Skip to content
Let's inject fun into Linux Gaming
Let's inject fun into Linux Gaming


  • Arctic Code Vault Contributor


@PhoneOrder @netactive


  1. Forked from Zygo/bees

    Best-Effort Extent-Same, a btrfs dedup agent

    C++ 3

  2. Forked from atar-axis/xpadneo

    Development branches of xpadneo that could be highly unstable or experimental (branches will be rebased often)

    C 1

  3. Forked from ValveSoftware/wine

    Proton'ized Wine, served hot, extra spicy: Please read as a starting point

    C 34 1

  4. Forked from FeralInteractive/gamemode

    Optimise Linux system performance on demand

    C 2

  5. A wrapper to jail browsers into a resource slice for Gentoo Linux

    Shell 2

  6. Forked from gentoo/gentoo

    [DEVEL] Fork of the Gentoo ebuild repository for ebuild development


293 contributions in the last year

Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri

Contribution activity

October 2020

Created a pull request in ValveSoftware/Fossilize that received 4 comments

Improve Linux scheduling and cache memory usage

This is my try at fixing fossilize_replay to dominate the cache (and forcing the kernel to swap out anonymous memory). It should utilize CPU cache …

+133 −7 4 comments

Created an issue in ValveSoftware/Fossilize that received 15 comments

fossilize_replay should use batch scheduling if possible and share resources better

When using schedutil -B $(pgrep fossilize) to put the replayer into batch scheduling mode, it utilizes my CPU better (99.9 to 100% per core instead…


Seeing something unexpected? Take a look at the GitHub profile guide.

You can’t perform that action at this time.