energy-based tower defense game using SDL and OpenGL
C Objective-C
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.gitignore
LICENSE
Makefile
README.SUCK
README.TYPES
README.md
SDLMain_osx.h
SDLMain_osx.m
bullet.c
bullet.h
controls.c
controls.h
damage.c
damage.h
font_data.c
globals.h
graphics.c
graphics.h
grid.c
grid_objs.h
kgtd.c
level.c
level.h
level_data.c
noob.c
noob.h
path.c
state.c
state.h
text.c
text.h
tower.c
tower_types.c
tower_types.h
tower_types_internal.h
util.h
variable_queue.h

README.md

kgtd

kgtd is a tower-defense game that uses SDL and OpenGL, with an emphasis on code quality and efficiency. It is under development.

game description

Defensive towers are fed variable amounts of power from a central source. The total amount of power is fixed, and towers fire at a rate or do damage proportional to the power fed. For strategic purposes, the distribution of power can be changed on the fly. Towers have a variety of damage types, which do differing amounts of damage to shields and armor.

...

See the wiki for marginally more description.