TuxCap Games Framework
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|PopCap Framework License.txt|
This is the GNU/Linux and Mac OSX port of PopCap's Games Framework It was ported by W.P. van Paassen in June 2007 ======================== "Lieve Sabine, 3 keer kracht * 3 keer hoop = 9 keer leven Heel veel sterkte, We zijn er voor je Je mannen" ======================== --HOW TO BUILD-- The library depends on CMake, SDL, SDL_mixer and Magick++ To build the library and the examples: cd tuxcap-build cmake .. make --INSTALL-- to install the shared library in /usr/local/lib make install ----------------- You can change the install directory by calling cmake -D CMAKE_INSTALL_PREFIX=/path/to/your/installdir .. On first startup of a TuxCap application, the framework tries to detect if the user's system is capable of doing 3D acceleration and runs it in either hardware or software mode accordingly. You can overrule the detected setting as follows: You can change the value of the Is3D attribute in the demo's ~/.PopCap_SexyAppFramework_*/*.ini file or add the gSexyAppBase->SwitchScreenMode(bool, bool) call to the Init function of GameApp.cpp. Some demo's like demo_5 and Hungarr come with an in-game dialog to enable/disable 3D acceleration. The particle system is based on HGE's particle system and excepts .psi files created with HGE's editor which is part of the HGE distribution. It also accepts .psi files created with James Poag's extended particle editor. I use wine to run the latest HGE (1.8) particle editor, it runs beautifully! The resource generator does also work with wine. Hack on! Cheers, W.P.