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Ken VanDine
kenvandine

kenvandine commented on issue Bacon2D/Bacon2D#87
@kenvandine

That's awesome! Can you submit a pull request for it, so we can start discussing merging it into Bacon2D?

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@kenvandine
  • @kenvandine cb02a7a
    Refactored a bit to work with newer framework
kenvandine opened pull request xcub/BlockBreak#1
@kenvandine
Reorganized source, ran reformat on QML and use grid units for sizing
4 commits with 523 additions and 2,186 deletions
@kenvandine
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kenvandine opened pull request Bacon2D/Bacon2D#124
@kenvandine
Fixed reference to hz in weld example
1 commit with 3 additions and 3 deletions
kenvandine opened pull request Bacon2D/Bacon2D#123
@kenvandine
Updated box2d submodule to latest
1 commit with 1 addition and 1 deletion
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kenvandine commented on issue Bacon2D/Bacon2D#121
@kenvandine

I see why this happens, it's a type issue. RectangleBoxBody is actually a Rectangle that contains a Body. We'd have to make the Body the parent of …

kenvandine opened pull request Bacon2D/Bacon2D#122
@kenvandine
Provide access to fixtures in Boundaries
1 commit with 10 additions and 0 deletions
kenvandine opened pull request xcub/switchdash#1
@kenvandine
Use a ScriptBehavior instead of a Timer
1 commit with 28 additions and 30 deletions
@kenvandine
  • @kenvandine 00fa71b
    Use a ScriptBehavior instead of a Timer so it only runs while the game
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