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DOCS: add a rules step by step example

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jethornton committed Jan 2, 2020
1 parent 59f60d2 commit 7b1de437382253c9f1116dc8d2a145024bfb7d21
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@@ -13,6 +13,7 @@ QtPyVCP custom widget documentation.

@@ -0,0 +1,151 @@
Widget Rules

One of the most powerful features of QtPyVCP are the Widget Rules. Widget
Rules are a flexible way of making widgets respond to changes in external data.

Rules can be used for things as simple as making a label display the current
machine position, or as complicated as hiding, showing and rearranging widgets
and layouts.

Each widget can have multiple rules applied to it, and each rule can make use
of data from multiple sources.

A `rule` is used to define some behaviour of the widget. Each `rule`
consists of the follwing components.

* **Rule Name:** Used to tell rules apart and is optional.
* **Property:** The widget property the rule works on like text, enable, style sheet etc.
* **Channel:** The status or setting to monitor.
* **Exp Type**: The type of variable the expression requires.
* **Expression:** What to do when the `Channel` changes.

Start building a rule by double clicking on the QtPyVCP widget and this
screen pops up.

.. image:: images/rules-01.png
:align: center

The first thing is to left click on `Add Rule` to get a new rule started.
Now you can see that everything is enabled for that new rule.

.. image:: images/rules-02.png
:align: center

Now give the rule a name to remind you what that rule does.

.. image:: images/rules-03.png
:align: center

Select the `Property` that the rule will be applied to, in this case we
are changing the background color of the widget depending on the condition
of the channel. The Style Sheet is where you set colors and fonts etc.

.. image:: images/rules-04.png
:align: center

Next we need to select a channel for our rule. Most of the channels are
status channels and a list of them is see :doc:`../components/status_items`
Start by left clicking on `Add Channel` and you will see a new channel

From left to right each channel has

* **Channel Number**: The start at 0 and you reference a channel by `ch[0]`
* **Channel**: The channel selected to monitor
* **Trigger**: You can select the channel to trigger the `Expression` when it changes
* **Type**: This is the variable type of the channel
* `str` is string of text
* `int` is a whole number integer
* `float` is a floating point number with a decimal point
* `bool` is True or False
* `long` is a bigger int

.. image:: images/rules-05.png
:align: center

Channels are grouped by function

* **Notifications**: Error channel notifications
* **Offset Table**: Current offsets
* **Position**: Current positions
* **Settings**: Machine settings
* **Status**: All the status items

To select a channel start typing in the first letter and a list will
show up and you can select the one you need. In this case I've selected
`status:all_axes_homed` and after left clicking into the `Expression`
box you can see that the `type` is bool which is True or False. Note
that python True and False uses a capitol first letter.

.. image:: images/rules-06.png
:align: center

The first thing you need to notice is the variable type of the `channel`
is a `bool` (True/False) and the variable type of the `expression` is
`str` (string of text). So when you are making the expression you must
end up with a variable type of `str`. If the types match often you can
just have ch[0] as the expression.

I'm going to show a little trick here, I'll start off by putting an
expression in as a place holder so I can save the rule and use the
built in stylesheet to get my color syntax.

The expression reads put what is in the first set of quotes into the
widget stylesheet if channel 0 is True else put what is in the last set
of quotes into the widget stylesheet.

'' if ch[0] else ''

Make sure your wiget is selected then left click on the ellipse
(three dots) in the stylesheet box located int the `Property Editor`.

.. image:: images/rules-08.png
:align: center

This will bring up the color selector, left click on the down arrow next
to the color selector and select background-color.

.. image:: images/rules-09.png
:align: center

Now pick a color and left click on `Select` and the stylesheet code can
be cut and pasted into the rule. Make sure you delete the color code from
the stylesheet.

.. image:: images/rules-10.png
:align: center

I picked green so now my `Expression` is this which reads put the code
to set the background color of green into my widget if channel 0 is true
and do nothing if it is not true.

'background-color: rgb(138, 226, 52);' if ch[0] else ''

.. image:: images/rules-11.png
:align: center

If I wanted a color to show when the channel is false I would put it
into the last set of quotes.


Any valid Python expression will work in the `Expression` box.

Some examples:

To change a number variable from channel 0 to a string we use the python
`str()` function.


To compare if a number is not 0 and change that to a bool
This reads if channel 0 is not equal to 0 then apply True else apply False.

True if ch[0] != 0 else False

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