A highly experimental hair rendering and simulation solution for the Unity game engine
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Assets Update to 2018.3.0f2 Dec 13, 2018
ProjectSettings Update to 2018.3.0f2 Dec 13, 2018
UnityTK @ ba05100 UnityTK Update and minor fixes Dec 3, 2018
.gitignore Initial import May 14, 2018
.gitmodules Initial import May 14, 2018
LICENSE Preparations for Github Dec 3, 2018
LICENSE_TRESSFX Preparations for Github Dec 3, 2018
README.md Preparations for Github Dec 3, 2018
update_unitytk.sh Initial import May 14, 2018

README.md

VHair

This is a currently in-development realtime hair rendering solution. The main purpose of this project is of eductational nature, it is (atleast currently) not even remotely useable in production!

Third-Party Code

AMD's TressFX

Some of the simulation code is based on TressFX See LICENSE_TRESSFX (MIT) https://github.com/GPUOpen-Effects/TressFX