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Merge branch 'gfx-tweaks'
Merge remote-tracking branch 'kanzure/master'
Enumerate the item constants.
Use more constants in the event scripting engine.
w-prefix the new PokegearFlags variable.
Fix a static address.
Give wd957 a more descriptive name.
Label some radio stuff.
Preemptively get rid of graphics queues while they're still not used.
Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
Enumerate the event script command macros.
This is ugly, but much better than static values.
Enumerate the move effect command macros.
Add a macro for enumeration.
"enum" is like "const" but uses variables instead. This might not be desired.
It has been moved to the top of macros.asm so that included macros can be enumerated.
Use labels for pic animation setup macros.
Comment alternate Time Capsule item mappings.
Merge pull request #283 from yenatch/master
no more baserom
bump extras so the build actually works without baserom.gbc
also fixed some problems with gfx.py:
- choking on filenames in graphics conversion
- faulty 'repeat' method in the compressor
builds both 1.0 and 1.1
baserom.gbc is no longer required to build
no more incbins
Unused palette maps?
Get rid of baserom incbins in misc/.
Battle Tower text was hiding here.
Get rid of baserom incbins in main.asm.
Merge pull request #282 from yenatch/master
Halts and more refs/constants.
Merge pull request #280 from dannye/master
Fix make clean; Final music incbins
Redump the overworld graphics; grouped properly this time.
Temporarily delete the overworld images.
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
Share the palette for the player and the link battle trainer class.
Rename trainer palettes to match the trainer pics.
Use more struct offsets and constants for monsters and moves.
Fix some halts that were dumped as "db $76".
Fix a static reference to a string in Pokedex code.
Use a macro instead of manually subtracting $36 from pic banks.