Noise Shader Library for Unity
This is a noise shader library for Unity, which is based on the webgl-noise GLSL shaders written by Stefan Gustavson and Ahima Arts.
Translations and modifications were made by Keijiro Takahashi.
This library provides the following types of functions written in HLSL:
- Classic Perlin noise (2D/3D)
- Periodic Perlin noise (2D/3D)
- Simplex noise (2D/3D)
- Analytical derivatives of simplex noise (2D/3D)
The source code for these functions is released under the conditions of the MIT license. Please see the header of each file for details.