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branch: master
Commits on May 2, 2012
  1. Merge pull request #30 from IanWitham/master

    authored
    File system paths and image.load calls
Commits on May 1, 2012
  1. @IanWitham

    Move all image.load calls into Gamescreen.__init__

    IanWitham authored
    so that graphics aren't reloaded every time they are used.
Commits on Apr 29, 2012
  1. @IanWitham
Commits on Apr 28, 2012
  1. Merge pull request #26 from IanWitham/master

    authored
    Some more bug fixes and updates
  2. @IanWitham

    Monsters can now be inspected with a mouse-over selection.

    IanWitham authored
    Screen refresh has be factored out of the player move function,
    and screen now refreshed once per game loop rather than once per
    player move.
    Added bonus: GUI "exit" button now quits the game.
  3. @IanWitham
  4. Merge pull request #24 from IanWitham/master

    authored
    Tidying up loose ends in admin.py
  5. @IanWitham
Commits on Apr 27, 2012
  1. @IanWitham
Commits on Apr 26, 2012
  1. Merge pull request #19 from IanWitham/master

    authored
    Fixed some of my stuff, and also some of yours...
  2. @IanWitham

    Fixed some issues with Admin.py. Damage and Armor bonuses are

    IanWitham authored
    now applied properly to the rogue when he wears/wields equipment.
    Combat now works properly. (strength @propery was needed in Player class).
    I actually tested this time before committing :-( and nothing obvious
    is broken.
Commits on Apr 25, 2012
  1. Merge branch 'master' of github.com:kcunning/Katie-s-Rougish-PyGame

    Katie Cunningham authored
    Conflicts:
    	admin.py
    	roguey/classes/items.py
    	roguey/resources/items.pk
  2. Merge pull request #18 from IanWitham/master

    authored
    Treasure data and admin tool
  3. @IanWitham
Commits on Apr 22, 2012
  1. Stats can be overridden, armor and attack mean something now.

    Katie Cunningham authored
Commits on Apr 21, 2012
Commits on Apr 20, 2012
  1. Combat is unborked!

    Katie Cunningham authored
Commits on Apr 18, 2012
  1. Trying to unbork combat

    Katie Cunningham authored
Commits on Apr 14, 2012
  1. Added a module for items admin, and updated combat. Rogue seems invin…

    Katie Cunningham authored
    …cible now. Hmm.
Commits on Apr 13, 2012
  1. Adding a missing file, and updates to items being equipped.

    Katie Cunningham authored
Commits on Apr 12, 2012
  1. Items are more fleshed out, and equipment is now displayed. Also, if …

    Katie Cunningham authored
    …you have nothing in that slot, it is automatically equipped
  2. Starting to add proper treasure.

    Katie Cunningham authored
Commits on Apr 11, 2012
  1. I really need to use proper logging. Stupid lazy dev.

    Katie Cunningham authored
Commits on Apr 10, 2012
  1. Minor fixes to ranges

    Katie Cunningham authored
  2. OMG connected rooms!

    Katie Cunningham authored
  3. hallways need to be reversed. Getting there.

    Katie Cunningham authored
Commits on Apr 9, 2012
  1. Starting hallways

    Katie Cunningham authored
  2. main stopped working after last pull.

    Katie Cunningham authored
  3. Merge pull request #16 from dougn/master

    authored
    Some minor import cleanup.
Commits on Apr 8, 2012
  1. @dougn
Commits on Apr 5, 2012
  1. Removing a bug

    Katie Cunningham authored
  2. Tweak

    Katie Cunningham authored
  3. And now all the doors are in sensible locations.

    Katie Cunningham authored
  4. Oops. Forgot to add initial room.

    Katie Cunningham authored
  5. We have openings to our rooms that are not on corners.

    Katie Cunningham authored
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