Unity Barcode Scanner
Folder Structure
Scripts: The core of this library (if you want to use it in your project, just take this folder)Samples: Folder where you can find demo and learn how to use itEditor&Resources: Folder where are the unit tests and some sample files
Install
You can reuse this library in any recent unity project:
Manually
Download the project: https://github.com/kefniark/UnityBarcodeScanner/zipball/master
And just copy the Assets/Scripts folder into your project.
The code use namespaces, so they shouldn't conflict with anything else.
Unity Package
Soon ...
Git
To download only the code of this library into Assets/Libraries/BarcodeScanner/ (not the samples, test or doc)
git remote add BarcodeScanner git@github.com:kefniark/UnityBarcodeScanner.git
git fetch BarcodeScanner
git read-tree --prefix=Assets/Libraries/BarcodeScanner -u BarcodeScanner/master:Assets/ScriptsHere is a example with read-tree (that just copy the code).
You can achieve the same kind of operation with git subtree or git submodule