From cee9d9a7e121f293d2e19f8c1cf6486e7da3c248 Mon Sep 17 00:00:00 2001 From: Lee Date: Thu, 30 Jun 2022 13:18:44 +0000 Subject: [PATCH 1/2] Update README.md --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/README.md b/README.md index 6bc54ec..42b77cc 100644 --- a/README.md +++ b/README.md @@ -31,3 +31,12 @@ Notes: If there is an error log when converting a file, you will need to fix the mesh with blender. Assuming you created the mod, this should be rather straight forward and you can use the original fbx provided or the converted, the only difference is that the converted has the new mesh naming and you only need to fix the material and add the material name to the mesh naming convention. By default, the material has been renamed to 'unknown' to allow noesis to export it. Once the mesh has been fixed, you can open noesis.exe, navigate to the fixed .fbx and attempt to export to RE7 mesh (.2109108288) and if it succeeds, rename extension to .2109148288 and move to the correct armor folder. + + +Contributions: +Please give credit where it is due, and include my name on any mods that use this converter. +MDF Manager for the template to convert MDF files over. +Noesis tool for importing/exporting mesh files. +Noesis scripts which none of this would've been possible. +Mangie for providing help on chain and pfb files. +Capcom for giving me the motivation to not lose our mods!!! From c2d2dee1ad27bf3d9f9df2863e9da97ea167142b Mon Sep 17 00:00:00 2001 From: Lee Date: Thu, 30 Jun 2022 13:26:19 +0000 Subject: [PATCH 2/2] Update README.md --- README.md | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 42b77cc..8ded4e5 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,6 @@ It can so far: * Convert failed conversions of base rise meshes to fbx with version 2.6 and place in root folder for easy access * Convert failed conversions of base rise meshes to fbx with modified version of 2.999 and placed in root folder named with _converted * Error log detailing which files failed -* Convert .24 texture files to .34 * Merge mdf2 files with an existing working mdf2 from the demo, with textures and properties being fully merged (Major help from the MDF2 Manager to even make this possible) * Rename remaining file extensions to new file extensions * Open file location of converted files @@ -33,10 +32,12 @@ If there is an error log when converting a file, you will need to fix the mesh w Once the mesh has been fixed, you can open noesis.exe, navigate to the fixed .fbx and attempt to export to RE7 mesh (.2109108288) and if it succeeds, rename extension to .2109148288 and move to the correct armor folder. -Contributions: -Please give credit where it is due, and include my name on any mods that use this converter. -MDF Manager for the template to convert MDF files over. -Noesis tool for importing/exporting mesh files. -Noesis scripts which none of this would've been possible. -Mangie for providing help on chain and pfb files. -Capcom for giving me the motivation to not lose our mods!!! +Contributions: + +**Please give credit where it is due, and include my name on any mods that use this converter.** + +MDF Manager for the template to convert MDF files over. +Noesis tool for importing/exporting mesh files. +Noesis scripts which none of this would've been possible. +Mangie for providing help on chain and pfb files. +Capcom for giving me the motivation to not lose our mods!!!