Remove all the cookies on the tray! - The Haskell iOS & Android board game
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README.md
screencap.gif

README.md

Eat all the cookies on the tray!

Magic Cookies is our first commercial Haskell game. It's available for iOS on the AppStore and for Android on Google Play!

Screen capture of Magic Cookies on iOS
Screen capture of Magic Cookies on iOS

Something doesn't work

Sorry to hear that. Please, open a new issue or send an email to support@keera.co.uk. Please, be aware that issues reported using github are visible to everybody. If you are including confidential information, please send us an email.

Follow us!

We often comment on our progress on Facebook and Twitter. Please, follow us. Everything we publish has to do with multimedia and games in Haskell and other Functional languages.

FAQ

What technology have you used?

The game is written in Haskell. For Android, there's a C and Java wrapper that merely invoke our Haskell main. For iOS, that part is done in objective C. It uses SDL2 for multimedia. The core is written in the Functional Reactive Programming library Yampa.

Is your game open source?

Currently, not. We use this repo for issue tracking, so that github users have a quick and easy way to report issues, communicate with us and be notified when they are solved. Some of the (general purpose) code does make it into public and open source projects, though.

You may want to take a look at the Open Source game Haskanoid, which supports Wiimote & Kinect and is also written in Haskell using Yampa.

We do not discard the possibility of making the game open source in the future.

Isn't it a bit strange, to use github for a closed-source project?

Possibly, but Github doesn't have a problem with that (we spoke with them directly before doing it). They offer a great issue tracking system. This way users don't need to create new accounts elsewhere, or to give us their email addresses.

We also publish open source code on Github.

Thank you

We'd like to thank:

  • The Haskell community, for creating such an awesome language and the right tools to build this. In particular, we'd like to thank the creators of the GHC Android and iOS backends.
  • Github, for letting us host our repos here.
  • The Programming Haskell Facebook group for their constant praise and encouragement.
  • Everyone who wrote to us with kind words of support :)
  • Everyone who Flattred.
  • Our beta testers, who put up with slow, heavy, boring versions until we got to a reasonably stable version. For privacy reasons we cannot publish their names, but we thank them for all their help.
  • Those who buy the app. Please buy the app! We only get a very small fee for every customer, so we need to sell thousands to get enough money to pay the bills and publish the next game. We are already working on it!

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