Scale Tool / Free Transform #871
Comments
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Did you try shift+left drag on a face to resize brushes? |
WarrenMarshall
commented
Sep 5, 2014
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I know how to do it for brush faces, but I'm talking about, say the image attached. I want that chain piece to be smaller to fit a specific gap or something. I can't do it without ... well, I basically can't do it without rebuilding it and/or moving a TON of verts. But the bounding box there is exactly what I mean ... if I could SHIFT+LDRAG on the bounding faces of the entity, that would be HUGELY awesome. |
kduske
added this to the
TrenchBroom 2.1.0
milestone
Sep 5, 2014
kduske
added enhancement Platform:All
labels
Sep 5, 2014
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Ok I get it. |
kduske
modified the milestone: TrenchBroom 2.2.0, TrenchBroom 2.1.0
Mar 15, 2016
eGax
commented
Jun 13, 2016
WarrenMarshall
commented
Jun 13, 2016
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Well, I get that this would be simpler to implement but it's not all that useful to the level designer. I don't know the scale I want in numbers ... I want to set it visually and interactively. :) Having this as an OPTION would be great tho. Sometimes you want to scale in a specific way so that things sit perfectly on the grid. Warren Marshall Check out my YouTube channel for game art tips and career help: https://www.youtube.com/c/WarrenMarshallBiz On 6/12/2016 10:13:01 PM, xaGe notifications@github.com wrote: |
eGax
commented
Jun 14, 2016
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Thanks for the feedback and totally understand what you're getting at and how it could be helpful and fast to do visually on the fly. I really like that idea too, just didn't see anyone mention the "usual" scale type function and both options for scaling would be great. If they could be combined to allow digit input or to be scaled with mouse after a shortcut key was pressed would be great. It would be nice not to have to use another editor just to scale prefabs to import into TB. |
kduske
modified the milestone: TrenchBroom 2.1.0, TrenchBroom 2.2.0
Jun 14, 2016
dumptruckDS
commented
Jan 3, 2017
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I have to say I wish there was a scale option as well. I've had to use BSP(!) to scale items as it reads Standard .map files back and forth from TB2 nicely. Also using it for primitives. |
kduske
changed the title from
Scale Tool to Scale Tool / Free Transform
Feb 26, 2017
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I'm generalizing this a bit more into a free transform tool that can be used to scale, skew, and non-uniform scale the selected objects. Non-uniform scaling is hard to explain, but imagine you pick a corner of the bounding box and drag it around. TB should adapt the brush shapes accordingly. |
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Or maybe not. Maybe dragging a corner should scale in two dimensions. |
dumptruckDS
commented
Feb 26, 2017
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Maybe the ability to scale vertices would replace that type of
functionality in the vertex tool and keep traditional scaling as you had
planned above.
Scaling is so helpful. Excited to try it.
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WarrenMarshall commentedSep 5, 2014
I may be duplicating old requests as I'm new here and I apologize, BUT ...
Is some sort of scaling tool on the way for TB2? Not being able to change the size of brushes or collections of brushes is a hassle.
If you don't want to do a traditional scale tool (which are always kind of janky, TBH) you could do a bounding box editing cage like Worldcraft or 3DSMax. Just wrap a proxy box around the selection and allow me to drag the sides of it around, like a normal brush. Everything inside the proxy box scale proportionally.