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Describe the bug
A clear and concise description of what the bug is.
The UIWidget class does not check whether the object is enabled or disabled before running functionality code
The text object of the UIWidget/Button is not enabled/disabled in sync with the shape object thus the text remains on the screen when the underlying shape object of the Widget/Button is disabled
To Reproduce
Steps to reproduce the behavior:
Launch Game
Restart Text will be visible in black in centre of screen during playing of game
Clicking on this will restart level even though we would like it to be disabled
Let the rocket get hit by bubble
Collider button now has same issue
Expected behavior
We would like to have SetEnabled disable the text of the widget/button as well as the functionality
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
OS: Win10
Environment: compiler, build tool: clang + ninja/ Visual Studio
Describe the bug
A clear and concise description of what the bug is.
The UIWidget class does not check whether the object is enabled or disabled before running functionality code
To Reproduce
Steps to reproduce the behavior:
Expected behavior
We would like to have SetEnabled disable the text of the widget/button as well as the functionality
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
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