New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is there a way to change the device while maintaining the context? #291
Comments
|
What do you mean by "the pain begins" when the headset is woken from sleep mode? Does OpenAL Soft create noise on the device, or is there a problem calling functions? Currently it's not possible to change which system device playback is on for a given ALCdevice. It may be possible to implement with some work, though I can't make any hard promises about when (maybe a preliminary option for the next release if it doesn't prove to be too troublesome, or maybe sometime afterward). |
|
The program must be run without interruption throughout the day. |
|
Would be awesome to have this. Most games nowadays support changing the output device on the fly, which I can't do with OpenAL. |
|
This is something I as well am needing in my game. I am trying to implement this myself but I don't know if it is possible |
|
+1 for this as well |
|
This has been added with ALC_SOFT_reopen_device, in 1.22. |
I am making a video player for my MR headset.
Unfortunately, when the MR headset enters sleep mode, the MR headset USB sound device is disconnected and another sound device is connected. When you wake the MR headset from sleep mode, the pain begins.
The text was updated successfully, but these errors were encountered: