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SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/

To enable Wide screen display, enter Graphic Options and configure the Scaling mode to “Wide screen”.

Changes

  • Windows: fix the non-debugger binary crashing on launch
Assets 4

SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/

To enable Wide screen display, enter Graphic Options and configure the Scaling mode to “Wide screen”.

Changes:

  • Add a Windows port
  • Add the latest SameBoy changes
  • Fix the screen resolution on non-HDPI displays
  • Slightly lower the scene transition threshold
Assets 4

@kemenaran kemenaran released this Apr 22, 2019 · 123 commits to wide_gb since this release

SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/

Cocoa version includes support for Metal and a very slick UI, but may be slower than the SDL version on some hardware.

Changes:

  • Fixed unoptimized builds
  • Fixed a crash when launching the SDL version
Assets 4

@kemenaran kemenaran released this Apr 21, 2019 · 123 commits to wide_gb since this release

SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/

Cocoa version includes support for Metal and a very slick UI, but may be slower than the SDL version on some hardware.

Assets 4
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