Assets 2

Memory optimisation. Before this update, there were per frame memory allocation which can lead to the rapid GC call.

Jan 15, 2015

@kayy kayy released this Nov 7, 2014 · 2 commits to master since this release

Assets 2

Merge pull request #8 from nicekei/master
BugFix for AnyState(0).OnChange() null ptr error: Calling AnyState (0) without adding onChange event causes a null reference exception. This also happens when removing the registered onChange handler.

@kayy kayy released this Nov 6, 2014 · 6 commits to master since this release

Assets 2

Pull request from nicekei merged, thank you 👍
BugFix for AnyState => [State] transition codegen
Without this patch, AnyState => [State] transition is not handled with “No transition info found for transition” error message. To handle transition from AnyState, we need to handle this case specifically by passing null parameter. See StateMachine.transitions property getter.

@kayy kayy released this Sep 22, 2014 · 8 commits to master since this release

Assets 2

Bug fix for AnyTransitionHandler: only one handler was instantiated regardless of any layer specification. Thanks to user Tyri0n, s. http://forum.unity3d.com/threads/open-source-animator-access-generate-state-parameter-hash-ids.251543/#post-1780103

@kayy kayy released this Jul 15, 2014 · 9 commits to master since this release

Assets 2

Fixes

  • Unused using declaration in generated code removed
  • New field duration in StateInfo
  • Fixed line endings consistency in DefaultTemplate-Win.txt to match Windows conventions.

@kayy kayy released this Jun 27, 2014 · 16 commits to master since this release

Assets 2

Version 0.8.2

New Features

  • Overloaded methods without parameter to check for a state e.g. IsIdle () now works like IsIdle (nameHash)

Known Issues

  • Interface change: Animator reference is now declared in BaseAnimatorAccess so that existing AnimatorAccess components from older versions will produce compiler warnings. They should be regenerated.

Not yet implemented (planned in 0.9)

  • Sub-state support
  • Per class configuration via GUI

@kayy kayy released this Jun 27, 2014 · 18 commits to master since this release

Assets 2

Version 0.8.1 (stable alpha)

New Features

  • Event handling for states and transitions redesigned.
  • Editor only information about states and transitions is now available at runtime
  • Small fixes

This is the last alpha release and interfaces are expected to be stable. A few minor features will be added to the upcoming first beta version 0.9.

Known Issues

  • Interface change: Animator reference is now declared in BaseAnimatorAccess so that existing AnimatorAccess components from older versions will produce compiler warnings. They should be regenerated.

Not yet implemented (planned in 0.9)

  • Sub-state support
  • Per class configuration via GUI
  • Overloaded state check methods that don't need the layer's current state name hash
Jun 17, 2014
Jun 11, 2014