Spray is a GPU accelerated object instancing/particle animation system for Unity.
Spray is part of the Kvant effect suite. Please see the GitHub repositories for further information about the suite.
Unity 5.1 or later versions.
Kvant effects require floating-point HDR textures to store animation state. Most of mobile devices don't fulfill this requirement at the moment.
No Backward Compatibility
This version (v2) is not compatible with the previous versions. You can't simply upgrade the previous implementation or use two different versions in the same project. Sorry for the inconvenience!
Copyright (C) 2015 Keijiro Takahashi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.