OLD - C# bindings to libuv so everyone can have good evented sockets
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deps bump uv Aug 12, 2011
src
.gitignore initial Jul 12, 2011
.gitmodules fix build for windows Jul 17, 2011
LICENSE license and readme Jul 12, 2011
Makefile transition to get rid of c layer Aug 5, 2011
README.md Redo the todos Aug 22, 2011
msbuildpath.exe Build on Windows using MSVC Jul 13, 2011
winbuild.bat fix windows build Aug 10, 2011

README.md

libuv-sharp

What

C# bindings to libuv... that's about it. Ultimate goal is to provide really good cross-platform evented sockets for manos.

Status

Builds and runs on Windows, Mac and Linux.

Requirements

*nixes

  • Mono (Tested under 2.10.2)
  • gcc

Windows

  • MSVC 2010 (Not tested with the express edition, but it should work)
  • MSVC# 2010

Build and Run

Get it

git pull git://github.com/kersny/libuv-csharp.git
git submodule update --init

*nixes

make
mono build/Libuv.Tests.exe
(to clean) make clean

Windows

winbuild.bat
cd build
Libuv.Tests.exe
(to clean) winbuild.bat clean

Somewhere else:

telnet localhost 8080

TODO

  • Test for Memory Leaks
  • Fix Child Processes
  • Proper test suite to make bumping UV Version easier
  • Auto-generated struct sizes for all platforms