A MMOG engine of server.
Python C HTML C++ Perl Makefile Other
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Sources     : https://github.com/kbengine/kbengine/releases/latest
Binarys     : https://sourceforge.net/projects/kbengine/files/

Demo sources

Unity3d     : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
Unity3d     : https://github.com/kbengine/kbengine_unity3d_warring/releases/latest
Ogre        : https://github.com/kbengine/kbengine_ogre_demo/releases/latest
Cocos2d_js  : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest


Docs        : http://www.kbengine.org/docs/
API         : https://github.com/kbengine/kbengine/tree/master/docs


Email       : kbesrv?gmail.com
Maillist    : https://groups.google.com/d/forum/kbengine_maillist

What is KBEngine?

An open source MMOG server engine, the clients and server communications can through a simple protocol. To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) to form a complete client.

Engine framework written using C++, game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.

(Frequently asked load-limit, KBEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)


acatadog, colin




一款开源的游戏服务端引擎,客户端通过简单的约定协议就能与服务端通讯, 使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d-x, HTML5, 等等)技术结合形成一个完整的客户端。

服务端底层框架使用C++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术, 将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。

(经常被问到承载上限,KBEngine底层架构被设计为多进程分布式动态负载均衡方案, 理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)

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