You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Proposal for an improved wait-for-orders mode (via Peterwiggin and the moderator team):
When one or more players does not have orders saved at the deadline, the game enters a new wait mode. For the purpose of calculating RR, this counts as an NMR for players without orders saved. Wait mode lasts until all players have orders in or until one phase length has passed. During this wait mode:
There is no preview mode. Orders for players with unsaved orders are locked as soon as they are saved.
If, at the conclusion of wait mode, 1 or more players still do not have orders saved, then those players are CD'd, and the game is paused. The remaining players may, of course, choose to unpause without waiting for a replacement.
This is not intended as a replacement for the current Wait-For-Orders mode - as the current mode is useful for tournaments. This can be added as a new missingPlayerPolicy at game creation time.
The text was updated successfully, but these errors were encountered:
Proposal for an improved wait-for-orders mode (via Peterwiggin and the moderator team):
When one or more players does not have orders saved at the deadline, the game enters a new wait mode. For the purpose of calculating RR, this counts as an NMR for players without orders saved. Wait mode lasts until all players have orders in or until one phase length has passed. During this wait mode:
If, at the conclusion of wait mode, 1 or more players still do not have orders saved, then those players are CD'd, and the game is paused. The remaining players may, of course, choose to unpause without waiting for a replacement.
This is not intended as a replacement for the current Wait-For-Orders mode - as the current mode is useful for tournaments. This can be added as a new
missingPlayerPolicy
at game creation time.The text was updated successfully, but these errors were encountered: