-
Notifications
You must be signed in to change notification settings - Fork 233
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add flythrough mode #383
Comments
Editing should still work in this mode, right? |
I don't see how it could, though because the mouse is hard-wired to changing the view direction. How would we handle the cursor in this mode, anyway? |
I've played some games like Myst 4 where you could either play with the mouse unlocked from the view (and so you see a cursor move around the screen and you can click on objects) or while the mouse is locked, so your cursor is the center of the screen. |
Okay, I we can play around with this and see if it works. I know that the Sauerbraten editor works like this all the time. |
Don't react to WASD keys if the app isn't focused. |
Allow customization of movement keys |
Done, but it's less powerful than in Radiant (I can't grab the mouse input in wxWidgets). |
Hit m to toggle, then use the cursor keys (or whatever the user set up) to move the camera and the mouse to look around.
The text was updated successfully, but these errors were encountered: