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Kaltura Reference Mobile app for iOS
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DemoApplication
KalturaClient
KalturaClientTester
player-sdk-native-ios
.DS_Store
.gitignore gitignore test . Jun 23, 2013
KalturaClient.zip
README.md
agpl.txt

README.md

Package contents

  • The Kaltura client library base (KalturaClientBase, KalturaXmlParsers)
  • Auto generated core APIs (KalturaClient)
  • Auto generated plugin APIs (KalturaPlugins/*)
  • The 'ASIHttpRequest' open source library (http://allseeing-i.com/ASIHTTPRequest/)
  • Project files
  • Library test code and data files (KalturaClientTester/*)
  • Reference iPhone / iPad applications

Adding the KalturaClient to an Xcode 4 project

  1. Open the target project in XCode
  2. Locate KalturaClient.xcodeproj in Finder
  3. Drag KalturaClient.xcodeproj to the project in XCode IMPORTANT: this doesn't work correctly if the KalturaClient project is open in XCode Make sure to close all Xcode projects before dragging (specifically, don't drag the KalturaClient project from XCode - drag it from Finder) KalturaClient.xcodeproj should now appears under your project and be expandable
  4. Click on your project and select Build Settings->Search Paths
  5. Add the following paths to 'Header Search Paths' ../KalturaClient/KalturaClient ../KalturaClient/KalturaClient/ASIHTTPRequest ../KalturaClient/KalturaClient/KalturaPlugins NOTE: these paths apply when your project is saved under the same folder as KalturaClient if it's not, adjust the paths appropriately
  6. Click on your project and select Build Phases
  7. Locate libKalturaClient.a under KalturaClient.xcodeproj->Products
  8. Drag libKalturaClient.a to 'Link Binary With Libraries'
  9. Add the following libraries to 'Link Binary With Libraries' libz.dylib libxml2.dylib CFNetwork.framework MobileCoreServices.framework SystemConfiguration.framework

Running the library test code

  1. Open XCode
  2. Open the KalturaClientTester project (File->Open)
  3. Edit KalturaClientTester.m and fill out your partner id and admin secret (optionally, change the user id)
  4. Choose the KalturaClientTester > iPhone simulator scheme
  5. Build the project (Product->Build)
  6. Hit play
  7. Click the Go button in the test app

Note: The library was tested under iPhone Simulator V4.3, built under xCode V4.1

Running the demo application

  1. Open XCode
  2. Open the Kaltura project under DemoApplication (File->Open)
  3. Open Shared/Kaltura-Info.plist
  4. Type your KMC credentials under the UserEmail / UserPassword fields
  5. Choose the Kaltura > iPhone simulator scheme
  6. Hit play

Running the demo application with DRM support

  1. Open Xcode
  2. Open the Kaltura project under DemoApplication (File->Open)
  3. Choose the "Kaltura widevine" > Device (iPhone/iPad) scheme
  4. Hit play

Adding Kaltura Player SDK to Kaltura iOS Reference App

  1. In AppDelegate_iPhone.m -> didFinishLaunchingWithOptions Add "kalturaNativeCordovaPlayer" suffix to your user agent
  2. MediaInfoViewController_iPhone.h Add: #import <PlayerSDK/PlayerViewController.h> PlayerViewController* playerViewController; - (void)stopAndRemovePlayer; - (void)toggleFullscreen:(NSNotification *)note;
  3. MediaInfoViewController_iPhone.m Add: [self drawPlayer]; -(void) orientationDidChange:(NSNotification *)notification - (void)toggleFullscreen:(NSNotification *)note in: - (void)viewWillDisappear:(BOOL)animated Add: [self stopAndRemovePlayer];
  • You can see full implementation in this referenceApp
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