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OpenGL GUI toolkit library for Ada
branch: master
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doc Doc updates, plus some new shader stuff in GL
gl Minor comment fixes and additions
issues Lumen Win32 port, all demos, partial dynamic loading of GL functions,…
joystick I guess the joystick code really does use pqueue, so restored it
lib Split .gitignore file into separate directory-specific ones, which al…
obj update gitignore file in obj dirs
src Add the much-maligned Newell teapot
tools Corrected check for enough space in image when creating a new row
.gitignore New dir structure, ignore new bin dir
README
config.gpr OS var in Config.gpr has Windows_NT instead of Windows now
joy.gpr Re-adding "extras" that I decided not to split off at this time
lumen.gpr
opengl.gpr Windows context creation
opengl_test.gpr added CoreOpenGL (CGL) support

README


Welcome to Lumen!

Lumen is (or will be someday) a GUI toolkit for Ada.

It is written entirely in Ada (with a few insignificant exceptions, like in
the Linux joystick code, no direct calling of ioctl from Ada yet), based on
OpenGL and thus expected to be portable across OS's (currently runs on X11
sytems like Linux and the *BSD's, and on Win32 systems like MS-Windows NT and
7).  Once somebody steps up and writes the low-level portions for OS-X, it
will run there too.

The root of the documentation source is "doc/index.markdown".  The
formatted docs should be available here:

   http://www.niestu.com/software/lumen/

Enjoy, and visit the public git repository at either of these two places:

   git://ftp.niestu.com/lumen
   https://github.com/karakalo/Lumen

There are a number of simple demo applications that show off various aspects
of Lumen; they are available here:

   git://ftp.niestu.com/lumen-demos
   https://github.com/karakalo/lumen-demos

--
Chip Richards
23 January 2013
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