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module Breakout exposing (..)
import Html exposing (..)
import Html.Attributes exposing (..)
import Html.Events exposing (onClick)
import Keyboard
import Time exposing (Time)
import AnimationFrame exposing (..)
import Color
import Element
import Collage
type alias Ball =
{ x : Float
, y : Float
, vx : Float
, vy: Float
}
type alias Paddle =
{ x : Float
, vx: Float
, pwidth : Float
, pheight : Float
}
type alias Model =
{ bricks : List (List Bool)
, ball : Ball
, paddle : Paddle
, h : Float
, w: Float
}
type Msg = Start
| KeyDown Keyboard.KeyCode
| KeyUp Keyboard.KeyCode
| Frame Time
initialModel : Model
initialModel =
{ bricks = [ [True, False, True], [False, True, True] ]
, ball = { x = 20, y = 20, vx = 0.1, vy = 0.1 }
, paddle = { x = 60, vx = 0, pwidth = 80, pheight = 4 }
, h = 400
, w = 600
}
moveBall : Model -> Float -> Ball
moveBall model dt =
let ball = model.ball in
if (ball.x < -299) || (ball.x > 299) then
{ ball | x = ball.x + ball.vx*dt*(-1), y = ball.y + ball.vy*dt, vx = ball.vx*(-1) }
else if ball.y > 199 then
{ ball | x = ball.x + ball.vx*dt, y = ball.y + ball.vy*dt*(-1), vy = ball.vy*(-1) }
else if ball.y < -199 then
checkPaddleCollision ball model.paddle dt
else
{ ball | x = ball.x + ball.vx*dt, y = ball.y + ball.vy*dt }
checkPaddleCollision : Ball -> Paddle -> Float -> Ball
checkPaddleCollision ball paddle dt =
if (ball.x > paddle.x + (paddle.pwidth/2)) || (ball.x < paddle.x-(paddle.pwidth/2)) then
--you lose a point, the ball resets
{ x = 20, y = 20, vx = 0.1, vy = 0.1 }
else
{ ball | x = ball.x + ball.vx*dt, y = ball.y + ball.vy*dt*(-1), vy = ball.vy*(-1) }
updatePaddle : Paddle -> Keyboard.KeyCode -> Paddle
updatePaddle paddle key =
case key of
37 ->
{ paddle | vx = limitPaddle (paddle.vx - 0.1) -10 10 }
39 ->
{ paddle | vx = limitPaddle (paddle.vx + 0.1) -10 10 }
_ ->
paddle
limitPaddle : Float -> Float -> Float -> Float
limitPaddle vel lower upper =
if vel < lower then
lower
else if vel > upper then
upper
else
vel
movePaddle: Paddle -> Float -> Paddle
movePaddle paddle dt =
if paddle.x < -260 then
{ paddle | x = -260, vx = 0 }
else if paddle.x > 260 then
{ paddle | x = 260, vx = 0 }
else
{ paddle | x = paddle.x + paddle.vx*dt }
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
Start ->
( model, Cmd.none )
Frame dt ->
( { model |
ball = moveBall model dt,
paddle = movePaddle model.paddle dt }, Cmd.none )
KeyDown key ->
( { model | paddle = updatePaddle model.paddle key }, Cmd.none )
KeyUp key ->
( model, Cmd.none )
viewRow : List Bool -> Float -> Float -> List Collage.Form
viewRow row startx starty =
case row of
[] -> []
brick :: rest ->
if brick then
(viewRow rest (startx+50) starty) ++ ([ Collage.move (startx, starty) (Collage.toForm ( Element.image 50 25 "waterbrick.png"))])
else
viewRow rest (startx+50) starty
viewBricks : List (List Bool) -> Float -> Float -> List Collage.Form
viewBricks rows startx starty =
case rows of
[] -> []
row :: rest -> (viewRow row startx starty) ++ (viewBricks rest startx (starty+25))
viewBall : Ball -> Collage.Form
viewBall ball =
Collage.move (ball.x, ball.y) (Collage.filled Color.white (Collage.circle 10))
view : Model -> Html Msg
view model =
(Element.toHtml ( Collage.collage 600 400
([ Collage.toForm ( Element.image 600 400 "gradientbg.png")]
++ (viewBricks model.bricks -275 100)
++ [viewBall model.ball]
++ [Collage.move (model.paddle.x, -196) (Collage.filled Color.white (Collage.rect model.paddle.pwidth model.paddle.pheight))])
)
)
main : Program Never Model Msg
main =
Html.program
{ init = ( initialModel, Cmd.none )
, view = view
, update = update
, subscriptions = (\model -> Sub.batch
[ Keyboard.downs KeyDown
, Keyboard.ups KeyUp
, AnimationFrame.diffs Frame
]
)
}