Swarm is a specialized renderer/animator that draws organic flowing lines with a physically based shader. It fully utilizes GPU to process flowing animation and mesh deformation, and thus it can draw very large number of lines without consuming precious CPU time.
Swarm is part of the Kvant effect suite. Please see the GitHub repositories for further information about the suite.
Unity 5.1 or later versions.
Kvant effects require floating-point HDR textures to store animation state. Most of mobile devices don't fulfill this requirement at the moment.
No Backward Compatibility
This version (v2) is not compatible with the previous versions. You can't simply upgrade the previous implementation or use two different versions in the same project. Sorry for the inconvenience!
Copyright (C) 2015 Keijiro Takahashi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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