energy-based tower defense game using SDL and OpenGL
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.gitignore variable_queueify noobs, also fix make? man I have no idea how depend… May 17, 2009
LICENSE pull_for_the_love_of_god_pull Jan 24, 2011
Makefile redo noob lifecycle Sep 23, 2013
README.SUCK add READMEs; add glowy effects because they seem to be the in thing n… Jan 2, 2011
README.TYPES add READMEs; add glowy effects because they seem to be the in thing n… Jan 2, 2011
README.md
SDLMain_osx.h Add support for multiple architectures to the makefile, and add OS X … Aug 12, 2009
SDLMain_osx.m
bullet.c
bullet.h
controls.c some visual enhancements Sep 23, 2013
controls.h rip out shield types entirely, armor types reduced May 11, 2010
damage.c
damage.h hack in area-damage tower Jan 1, 2011
font_data.c multiplatform compilation courtesy of jwise; added bitmap text rendering Aug 12, 2009
globals.h add READMEs; add glowy effects because they seem to be the in thing n… Jan 2, 2011
graphics.c
graphics.h
grid.c
grid_objs.h refactor Dec 29, 2010
kgtd.c
level.c some visual enhancements Sep 23, 2013
level.h rip out shield types entirely, armor types reduced May 11, 2010
level_data.c
noob.c
noob.h redo noob lifecycle Sep 23, 2013
path.c add READMEs; add glowy effects because they seem to be the in thing n… Jan 2, 2011
state.c
state.h refactor Dec 29, 2010
text.c
text.h
tower.c some visual enhancements Sep 23, 2013
tower_types.c
tower_types.h
tower_types_internal.h
util.h add util.h Jun 30, 2009
variable_queue.h clean up object lists, Q_FOREACH needs special form for modification Sep 23, 2013

README.md

kgtd

kgtd is a tower-defense game that uses SDL and OpenGL, with an emphasis on code quality and efficiency. It is under development.

game description

Defensive towers are fed variable amounts of power from a central source. The total amount of power is fixed, and towers fire at a rate or do damage proportional to the power fed. For strategic purposes, the distribution of power can be changed on the fly. Towers have a variety of damage types, which do differing amounts of damage to shields and armor.

...

See the wiki for marginally more description.