14f32", "SimpleName": "ProtectionDomainProgressionDruid.Name", @@ -16132,25 +16174,25 @@ "zhCN": "拉格达恩" }, { - "Key": "312f5f125aa545abb3fa1104c97d040a", + "Key": "5b9a07c6f2a94019bbfaf7e9e6d4fb6d", "SimpleName": "RagathielFeature.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "\nTitles: General of Vengeance \nAlignment: Lawful Good \nDomains: Destruction, Good, Law, Nobility \nSubdomains: Archon, Leadership, Martyr, Rage \nFavoured Weapon: Bastard Sword \nHoly Symbol: Sword, crossed with Wing \nSacred Animal: Mastiff \nSacred Colours: Crimson, Gold \nRagathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance. As strange as it may seem, Ragathiel is the son of Feronia, a demigoddess of the Plane of Fire, and Dispater, the Father of Dis. He was conceived in a brief tryst (lasting only a few centuries), after which his mother took him out of Hell. Ragathiel's tainted heritage has left him with a wrathful heart, and the angel struggles constantly to master his baser impulses in service to the light. For thousands of years he strove to prove himself to the angelic choirs of Heaven. In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it. He led an entire army against one of the iron fortresses of Avernus and burned the castle to the ground with holy fire, single-handedly maiming Infernal Duke Deumus in the process. Finally the other empyreal lords agreed to admit Ragathiel into their ranks, and now they appear to trust the angel completely—though that trust took centuries to develop. At some point in history, Ragathiel destroyed Typhon, the original ruler of the first layer of Hell. He may have been manipulated into doing so by the schemes of Asmodeus to punish Typhon for his indiscretions. Ragathiel was once served by the Hand of the Inheritor, an angel who now acts as the goddess Iomedae's herald. Then known as the Hand of Vengeance, this angel asked to be reassigned to Iomedae after the death of Aroden. \nAppearance: Ragathiel is a tower of glorious might. He stands almost 20 feet tall, and five lofty burning wings stretch from his back. The General of Vengeance once had six wings, but one was severed, torn from his body by the archdevil Dispater—Ragathiel's father. \nWorship: Ragathiel is commonly worshiped by the avowed, knights, soldiers, the wronged, and the empyreal lord employs aasimar, paladins, blink dogs, and kirin as his most common servants. The holiest time for Ragathiel's followers is the brief moments before and after a battle. The faithful ask Ragathiel's eyes to fall upon them and for his wings to shield them. This is also a standard greeting and farewell among worshipers. Followers of Ragathiel commonly wear red and silver clothing. Many also don an ornament or sigil the color of flames, typically on the helmet. Ragathiel has a small but old cult in Magnimar, a city known for its many mystery cults revering various empyreal lords. \nPaladin Code: \n*I will avenge evil wrought upon the innocent. \n*I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. \n*Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. \n*Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. \n*Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.", + "enGB": "\nTitles: General of Vengeance \nAlignment: Lawful Good \nDomains: Destruction, Good, Law, Nobility \nSubdomains: Archon, Leadership, Martyr, Rage \nFavoured Weapon: Bastard Sword \nHoly Symbol: Sword, crossed with Wing \nSacred Animal: Mastiff \nSacred Colours: Crimson, Gold \nRagathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance. As strange as it may seem, Ragathiel is the son of Feronia, a demigoddess of the Plane of Fire, and Dispater, the Father of Dis. He was conceived in a brief tryst (lasting only a few centuries), after which his mother took him out of Hell. Ragathiel's tainted heritage has left him with a wrathful heart, and the angel struggles constantly to master his baser impulses in service to the light. For thousands of years he strove to prove himself to the angelic choirs of Heaven. In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it. He led an entire army against one of the iron fortresses of Avernus and burned the castle to the ground with holy fire, single-handedly maiming Infernal Duke Deumus in the process. Finally the other empyreal lords agreed to admit Ragathiel into their ranks, and now they appear to trust the angel completely—though that trust took centuries to develop. At some point in history, Ragathiel destroyed Typhon, the original ruler of the first layer of Hell.He may have been manipulated into doing so by the schemes of Asmodeus to punish Typhon for his indiscretions.[9] Ragathiel was once served by the Hand of the Inheritor, an angel who now acts as the goddess Iomedae's herald. Then known as the Hand of Vengeance, this angel asked to be reassigned to Iomedae after the death of Aroden. \nAppearance: Ragathiel is a tower of glorious might. He stands almost 20 feet tall, and five lofty burning wings stretch from his back. The General of Vengeance once had six wings, but one was severed, torn from his body by the archdevil Dispater—Ragathiel's father. \nWorship: Ragathiel is commonly worshiped by the avowed, knights, soldiers, the wronged, and the empyreal lord employs aasimar, paladins, blink dogs, and kirin as his most common servants.[4] The holiest time for Ragathiel's followers is the brief moments before and after a battle. The faithful ask Ragathiel's eyes to fall upon them and for his wings to shield them.This is also a standard greeting and farewell among worshipers. Followers of Ragathiel commonly wear red and silver clothing.Many also don an ornament or sigil the color of flames, typically on the helmet. Ragathiel has a small but old cult in Magnimar, a city known for its many mystery cults revering various empyreal lords. \nPaladin Code: \n*I will avenge evil wrought upon the innocent. \n*I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. \n*Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. \n*Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. \n*Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.", "zhCN": "\n称号:复仇战将\n阵营:守序善良\n神职:破坏,善良,秩序,崇高\n子领域:亚空,领导,殉难,狂暴\n偏好武器:重剑\n圣徽:交叉的剑与翼\n圣兽:獒犬\n复仇战将象征骑士精神,责任与复仇,他是骑士的典范。作为魔鬼大公迪斯帕特和原生的火之半神费洛尼娅的子嗣,他艰辛的克服他父母的名誉对他的影响。因此,他深切了解寻求接纳和信任,为了正义与良善,与自身的本性时刻斗争是多么艰辛难苦。他代表战斗中的力量,面对邪恶时的愤怒,对冤屈者的容赦,或是为之复仇。他代表在危难时领军的责任,守护无辜之人的美德与义务。他期望他的追随者消灭他们发现的邪恶异界生物,并努力去赢取周围之人的信赖与尊重。追随复仇战将之人将他视为光辉的榜样,身先士卒地冲锋在战斗与对抗邪恶的最前线。\n复仇战将的化身是一个高大的巨型人类,身高超过20呎,身着闪耀光芒的黄金板甲,手持燃烧着熊熊圣火的剑刃。五个燃烧的火翼从他的背后伸展开来,三翼在左,二翼在右——而缺失的第六翼被他的父亲在暴怒之中撕扯了下来。拉贾瑟尔的追随者包括十字军战士,骑士,士兵,被诬陷之人,被边缘化之人和被冤屈者。" }, { - "Key": "5b9a07c6f2a94019bbfaf7e9e6d4fb6d", + "Key": "a25bd1eabfbf4b04bd0c91e5c1ae1ba4", "SimpleName": "RagathielFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: General of Vengeance \nAlignment: Lawful Good \nDomains: Destruction, Good, Law, Nobility \nSubdomains: Archon, Leadership, Martyr, Rage \nFavoured Weapon: Bastard Sword \nHoly Symbol: Sword, crossed with Wing \nSacred Animal: Mastiff \nSacred Colours: Crimson, Gold \nRagathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance. As strange as it may seem, Ragathiel is the son of Feronia, a demigoddess of the Plane of Fire, and Dispater, the Father of Dis. He was conceived in a brief tryst (lasting only a few centuries), after which his mother took him out of Hell. Ragathiel's tainted heritage has left him with a wrathful heart, and the angel struggles constantly to master his baser impulses in service to the light. For thousands of years he strove to prove himself to the angelic choirs of Heaven. In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it. He led an entire army against one of the iron fortresses of Avernus and burned the castle to the ground with holy fire, single-handedly maiming Infernal Duke Deumus in the process. Finally the other empyreal lords agreed to admit Ragathiel into their ranks, and now they appear to trust the angel completely—though that trust took centuries to develop. At some point in history, Ragathiel destroyed Typhon, the original ruler of the first layer of Hell.He may have been manipulated into doing so by the schemes of Asmodeus to punish Typhon for his indiscretions.[9] Ragathiel was once served by the Hand of the Inheritor, an angel who now acts as the goddess Iomedae's herald. Then known as the Hand of Vengeance, this angel asked to be reassigned to Iomedae after the death of Aroden. \nAppearance: Ragathiel is a tower of glorious might. He stands almost 20 feet tall, and five lofty burning wings stretch from his back. The General of Vengeance once had six wings, but one was severed, torn from his body by the archdevil Dispater—Ragathiel's father. \nWorship: Ragathiel is commonly worshiped by the avowed, knights, soldiers, the wronged, and the empyreal lord employs aasimar, paladins, blink dogs, and kirin as his most common servants.[4] The holiest time for Ragathiel's followers is the brief moments before and after a battle. The faithful ask Ragathiel's eyes to fall upon them and for his wings to shield them.This is also a standard greeting and farewell among worshipers. Followers of Ragathiel commonly wear red and silver clothing.Many also don an ornament or sigil the color of flames, typically on the helmet. Ragathiel has a small but old cult in Magnimar, a city known for its many mystery cults revering various empyreal lords. \nPaladin Code: \n*I will avenge evil wrought upon the innocent. \n*I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. \n*Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. \n*Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. \n*Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.", + "enGB": "\nTitles: General of Vengeance \nAlignment: Lawful Good \nDomains: Destruction, Good, Law, Nobility \nSubdomains: Archon, Leadership, Martyr, Rage \nFavoured Weapon: Bastard Sword \nHoly Symbol: Sword, crossed with Wing \nSacred Animal: Mastiff \nSacred Colours: Crimson, Gold \nRagathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance. As strange as it may seem, Ragathiel is the son of Feronia, a demigoddess of the Plane of Fire, and Dispater, the Father of Dis. He was conceived in a brief tryst (lasting only a few centuries), after which his mother took him out of Hell. Ragathiel's tainted heritage has left him with a wrathful heart, and the angel struggles constantly to master his baser impulses in service to the light. For thousands of years he strove to prove himself to the angelic choirs of Heaven. In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it. He led an entire army against one of the iron fortresses of Avernus and burned the castle to the ground with holy fire, single-handedly maiming Infernal Duke Deumus in the process. Finally the other empyreal lords agreed to admit Ragathiel into their ranks, and now they appear to trust the angel completely—though that trust took centuries to develop. At some point in history, Ragathiel destroyed Typhon, the original ruler of the first layer of Hell. He may have been manipulated into doing so by the schemes of Asmodeus to punish Typhon for his indiscretions. Ragathiel was once served by the Hand of the Inheritor, an angel who now acts as the goddess Iomedae's herald. Then known as the Hand of Vengeance, this angel asked to be reassigned to Iomedae after the death of Aroden. \nAppearance: Ragathiel is a tower of glorious might. He stands almost 20 feet tall, and five lofty burning wings stretch from his back. The General of Vengeance once had six wings, but one was severed, torn from his body by the archdevil Dispater—Ragathiel's father. \nWorship: Ragathiel is commonly worshiped by the avowed, knights, soldiers, the wronged, and the empyreal lord employs aasimar, paladins, blink dogs, and kirin as his most common servants. The holiest time for Ragathiel's followers is the brief moments before and after a battle. The faithful ask Ragathiel's eyes to fall upon them and for his wings to shield them. This is also a standard greeting and farewell among worshipers. Followers of Ragathiel commonly wear red and silver clothing. Many also don an ornament or sigil the color of flames, typically on the helmet. Ragathiel has a small but old cult in Magnimar, a city known for its many mystery cults revering various empyreal lords. \nPaladin Code: \n*I will avenge evil wrought upon the innocent. \n*I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. \n*Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. \n*Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. \n*Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.", "zhCN": "\n称号:复仇战将\n阵营:守序善良\n神职:破坏,善良,秩序,崇高\n子领域:亚空,领导,殉难,狂暴\n偏好武器:重剑\n圣徽:交叉的剑与翼\n圣兽:獒犬\n复仇战将象征骑士精神,责任与复仇,他是骑士的典范。作为魔鬼大公迪斯帕特和原生的火之半神费洛尼娅的子嗣,他艰辛的克服他父母的名誉对他的影响。因此,他深切了解寻求接纳和信任,为了正义与良善,与自身的本性时刻斗争是多么艰辛难苦。他代表战斗中的力量,面对邪恶时的愤怒,对冤屈者的容赦,或是为之复仇。他代表在危难时领军的责任,守护无辜之人的美德与义务。他期望他的追随者消灭他们发现的邪恶异界生物,并努力去赢取周围之人的信赖与尊重。追随复仇战将之人将他视为光辉的榜样,身先士卒地冲锋在战斗与对抗邪恶的最前线。\n复仇战将的化身是一个高大的巨型人类,身高超过20呎,身着闪耀光芒的黄金板甲,手持燃烧着熊熊圣火的剑刃。五个燃烧的火翼从他的背后伸展开来,三翼在左,二翼在右——而缺失的第六翼被他的父亲在暴怒之中撕扯了下来。拉贾瑟尔的追随者包括十字军战士,骑士,士兵,被诬陷之人,被边缘化之人和被冤屈者。" }, { - "Key": "a25bd1eabfbf4b04bd0c91e5c1ae1ba4", + "Key": "312f5f125aa545abb3fa1104c97d040a", "SimpleName": "RagathielFeature.Description", "ProcessTemplates": true, + "IsUsed": false, "enGB": "\nTitles: General of Vengeance \nAlignment: Lawful Good \nDomains: Destruction, Good, Law, Nobility \nSubdomains: Archon, Leadership, Martyr, Rage \nFavoured Weapon: Bastard Sword \nHoly Symbol: Sword, crossed with Wing \nSacred Animal: Mastiff \nSacred Colours: Crimson, Gold \nRagathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance. As strange as it may seem, Ragathiel is the son of Feronia, a demigoddess of the Plane of Fire, and Dispater, the Father of Dis. He was conceived in a brief tryst (lasting only a few centuries), after which his mother took him out of Hell. Ragathiel's tainted heritage has left him with a wrathful heart, and the angel struggles constantly to master his baser impulses in service to the light. For thousands of years he strove to prove himself to the angelic choirs of Heaven. In the Maelstrom he wrestled for 16 years with a monstrous evil serpent whose scales wept acidic blood until he was able to choke the life out of it. He led an entire army against one of the iron fortresses of Avernus and burned the castle to the ground with holy fire, single-handedly maiming Infernal Duke Deumus in the process. Finally the other empyreal lords agreed to admit Ragathiel into their ranks, and now they appear to trust the angel completely—though that trust took centuries to develop. At some point in history, Ragathiel destroyed Typhon, the original ruler of the first layer of Hell. He may have been manipulated into doing so by the schemes of Asmodeus to punish Typhon for his indiscretions. Ragathiel was once served by the Hand of the Inheritor, an angel who now acts as the goddess Iomedae's herald. Then known as the Hand of Vengeance, this angel asked to be reassigned to Iomedae after the death of Aroden. \nAppearance: Ragathiel is a tower of glorious might. He stands almost 20 feet tall, and five lofty burning wings stretch from his back. The General of Vengeance once had six wings, but one was severed, torn from his body by the archdevil Dispater—Ragathiel's father. \nWorship: Ragathiel is commonly worshiped by the avowed, knights, soldiers, the wronged, and the empyreal lord employs aasimar, paladins, blink dogs, and kirin as his most common servants. The holiest time for Ragathiel's followers is the brief moments before and after a battle. The faithful ask Ragathiel's eyes to fall upon them and for his wings to shield them. This is also a standard greeting and farewell among worshipers. Followers of Ragathiel commonly wear red and silver clothing. Many also don an ornament or sigil the color of flames, typically on the helmet. Ragathiel has a small but old cult in Magnimar, a city known for its many mystery cults revering various empyreal lords. \nPaladin Code: \n*I will avenge evil wrought upon the innocent. \n*I will not give my word lightly, but once it is given, I will uphold a promise until my last breath. \n*Those proven guilty must be punished for their crimes. I will not turn a blind eye to wrongdoing. \n*Rage is a virtue and a strength only when focused against the deserving. I will never seek disproportionate retribution. \n*Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.", "zhCN": "\n称号:复仇战将\n阵营:守序善良\n神职:破坏,善良,秩序,崇高\n子领域:亚空,领导,殉难,狂暴\n偏好武器:重剑\n圣徽:交叉的剑与翼\n圣兽:獒犬\n复仇战将象征骑士精神,责任与复仇,他是骑士的典范。作为魔鬼大公迪斯帕特和原生的火之半神费洛尼娅的子嗣,他艰辛的克服他父母的名誉对他的影响。因此,他深切了解寻求接纳和信任,为了正义与良善,与自身的本性时刻斗争是多么艰辛难苦。他代表战斗中的力量,面对邪恶时的愤怒,对冤屈者的容赦,或是为之复仇。他代表在危难时领军的责任,守护无辜之人的美德与义务。他期望他的追随者消灭他们发现的邪恶异界生物,并努力去赢取周围之人的信赖与尊重。追随复仇战将之人将他视为光辉的榜样,身先士卒地冲锋在战斗与对抗邪恶的最前线。\n复仇战将的化身是一个高大的巨型人类,身高超过20呎,身着闪耀光芒的黄金板甲,手持燃烧着熊熊圣火的剑刃。五个燃烧的火翼从他的背后伸展开来,三翼在左,二翼在右——而缺失的第六翼被他的父亲在暴怒之中撕扯了下来。拉贾瑟尔的追随者包括十字军战士,骑士,士兵,被诬陷之人,被边缘化之人和被冤屈者。" }, @@ -16493,6 +16535,12 @@ "enGB": "Red Drake Companion", "zhCN": "红龙兽伙伴" }, + { + "Key": "a4c1b72805b848bcbf20f1fe288792fe", + "SimpleName": "ReposeDomainBaseFeatureDruid.Description", + "ProcessTemplates": true, + "enGB": "\nYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. \nGentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWard Against Death: At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive." + }, { "Key": "5084442862144923a11c357fc8f97480", "SimpleName": "ReposeDomainBaseFeatureDruid.Description", @@ -16502,10 +16550,10 @@ "zhCN": "\n你已看透死亡,既是最终的解脱又是对于精彩人生的奖励。不死生物的侵蚀是对你所珍惜的一切、你的信仰的无耻亵渎。{g|Encyclopedia:Injury_Death}{/g}\n休憩:你的接触可使活物昏沉,通过对活物发起近战{g|Encyclopedia:TouchAttack}接触攻击{/g},可使其陷入恍惚状态,持续1轮。如果你接触的是一个已陷入恍惚的活物,该活物将陷入沉睡,效果持续1轮。接触不死生物时,其受到的恍惚效果的持续{g|Encyclopedia:Combat_Round}轮数{/g}将等于你的{g|Encyclopedia:Wisdom}感知{/g}调整值。每天可使用次数为感知调整值+3。{g|Encyclopedia:Attack}{/g}\n死亡防护结界:在8级时,你可发出30英尺范围的死亡防护结界,每天可持续的轮数等于赋予你此领域的职业等级。处于此范围内的活物将对所有即死效果、能量吸取以及所有导致负向等级的效果免疫。此结界无法移除活物已经带有的负向等级,但处于此结界范围内时,负向等级将不会产生效果。生效轮次无需连续。" }, { - "Key": "a4c1b72805b848bcbf20f1fe288792fe", - "SimpleName": "ReposeDomainBaseFeatureDruid.Description", + "Key": "a24ca8c92bcc4d2b9b5650973fe43250", + "SimpleName": "ReposeDomainProgressionDruid.Description", "ProcessTemplates": true, - "enGB": "\nYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. \nGentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWard Against Death: At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive." + "enGB": "\nYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. \nGentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWard Against Death: At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive. \nDomain Spells: doom, scare, vampiric touch, death ward, slay living, undeath to death, destruction, waves of exhaustion, wail of the banshee." }, { "Key": "5ff6f20680e14da3badb0ded06d52678", @@ -16515,12 +16563,6 @@ "enGB": "\nYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Ward Against Death: At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive. Domain Spells: doom, scare, vampiric touch, death ward, slay living, undeath to death, destruction, waves of exhaustion, wail of the banshee.", "zhCN": "\n你已看透死亡,既是最终的解脱又是对于精彩人生的奖励。不死生物的侵蚀是对你所珍惜的一切、你的信仰的无耻亵渎。{g|Encyclopedia:Injury_Death}{/g}\n休憩:你的接触可使活物昏沉,通过对活物发起近战{g|Encyclopedia:TouchAttack}接触攻击{/g},可使其陷入恍惚状态,持续1轮。如果你接触的是一个已陷入恍惚的活物,该活物将陷入沉睡,效果持续1轮。接触不死生物时,其受到的恍惚效果的持续{g|Encyclopedia:Combat_Round}轮数{/g}将等于你的{g|Encyclopedia:Wisdom}感知{/g}调整值。每天可使用次数为感知调整值+3。{g|Encyclopedia:Attack}{/g}\n死亡防护结界:在8级时,你可发出30英尺范围的死亡防护结界,每天可持续的轮数等于赋予你此领域的职业等级。处于此范围内的活物将对所有即死效果、能量吸取以及所有导致负向等级的效果免疫。此结界无法移除活物已经带有的负向等级,但处于此结界范围内时,负向等级将不会产生效果。生效轮次无需连续。\n领域{g|Encyclopedia:Spell}法术{/g}:丧志术,恐吓术,吸血鬼之触,防死结界,杀生术,净化亡者,灰飞烟灭,力竭波,女妖之嚎。" }, - { - "Key": "a24ca8c92bcc4d2b9b5650973fe43250", - "SimpleName": "ReposeDomainProgressionDruid.Description", - "ProcessTemplates": true, - "enGB": "\nYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. \nGentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWard Against Death: At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive. \nDomain Spells: doom, scare, vampiric touch, death ward, slay living, undeath to death, destruction, waves of exhaustion, wail of the banshee." - }, { "Key": "9f439c8f941d4dccb373342e1ddb3496", "SimpleName": "ReposeDomainProgressionDruid.Name", @@ -17000,12 +17042,6 @@ "enGB": "Rull", "zhCN": "鲁尔" }, - { - "Key": "8815cee35cbf4cbd8cf004f6d9b41083", - "SimpleName": "RuneDomainBaseFeatureDruid.Description", - "ProcessTemplates": true, - "enGB": "\nIn strange and eldritch runes you find potent magic. \nBlast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two levels you possess in the class that gave you access to this domain. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWarding Rune: At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability once per day at 8th level and one additional time per day for every four levels in the class that gave you access to this domain beyond 8th." - }, { "Key": "c403ec11e2a244e1936fa224172972b2", "SimpleName": "RuneDomainBaseFeatureDruid.Description", @@ -17014,6 +17050,12 @@ "enGB": "\nIn strange and eldritch runes you find potent magic. Blast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two levels you possess in the class that gave you access to this domain. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Warding Rune: At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability once per day at 8th level and one additional time per day for every four levels in the class that gave you access to this domain beyond 8th.", "zhCN": "\n你从奇异可畏的符文中发现了强力的{g|Encyclopedia:Spell}法术{/g}。\n冲击符文:作为{g|Encyclopedia:Standard_Actions}标准动作{/g},你可向指定位置放置冲击符文。任何进入符文周围5英尺范围的生物都将受到{g|Encyclopedia:Dice}1d6{/g}点{g|Encyclopedia:Damage}伤害{/g},赋予你此领域的职业等级每提升2级,可额外造成1点伤害。在放置符文时,需决定符文所造成的伤害类型(酸蚀、寒冷、电击或是{g|Encyclopedia:Energy_Damage}火焰伤害{/g})。此符文持续{g|Encyclopedia:Combat_Round}轮数{/g}等于赋予你此领域的职业等级。每天可使用次数为{g|Encyclopedia:Wisdom}感知{/g}调整值+3。\n防护符文:在8级时,你可向指定位置放置防护符文。任何进入符文周围5英尺范围的生物必须进行意志{g|Encyclopedia:Saving_Throw}豁免{/g},失败则会在若干轮内无法{g|Encyclopedia:Attack}攻击{/g},持续轮数等于1/2赋予你此领域的职业等级。此符文存在轮数等于赋予你此领域的职业等级。在8级时,每天可使用一次此技能,8级后赋予你此领域的职业每升4级,可获得1次额外的使用次数。" }, + { + "Key": "8815cee35cbf4cbd8cf004f6d9b41083", + "SimpleName": "RuneDomainBaseFeatureDruid.Description", + "ProcessTemplates": true, + "enGB": "\nIn strange and eldritch runes you find potent magic. \nBlast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two levels you possess in the class that gave you access to this domain. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. \nWarding Rune: At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. The rune lasts a number of rounds equal to your level in the class that gave you access to this domain. You can use this ability once per day at 8th level and one additional time per day for every four levels in the class that gave you access to this domain beyond 8th." + }, { "Key": "1e7f14b35e02466e85498bb2c5fcdedb", "SimpleName": "RuneDomainProgressionDruid.Description", @@ -17487,12 +17529,6 @@ "enGB": "Phantasmagoric Display", "zhCN": "虹彩使徒" }, - { - "Key": "10f5ae20335647a887c3ea1d7cdaaafb", - "SimpleName": "ShamanHexGuidingStarFeature.Description", - "ProcessTemplates": true, - "enGB": "The stars themselves hold many answers, you may add your Wisdom modifier to your Charisma modifier on all Charisma-based skill checks. In addition, once per day you can cast one spell as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level." - }, { "Key": "2f46ccf119464d638855831a6114776b", "SimpleName": "ShamanHexGuidingStarFeature.Description", @@ -17501,6 +17537,12 @@ "enGB": "The stars themselves hold many answers, you may add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per day you can cast one spell from the shaman spellbook as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level.", "zhCN": "星辰蕴含着许多奥秘,你可以在所有基于感知的检查中将您的魅力调整值添加到你的感知调整值。此外,每天一次,你可以从先知法术书中施展一个法术,就好像它应用了法术强效或法术延时专长,但不会增加法术的施法时间或等级。" }, + { + "Key": "10f5ae20335647a887c3ea1d7cdaaafb", + "SimpleName": "ShamanHexGuidingStarFeature.Description", + "ProcessTemplates": true, + "enGB": "The stars themselves hold many answers, you may add your Wisdom modifier to your Charisma modifier on all Charisma-based skill checks. In addition, once per day you can cast one spell as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level." + }, { "Key": "a3a898748c0f4750b0d0355acb6611ae", "SimpleName": "ShamanHexGuidingStarFeature.Description", @@ -17509,19 +17551,19 @@ "enGB": "The stars themselves hold many answers, you may add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per day you can cast one spell as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level." }, { - "Key": "5a07be573b7d427abf028323a1a890a5", + "Key": "8191d6f029b742c6bd4995850a1e3a7d", "SimpleName": "ShamanHexGuidingStarMetamagicAbilityBase.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Once per day you can cast one spell from the shaman spellbook as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level.", - "zhCN": "每天一次,你可以从萨满法术书中释放一个法术,如同其被增效或者延时超魔专长影响,而不实际增加其施法时间或者等级。" + "enGB": "Once per day you can cast one spell as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level." }, { - "Key": "8191d6f029b742c6bd4995850a1e3a7d", + "Key": "5a07be573b7d427abf028323a1a890a5", "SimpleName": "ShamanHexGuidingStarMetamagicAbilityBase.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Once per day you can cast one spell as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level." + "enGB": "Once per day you can cast one spell from the shaman spellbook as if it were modified by the Empower Spell or Extend Spell feat without increasing the spell’s casting time or level.", + "zhCN": "每天一次,你可以从萨满法术书中释放一个法术,如同其被增效或者延时超魔专长影响,而不实际增加其施法时间或者等级。" }, { "Key": "9bba09c9ade348b1b11d89b3970b1b63", @@ -17554,19 +17596,19 @@ "zhCN": "每天一次,你可以从萨满法术书中释放一个法术,如同其被延时超魔专长影响,而不实际增加其施法时间或者等级。" }, { - "Key": "ffc51c1e3d8e42baa9c421f5070954c9", + "Key": "6c484f2fe0b34dc99585833df175e282", "SimpleName": "ShamanHexGuidingStarMetamagicBuffEmpower.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Once per day you can cast one spell as if it were modified by the Empower Spell feat without increasing the spell’s casting time or level." + "enGB": "Once per day you can cast one spell from the shaman spellbook as if it were modified by the Empower Spell feat without increasing the spell’s casting time or level.", + "zhCN": "每天一次,你可以从先知法术书中施展一个法术,就好像它应用了法术强效专长,但不会增加法术的施法时间或等级。" }, { - "Key": "6c484f2fe0b34dc99585833df175e282", + "Key": "ffc51c1e3d8e42baa9c421f5070954c9", "SimpleName": "ShamanHexGuidingStarMetamagicBuffEmpower.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "Once per day you can cast one spell from the shaman spellbook as if it were modified by the Empower Spell feat without increasing the spell’s casting time or level.", - "zhCN": "每天一次,你可以从先知法术书中施展一个法术,就好像它应用了法术强效专长,但不会增加法术的施法时间或等级。" + "enGB": "Once per day you can cast one spell as if it were modified by the Empower Spell feat without increasing the spell’s casting time or level." }, { "Key": "465afa0164c842c7bf986835e1b57b67", @@ -21800,19 +21842,19 @@ "enGB": "The Stars Are Right - Wizard 2" }, { - "Key": "39646bc4d4fb41de96f072833b4c2361", + "Key": "3749d64e0b11437285c5ee3b0b078060", "SimpleName": "StarsDomainProgression.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "\nThe firmament provides you inspiration, and you draw power from the stars’ distant light.\nGuarded Mind: You gain a +2 insight bonus on saving throws against all mind-affecting effects.\nThe Stars Are Right: At 8th level, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level. Any Stars subdomain spell that you cast heals you an amount of hit point damage equal to the spell’s level; this effect happens as you cast the spell.\nDomain Spells: entropic shield, hypnotic pattern, blink, dimension door, summon monster V, overwhelming presence, sunbeam, sunburst, polar midnight/meteor swarm." + "enGB": "\nThe firmament provides you inspiration, and you draw power from the stars’ distant light.\nGuarded Mind: You gain a +2 insight bonus on saving throws against all mind-affecting effects.\nThe Stars Are Right: At 8th level, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level. Any Stars subdomain spell that you cast heals you an amount of hit point damage equal to the spell’s level; this effect happens as you cast the spell.\nDomain Spells: entropic shield, hypnotic pattern, blink, dimension door, summon monster V, overwhelming presence, sunbeam, sunburst, meteor swarm.", + "zhCN": "\n苍穹为你提供灵感,你从遥远的星光中汲取力量。\n坚御心智:对抗影响心灵效果时,你的豁免获得+2洞察加值。 \n群星归位:在第 8 级,你可以将其他同级的法术位用来自发施放星辰子域的领域法术。你施放的任何星辰子域的领域法术将为你恢复相当于该法术等级的伤害;这个效果将在你施法的同时发生。\n领域法术:熵光护盾、催眠图纹、闪现术、次元门、召唤怪物V、神威如岳、阳炎射线、阳炎爆、极地午夜。" }, { - "Key": "3749d64e0b11437285c5ee3b0b078060", + "Key": "39646bc4d4fb41de96f072833b4c2361", "SimpleName": "StarsDomainProgression.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "\nThe firmament provides you inspiration, and you draw power from the stars’ distant light.\nGuarded Mind: You gain a +2 insight bonus on saving throws against all mind-affecting effects.\nThe Stars Are Right: At 8th level, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level. Any Stars subdomain spell that you cast heals you an amount of hit point damage equal to the spell’s level; this effect happens as you cast the spell.\nDomain Spells: entropic shield, hypnotic pattern, blink, dimension door, summon monster V, overwhelming presence, sunbeam, sunburst, meteor swarm.", - "zhCN": "\n苍穹为你提供灵感,你从遥远的星光中汲取力量。\n坚御心智:对抗影响心灵效果时,你的豁免获得+2洞察加值。 \n群星归位:在第 8 级,你可以将其他同级的法术位用来自发施放星辰子域的领域法术。你施放的任何星辰子域的领域法术将为你恢复相当于该法术等级的伤害;这个效果将在你施法的同时发生。\n领域法术:熵光护盾、催眠图纹、闪现术、次元门、召唤怪物V、神威如岳、阳炎射线、阳炎爆、极地午夜。" + "enGB": "\nThe firmament provides you inspiration, and you draw power from the stars’ distant light.\nGuarded Mind: You gain a +2 insight bonus on saving throws against all mind-affecting effects.\nThe Stars Are Right: At 8th level, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level. Any Stars subdomain spell that you cast heals you an amount of hit point damage equal to the spell’s level; this effect happens as you cast the spell.\nDomain Spells: entropic shield, hypnotic pattern, blink, dimension door, summon monster V, overwhelming presence, sunbeam, sunburst, polar midnight/meteor swarm." }, { "Key": "29e8ffd8c5b9449fbf1364b6d599d165", @@ -23098,19 +23140,19 @@ "zhCN": "盗窃子域" }, { - "Key": "92b9fef1ac794241ab50b1dafedcd745", + "Key": "b9dee393fe004768bec899a2a8c86396", "SimpleName": "ThieveryDomainGreaterAbility.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "At 8th level, you can make grant yourself the ability to roll twice on any trickery skill check, this abilities effect lasts until used then dispels itself. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.", - "zhCN": "到了8级当你进行巧手检定之时,可自由动作发动此能力双投取高。此能力在8级能每天用1次,每比8级高2级多1次。" + "enGB": "At 8th level, you can grant yourself the ability to roll twice on any trickery skill check, this abilities effect lasts until used then dispels itself. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th." }, { - "Key": "b9dee393fe004768bec899a2a8c86396", + "Key": "92b9fef1ac794241ab50b1dafedcd745", "SimpleName": "ThieveryDomainGreaterAbility.Description", "ProcessTemplates": true, "IsUsed": false, - "enGB": "At 8th level, you can grant yourself the ability to roll twice on any trickery skill check, this abilities effect lasts until used then dispels itself. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th." + "enGB": "At 8th level, you can make grant yourself the ability to roll twice on any trickery skill check, this abilities effect lasts until used then dispels itself. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.", + "zhCN": "到了8级当你进行巧手检定之时,可自由动作发动此能力双投取高。此能力在8级能每天用1次,每比8级高2级多1次。" }, { "Key": "ec832df2d7d3453abf9fb70b1dfd56f0", @@ -23184,10 +23226,12 @@ "zhCN": "托特" }, { - "Key": "44c0956d189e4f569f47f48baecc8b1e", + "Key": "80d49c8ff8ce404c9e453380c6dae5fa", "SimpleName": "TolcFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: Snow-Strider \nAlignment: Chaotic Good \nAreas of Concern: Cold, Frozen wilds, Survival \nDomains: Chaos, Good, Travel, Water \nSubdomains: Azata, Exploration, Ice, Storms \nFavoured Weapon: Javelin \nHoly Symbol: Antlers and ice javelin \nSacred Animal: Caribou \nTolc is master of the frozen lands, where people struggle daily to survive the harsh elements. He gazes favorably upon those who learn to live within this wild domain and appreciate its fierce beauty. Tolc stands 7 feet tall and has a stout but muscular figure. His light brown skin always holds a rosy flush, as though the empyreal lord had just stepped in from the cold. Numerous scars mar his broad face, which constantly sports a stern expression, though a kind light occasionally warms his hardened gaze. From his back stretch two arching tusks carved from celestial ice. Snow-Strider and his agents help worthy individuals struggling to live in cold, inhospitable climes. Many northern cultures credit Tolc with teaching their people to build shelters from ice. Tolc is a sworn enemy of Kostchtchie, and Tolc's champions hone their skills in battle to best combat frost giants and white dragons. On occasion, a mortal champion catches Tolc's attention long enough for the empyreal lord to grant this mortal divine strength and tactical knowledge with which to defend her kinsfolk. Tolc can sometimes be found in the coldest reaches of Elysium's mountains, but his followers on the Material Plane claim to see Snow-Strider in their temple-longhouses with some frequency. Many believe he assumes the guise of a wanderer in need of respite and leaves flecks of gold in the bedding of those who provide him hospitality." + "IsUsed": false, + "enGB": "\nTitles: Snow-Strider \nAlignment: Chaotic Good \nAreas of Concern: Cold, Frozen wilds, Survival \nDomains: Chaos, Good, Travel, Water \nSubdomains: Azata, Exploration, Ice, Storms \nFavoured Weapon: Javelin \nHoly Symbol: Antlers and ice javelin \nSacred Animal: Caribou \nTole is master of the frozen lands, where people struggle daily to survive the harsh elements. He gazes favorably upon those who learn to live within this wild domain and appreciate its fierce beauty. Tole stands 7 feet tall and has a stout but muscular figure. His light brown skin always holds a rosy flush, as though the empyreal lord had just stepped in from the cold. Numerous scars mar his broad face, which constantly sports a stern expression, though a kind light occasionally warms his hardened gaze. From his back stretch two arching tusks carved from celestial ice. Snow-Strider and his agents help worthy individuals struggling to live in cold, inhospitable climes. Many northern cultures credit Tole with teaching their people to build shelters from ice. Tole is a sworn enemy of Kostchtchie, and Tole's champions hone their skills in battle to best combat frost giants and white dragons. On occasion, a mortal champion catches Tole's attention long enough for the empyreal lord to grant this mortal divine strength and tactical knowledge with which to defend her kinsfolk. Tole can sometimes be found in the coldest reaches of Elysium's mountains, but his followers on the Material Plane claim to see Snow-Strider in their temple-longhouses with some frequency. Many believe he assumes the guise of a wanderer in need of respite and leaves flecks of gold in the bedding of those who provide him hospitality.", + "zhCN": "\n称号:踏雪者\n阵营:混乱善良 \n神职:寒冷、冰封荒野、生存\n领域:混乱、善良、旅行、流水 \n子领域:爱塔、探索、冰、风暴\n偏好武器:标枪 \n圣徽:鹿角和冰标枪\n圣兽: 驯鹿\n托克是冰冻土地的主人,人们每天都在为在严酷的环境中生存而奋斗。他看好那些学会在这片荒野中生活并欣赏其凶猛美丽的人。\n托克身高 7 英尺,身材结实但肌肉发达。浅褐色的皮肤上,总是带着红润的红晕,仿佛天帝刚刚从寒风中踏来。他宽阔的脸上布满了伤痕,脸上始终带着严厉的表情,尽管偶尔有一丝善意的光芒温暖了他僵硬的目光。从他的背部伸出两根由天冰雕刻而成的拱形獠牙。\n踏雪者和他的代理人帮助那些在寒冷、荒凉地区挣扎的有价值的人。许多北方文化认为托尔教他们的人民用冰建造避难所。\n托克是阔什提克提凯的死敌,托克的勇士们在战斗中磨练他们的技能,以最好地对抗霜巨人和白龙。有时,一位凡人勇士会引起托尔的注意足够长的时间,让这位至高无上的领主给予这种凡人神圣的力量和战术知识来保护她的亲属。\n托克有时会在极乐境山脉最寒冷的地方,但他在物质位面的追随者声称在他们的神殿长屋中经常看到雪行者。许多人认为他伪装成一个需要喘息的流浪者,并在为他提供住所的好客人的床上留下金色的斑点。" }, { "Key": "93ebaf3a3b3d4250983f2ce4b250bc6a", @@ -23198,12 +23242,10 @@ "zhCN": "\n称号:踏雪者\n阵营:混乱善良 \n神职:寒冷、冰封荒野、生存\n领域:混乱、善良、旅行、流水 \n子领域:爱塔、探索、冰、风暴\n偏好武器:标枪 \n圣徽:鹿角和冰标枪\n圣兽: 驯鹿\n托克是冰冻土地的主人,人们每天都在为在严酷的环境中生存而奋斗。他看好那些学会在这片荒野中生活并欣赏其凶猛美丽的人。\n托克身高 7 英尺,身材结实但肌肉发达。浅褐色的皮肤上,总是带着红润的红晕,仿佛天帝刚刚从寒风中踏来。他宽阔的脸上布满了伤痕,脸上始终带着严厉的表情,尽管偶尔有一丝善意的光芒温暖了他僵硬的目光。从他的背部伸出两根由天冰雕刻而成的拱形獠牙。\n踏雪者和他的代理人帮助那些在寒冷、荒凉地区挣扎的有价值的人。许多北方文化认为托尔教他们的人民用冰建造避难所。\n托克是阔什提克提凯的死敌,托克的勇士们在战斗中磨练他们的技能,以最好地对抗霜巨人和白龙。有时,一位凡人勇士会引起托尔的注意足够长的时间,让这位至高无上的领主给予这种凡人神圣的力量和战术知识来保护她的亲属。\n托克有时会在极乐境山脉最寒冷的地方,但他在物质位面的追随者声称在他们的神殿长屋中经常看到雪行者。许多人认为他伪装成一个需要喘息的流浪者,并在为他提供住所的好客人的床上留下金色的斑点。" }, { - "Key": "80d49c8ff8ce404c9e453380c6dae5fa", + "Key": "44c0956d189e4f569f47f48baecc8b1e", "SimpleName": "TolcFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: Snow-Strider \nAlignment: Chaotic Good \nAreas of Concern: Cold, Frozen wilds, Survival \nDomains: Chaos, Good, Travel, Water \nSubdomains: Azata, Exploration, Ice, Storms \nFavoured Weapon: Javelin \nHoly Symbol: Antlers and ice javelin \nSacred Animal: Caribou \nTole is master of the frozen lands, where people struggle daily to survive the harsh elements. He gazes favorably upon those who learn to live within this wild domain and appreciate its fierce beauty. Tole stands 7 feet tall and has a stout but muscular figure. His light brown skin always holds a rosy flush, as though the empyreal lord had just stepped in from the cold. Numerous scars mar his broad face, which constantly sports a stern expression, though a kind light occasionally warms his hardened gaze. From his back stretch two arching tusks carved from celestial ice. Snow-Strider and his agents help worthy individuals struggling to live in cold, inhospitable climes. Many northern cultures credit Tole with teaching their people to build shelters from ice. Tole is a sworn enemy of Kostchtchie, and Tole's champions hone their skills in battle to best combat frost giants and white dragons. On occasion, a mortal champion catches Tole's attention long enough for the empyreal lord to grant this mortal divine strength and tactical knowledge with which to defend her kinsfolk. Tole can sometimes be found in the coldest reaches of Elysium's mountains, but his followers on the Material Plane claim to see Snow-Strider in their temple-longhouses with some frequency. Many believe he assumes the guise of a wanderer in need of respite and leaves flecks of gold in the bedding of those who provide him hospitality.", - "zhCN": "\n称号:踏雪者\n阵营:混乱善良 \n神职:寒冷、冰封荒野、生存\n领域:混乱、善良、旅行、流水 \n子领域:爱塔、探索、冰、风暴\n偏好武器:标枪 \n圣徽:鹿角和冰标枪\n圣兽: 驯鹿\n托克是冰冻土地的主人,人们每天都在为在严酷的环境中生存而奋斗。他看好那些学会在这片荒野中生活并欣赏其凶猛美丽的人。\n托克身高 7 英尺,身材结实但肌肉发达。浅褐色的皮肤上,总是带着红润的红晕,仿佛天帝刚刚从寒风中踏来。他宽阔的脸上布满了伤痕,脸上始终带着严厉的表情,尽管偶尔有一丝善意的光芒温暖了他僵硬的目光。从他的背部伸出两根由天冰雕刻而成的拱形獠牙。\n踏雪者和他的代理人帮助那些在寒冷、荒凉地区挣扎的有价值的人。许多北方文化认为托尔教他们的人民用冰建造避难所。\n托克是阔什提克提凯的死敌,托克的勇士们在战斗中磨练他们的技能,以最好地对抗霜巨人和白龙。有时,一位凡人勇士会引起托尔的注意足够长的时间,让这位至高无上的领主给予这种凡人神圣的力量和战术知识来保护她的亲属。\n托克有时会在极乐境山脉最寒冷的地方,但他在物质位面的追随者声称在他们的神殿长屋中经常看到雪行者。许多人认为他伪装成一个需要喘息的流浪者,并在为他提供住所的好客人的床上留下金色的斑点。" + "enGB": "\nTitles: Snow-Strider \nAlignment: Chaotic Good \nAreas of Concern: Cold, Frozen wilds, Survival \nDomains: Chaos, Good, Travel, Water \nSubdomains: Azata, Exploration, Ice, Storms \nFavoured Weapon: Javelin \nHoly Symbol: Antlers and ice javelin \nSacred Animal: Caribou \nTolc is master of the frozen lands, where people struggle daily to survive the harsh elements. He gazes favorably upon those who learn to live within this wild domain and appreciate its fierce beauty. Tolc stands 7 feet tall and has a stout but muscular figure. His light brown skin always holds a rosy flush, as though the empyreal lord had just stepped in from the cold. Numerous scars mar his broad face, which constantly sports a stern expression, though a kind light occasionally warms his hardened gaze. From his back stretch two arching tusks carved from celestial ice. Snow-Strider and his agents help worthy individuals struggling to live in cold, inhospitable climes. Many northern cultures credit Tolc with teaching their people to build shelters from ice. Tolc is a sworn enemy of Kostchtchie, and Tolc's champions hone their skills in battle to best combat frost giants and white dragons. On occasion, a mortal champion catches Tolc's attention long enough for the empyreal lord to grant this mortal divine strength and tactical knowledge with which to defend her kinsfolk. Tolc can sometimes be found in the coldest reaches of Elysium's mountains, but his followers on the Material Plane claim to see Snow-Strider in their temple-longhouses with some frequency. Many believe he assumes the guise of a wanderer in need of respite and leaves flecks of gold in the bedding of those who provide him hospitality." }, { "Key": "4d55565659ff45d2a4f8287214214f6f", @@ -26030,18 +26072,18 @@ "zhCN": "崖刑" }, { - "Key": "39415efbbdfe436f9cc1ff948a905e34", + "Key": "8788e4d36df2418ca83c479439e28f14", "SimpleName": "YamatsumiFeature.Description", "ProcessTemplates": true, - "IsUsed": false, - "enGB": "\nTitles: The Mountain Lord \nAlignment: Neutral \nAreas of Concern: Mountains, Volcanoes, Winter \nDomains: Earth, Fire, Protection, Strength, Water \nSubdomains: Ash, Caves, Defense, Ice, Resolve, Smoke \nFavoured Weapon: Tetsubo (Greatclub) \nHoly Symbol: Erupting, snow-capped volcano \nSacred Animal: Ram \nYamatsumi is the god of mountains, volcanoes, and winter. Every snow-capped mountain peak is a temple to him, and every volcanic eruption a sign of his wrath. Yet Yamatsumi is also a god of renewal, for his winter snows feed the rivers running through green valleys, and ash from his volcanoes fertilizes the fields of farmers. Ascetic mountain monks, or yamabushi, ake up a majority of his faithful, but people from all walks of life pray to Yamatsumi to avert his wrath when the first winds of winter blow, or the nearby volcano belches smoke. Yamatsumi appears as a giant man with ice for skin, lava for hair and a beard, and two pairs of ram’s horns on his head.", - "zhCN": "\n称号:山之主 \n阵营:绝对中立 \n神职:山脉、火山、冬季 \n领域:大地、烈火、保护、力量、流水\n子领域:灰烬、洞窟、防御、冰、决意、烟幕\n偏好武器:金碎棒(巨木棒) \n圣徽:正在喷发的雪顶火山 \n圣兽:公羊\n山积是山脉,火山,冬季之神,对他来说,白雪皑皑的山峰就是最好的神殿,而火山的爆发则代表他的怒气。另一方面,山积也是新生之神,他让融雪充盈山谷间的河流,火山灰肥沃农人耕作的土壤。在山中苦行的武僧和验修者是他的主要信徒,不过几乎所有的凡人都会在冬风渐起,或者火山活动时向山积祈祷息怒。山积的化身通常是一个皮肤冰洁的巨人,有着熔岩构成的头发和胡须,额上顶着一对巨大的公羊角。" + "enGB": "\nTitles: The Mountain Lord \nAlignment: Neutral \nAreas of Concern: Mountains, Volcanoes, Winter \nDomains: Earth, Fire, Protection, Strength, Water \nSubdomains: Ash, Caves, Defense, Fist, Flowing, Ice, Resolve, Smoke, Solitude \nFavoured Weapon: Tetsubo (Greatclub) \nHoly Symbol: Erupting, snow-capped volcano \nSacred Animal: Ram \nYamatsumi is the god of mountains, volcanoes, and winter. Every snow-capped mountain peak is a temple to him, and every volcanic eruption a sign of his wrath. Yet Yamatsumi is also a god of renewal, for his winter snows feed the rivers running through green valleys, and ash from his volcanoes fertilizes the fields of farmers. Ascetic mountain monks, or yamabushi, ake up a majority of his faithful, but people from all walks of life pray to Yamatsumi to avert his wrath when the first winds of winter blow, or the nearby volcano belches smoke. Yamatsumi appears as a giant man with ice for skin, lava for hair and a beard, and two pairs of ram’s horns on his head." }, { - "Key": "8788e4d36df2418ca83c479439e28f14", + "Key": "39415efbbdfe436f9cc1ff948a905e34", "SimpleName": "YamatsumiFeature.Description", "ProcessTemplates": true, - "enGB": "\nTitles: The Mountain Lord \nAlignment: Neutral \nAreas of Concern: Mountains, Volcanoes, Winter \nDomains: Earth, Fire, Protection, Strength, Water \nSubdomains: Ash, Caves, Defense, Fist, Flowing, Ice, Resolve, Smoke, Solitude \nFavoured Weapon: Tetsubo (Greatclub) \nHoly Symbol: Erupting, snow-capped volcano \nSacred Animal: Ram \nYamatsumi is the god of mountains, volcanoes, and winter. Every snow-capped mountain peak is a temple to him, and every volcanic eruption a sign of his wrath. Yet Yamatsumi is also a god of renewal, for his winter snows feed the rivers running through green valleys, and ash from his volcanoes fertilizes the fields of farmers. Ascetic mountain monks, or yamabushi, ake up a majority of his faithful, but people from all walks of life pray to Yamatsumi to avert his wrath when the first winds of winter blow, or the nearby volcano belches smoke. Yamatsumi appears as a giant man with ice for skin, lava for hair and a beard, and two pairs of ram’s horns on his head." + "IsUsed": false, + "enGB": "\nTitles: The Mountain Lord \nAlignment: Neutral \nAreas of Concern: Mountains, Volcanoes, Winter \nDomains: Earth, Fire, Protection, Strength, Water \nSubdomains: Ash, Caves, Defense, Ice, Resolve, Smoke \nFavoured Weapon: Tetsubo (Greatclub) \nHoly Symbol: Erupting, snow-capped volcano \nSacred Animal: Ram \nYamatsumi is the god of mountains, volcanoes, and winter. Every snow-capped mountain peak is a temple to him, and every volcanic eruption a sign of his wrath. Yet Yamatsumi is also a god of renewal, for his winter snows feed the rivers running through green valleys, and ash from his volcanoes fertilizes the fields of farmers. Ascetic mountain monks, or yamabushi, ake up a majority of his faithful, but people from all walks of life pray to Yamatsumi to avert his wrath when the first winds of winter blow, or the nearby volcano belches smoke. Yamatsumi appears as a giant man with ice for skin, lava for hair and a beard, and two pairs of ram’s horns on his head.", + "zhCN": "\n称号:山之主 \n阵营:绝对中立 \n神职:山脉、火山、冬季 \n领域:大地、烈火、保护、力量、流水\n子领域:灰烬、洞窟、防御、冰、决意、烟幕\n偏好武器:金碎棒(巨木棒) \n圣徽:正在喷发的雪顶火山 \n圣兽:公羊\n山积是山脉,火山,冬季之神,对他来说,白雪皑皑的山峰就是最好的神殿,而火山的爆发则代表他的怒气。另一方面,山积也是新生之神,他让融雪充盈山谷间的河流,火山灰肥沃农人耕作的土壤。在山中苦行的武僧和验修者是他的主要信徒,不过几乎所有的凡人都会在冬风渐起,或者火山活动时向山积祈祷息怒。山积的化身通常是一个皮肤冰洁的巨人,有着熔岩构成的头发和胡须,额上顶着一对巨大的公羊角。" }, { "Key": "f5c1b29b25ac44908bc0ea84ac22a0fc", diff --git a/ExpandedContent/Tweaks/Spells/MomentOfPrescience.cs b/ExpandedContent/Tweaks/Spells/MomentOfPrescience.cs index e8fbce5..cefc0b1 100644 --- a/ExpandedContent/Tweaks/Spells/MomentOfPrescience.cs +++ b/ExpandedContent/Tweaks/Spells/MomentOfPrescience.cs @@ -566,6 +566,25 @@ public static void AddMomentOfPrescience() { .Where(level => level.SpellLevel == 8) .ForEach(level => level.Spells.Clear()); LuckDomainSpellList.SpellsByLevel[8].m_Spells.Add(MomentOfPrescienceAbility.ToReference()); + var luckdomainstochangetext = new BlueprintProgression[] { + Resources.GetBlueprint("8bd8cfad69085654b9118534e4aa215e"), + Resources.GetBlueprint("1ba7fc652568a524db218ccff2f9ed90"), + Resources.GetBlueprint("1f26551e7e61436c8ee188064038a896"), + }; + foreach(var domain in luckdomainstochangetext) { + domain.SetDescription("You are infused with luck, and your mere presence can spread good fortune.\r\nBit of Luck: You can touch a willing creature " + + "as a {g|Encyclopedia:Standard_Actions}standard action{/g}, giving it a bit of luck. For the next {g|Encyclopedia:Combat_Round}round{/g}, any time " + + "the target {g|Encyclopedia:Dice}rolls{/g} a d20, she may roll twice and take the more favorable result. You can use this ability a number of times " + + "per day equal to 3 + your {g|Encyclopedia:Wisdom}Wisdom{/g} modifier.\r\nDivine Fortune: At 6th level, as a standard {g|Encyclopedia:CA_Types}action{/g}, " + + "you can bless yourself with divine luck. For the next half your level in the class that gave you access to this domain rounds you roll two times on " + + "every d20 roll and take the best result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in " + + "the class that gave you access to this domain beyond 6th.\r\nDomain {g|Encyclopedia:Spell}Spells{/g}: {g|SpellsTrueStrike}true strike{/g}, " + + "{g|SpellsAid}aid{/g}, {g|SpellsProtectionFromEnergy}protection from energy{/g}, {g|SpellsCommunalProtectionFromEnergy}protection from energy, communal{/g}, " + + "{g|SpellsBreakEnchantment}break enchantment{/g}, {g|SpellsMassCatsGrace}cat's grace, mass{/g}, {g|SpellsRestorationGreater}restoration, greater{/g}, " + + "moment of prescience, {g|SpellsMassHeal}heal, mass{/g}."); + } + + } } }