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Reaction-diffusion system with CustomRenderTexture.
C# HLSL ShaderLab
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RDSystem is a custom texture that generates organic animation with a reaction-diffusion system. Also it's an example showing use of CustomRenderTexture (CustomTexture), which is one of the new features of Unity 2017.1.

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System Requirements

  • Unity 2017.1

Note that Unity 2017.1 is still under beta testing at the moment of writing. The specification could be changed in the final release version.


This example was heavily inspired by the following videos.



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