An OOP C++ Project for the 3DS, to allow for easy addition of menu items
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build 0.0.5 update, multiple pointer->value support added May 29, 2016
data Initial upload of my current 3DS project May 23, 2016
resources Initial upload of my current 3DS project May 23, 2016
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README.md

README.md

3DS-Multi-Hex

An OOP C++ Project for the 3DS, to allow for easy addition of menu items

About

3DS Multi Hex is a projec tI am making for easy menu customization through objects for minimal coding input. It will be used in this project for loading json files and using their values to build menus.

Features

  • Object Orientated (No hard coding!)
    • Easy to add new items or menus! (a few lines in slateManager.cpp)
  • Visual Menu (Using xerp's libs! thanks dude!)
    • Customizable item and banner color (or random)
  • Fire Emblem difficulty editor (The first and the example of whats possible.

New menu example

Now loads from text files inside SD card located at:

sd\3DSMH\

To add a new item, open 'home.txt' and Game Name|Description for menu|Unique id And to add a game cheat Name of cheat|Description of cheat|/JKSV/Saves/Location of save file|Pointer|Value

An example of this with Fire Emblem:Awakening

Fire Emblem:Awakening|Save file cheats for Fire Emblem:Awakening|FEA1
Set Normal DIfficulty|Sets your save game to normal difficulty|/JKSV/Saves/Fire_Emblem__Awakening/hack/Chapter0|0x0D|0x00

Notice it uses the same unique id, you MUST have the same unique id you set for the game!