A vector tile, terrain and city 3d model builder and exporter
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karimnaaji Merge pull request #26 from 96fps/master
bugfix, invalid size of terrarium tiles
Latest commit fd5d35c Mar 12, 2018

README.md

vectiler

Platform Build Status
OS X/Linux Build Status
Windows Build status

A wavefront obj vector tile builder and exporter based on mapzen vector tiles.

  • build and export mesh in obj files based on tile coordinates (find your tiles of interest here)

export example

fetch submodules

First initialize submodules by running:

$ git submodule update --init --recursive

install dependencies (OS X)

$ brew install cmake

install dependencies (Linux)

To build vectiler you will need a compiler that supports c++11, for example with g++-4.9 on an ubuntu machine:

$ sudo add-apt-repository ppa:ubuntu-toolchain-r/test
$ sudo apt-get update
$ sudo apt-get install g++-4.9 cmake libcurl4-openssl-dev

build (OS X/Linux)

To build with cmake in a build/ directory run the following:

$ cmake . -Bbuild
$ cmake --build build

build (Windows)

First install CMake for Windows and then run the following commands in a command line tool like MinGW:

$ mkdir build
$ cd build
$ cmake .. -G "Visual Studio 14 2015 Win64" 
$ cmake --build .

usage

  Usage: ./vectiler.out [options]

  Options:
    --name                     File name ((null))
    --apikey                   Developer API key (https://mapzen.com/developers/) (vector-tiles-qVaBcRA)
    --splitMeshes              Generate one mesh per feature in wavefront file (0)
    --tilex                    Tile X (can be a tile range: 19294/19295) (19294)
    --tiley                    Tile Y (can be a tile range: 24642/24643) (24642)
    --tilez                    Tile Z (zoom) (16)
    --offsetx                  Global tile Offset on X coordinate (0.0)
    --offsety                  Global tile Offset on Y coordinate (0.0)
    --append                   Append the obj to an existing obj file (0)
    --buildings                Whether to export building geometry (1)
    --buildingsExtrusionScale  Building height scale factor (1.0)
    --buildingsHeight          The height at which building should be extruded (if no height data is available) (0.0)
    --pedestal                 Build a pedestal when running with terrain option (Useful for 3d printing) (0)
    --pedestalHeight           Pedestal height, can be negative (0.0)
    --terrain                  Generate terrain elevation topography (0)
    --terrainSubdivision       Terrain mesh subdivision (64)
    --terrainExtrusionScale    Terrain mesh extrusion scale (1.0)
    --roads                    Whether to export roads geometry (0)
    --roadsHeight              The roads height offset (z-axis) (1.0)
    --roadsExtrusionWidth      The roads extrusion width (5.0)
    --normals                  Export with normals (0)
    --version                  Output version
    --help                     Output help

terrain

Terrain export is only available over zoom 15 (--tilez):

$ ./vectiler --tilex 5242/5260 --tiley 12642/12666 --tilez 15 --terrain 1 --buildings 1 --terrainExtrusionScale 1.5 --buildingsExtrusionScale 1.9