Installation under OS GNU/Linux.
- Download Free Oberon source code from freeoberon.su in tar.gz format or from the GitHub repo. Note that the archive with the version for Windows is also suitable, because it contains the source code. Extract the archive to your home directory or to another location on the disk. (This tutorial will assume the files are extracted to the home directory.)
- Using terminal or in any other way, install the following packages:
The names of the packages are given in accordance with their names in the Debian GNU/Linux operating system. They are also suitable for Ubuntu, Linux Mint, Raspbian and other. To install them, run the following command:
apt-get install -y libsdl2-dev libsdl2-image-dev binutils gcc make
(This command must be executed with superuser privileges, that is, you must first run
su and enter the password.)
On OS Fedora, Red Hat, CentOS and others, the command and package names will differ (one the packages glibc-static or glibc-devel-static might also be required):
sudo yum install SDL2-devel SDL2_image-devel binutils gcc make (not tested!)
- Go to the
srcsubdirectory and start the compilation:
cd ~/FreeOberon/src make -f Makefile_linux
- (optional) Append the following line to the end of file
alias fo='cd ~/FreeOberon;./FreeOberon'
This will allow you to launch Free Oberon using the
Installation under Windows.
Download the setup porgram in EXE format from freeoberon.su, run it and follow the instructions.
Alternatively, you can download a version of Free Oberon in a ZIP-archive (from freeoberon.su), extract it to any place on the disk and (optionally) create a desktop shortcut.
Run Free Oberon and type in an Oberon program (or open an example program like
Book.Mod) and press
F9 to compile and run the program.
The module source code files are saved in subdirectory
Programs and the compiled executable files are saved in
data\bin\compile.bat are used to compile a program on GNU/Linux and Windows accordingly and can be edited if required.
Since version 1.0.3 it is also possible to compile and run programs that consist of several modules. Put all modules into
Programs directory, open the main module and press
F9. If there is an error in one of the modules of your program, the corresponding file will open up and the error will be highlighted. To recompile, focus the main module again and press
If module Graph is used, then SDL2 library will be automatically linked to your program.