Oculus VR SDK version wrapper
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Common0.5 * start adding 0.5 support May 15, 2016
Common0.6 * add 0.6 support Apr 30, 2016
Common0.7 * add 0.7 support Apr 30, 2016
Common0.8 add required headers and license files to folder Apr 29, 2016
LibOVR add required headers and license files to folder Apr 29, 2016
LibOVR0.5 * start adding 0.5 support May 15, 2016
LibOVR0.6 -0.6: add WrapperSettings class for settings Jun 4, 2016
LibOVR0.7 -0.6: add WrapperSettings class for settings Jun 4, 2016
LibOVR0.8 add required headers and license files to folder Apr 29, 2016
LibOVRKernel0.5 * 0.5: set TreatWarningAsError to false for LibOVRKernel in all builds May 16, 2016
LibOVRWrapper0.5 * 0.5: set missing data in ovrHmdDesc Jun 4, 2016
LibOVRWrapper0.6 -0.6: add WrapperSettings class for settings Jun 4, 2016
LibOVRWrapper0.7 * ignore setting QueueAheadSeconds in 0.7 Apr 30, 2016
LibOVRWrapper0.8 * add 0.7 support Apr 30, 2016
OculusRoomTiny (DX11)0.6 * add 0.6 support Apr 30, 2016
OculusRoomTiny (DX11)0.7 * add 0.7 support Apr 30, 2016
OculusRoomTiny (DX11)0.8 more fixes to release build Apr 29, 2016
OculusRoomTiny (GL)0.6 * add 0.6 support Apr 30, 2016
OculusRoomTiny (GL)0.7 * add 0.7 support Apr 30, 2016
OculusRoomTiny (GL)0.8 rename folders Apr 29, 2016
OculusRoomTiny 0.5 * start adding 0.5 support May 15, 2016
.gitattributes Add .gitignore and .gitattributes. Apr 23, 2016
.gitignore * fix ovrHmd_create for unity programs in 0.6 May 3, 2016
LibOVRWrapper.sln * start adding 0.5 support May 15, 2016
README.md
install_RunAsAdministrator.bat more fixes to release build Apr 29, 2016

README.md

LibOVRWrapper

This is a library that wraps calls from applications that user older Oculus VR SDK versions to a supported version (1.3). Currently 0.7 and 0.8 wrapping is supported but more versions will be added.

Help is welcome. My c++ skills are rusty and I don't have time to support this very well.

Tested to be working:

  • Most of the SDK samples
  • Surge 1.2.2

To developers: Please do not just use this to bring 1.3 support to your program. Native 1.3 support is always better.

Installation

Extract to a folder. Copy the dll files to where the wanted application sees them.

To install globally:

Copy LibOVRRT32XXXX.dll to c:\windows\syswow64

AND

Copy LibOVRRT64XXXX.dll to c:\windows\system32

Or run the install .bat file as administrator to do it for you.

To-Do List, in decreasing priority

  • 0.5 support
  • OpenGL support

Limitations

  • (Small) performance hit due to SDK changes that need workarounds
  • Probably no extended mode support ever
  • Highly likely no dx9 support ever
  • Smaller SDK details that are not possible anymore:
    • Maximum layer count is 16 instead of 32
    • Some layer types are not supported anymore

Building

Open and build LibOVRWrapper.sln in Visual Studio 2015

License

The Oculus VR SDK is licensed under the Oculus VR, LLC Software Development Kit License Agreement. See the latest version at https://developer.oculus.com/licenses/sdk-3.4/.