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Commits on Jul 17, 2009
  1. fixed toolbar on gesture view

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  2. cleared out gesture view on completion of gesture

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  3. matched character with observers

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  4. rendered the gesture view

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  5. ready to hook up the change element button

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  6. hooked up cancel via observers

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  7. implementing observer pattern for controllers and views

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  8. hooked up the undo button

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  9. moving toolbar control to controllers

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  10. centred screen

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  11. drawview finally appearing within scroll view

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
  12. refactoring for use of navigation controller

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 17, 2009
Commits on Jul 16, 2009
  1. putting toolbar onto scrollview

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  2. a bit more scrolling

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  3. drawView is now displaying within the scroll view

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  4. can now undo making a bond a double triple or single

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  5. Added in some missing deallocs

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  6. removed unnecessary select and highlight actions

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  7. cleaned up some of the toolbar code

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  8. reset potential bond map after adding a node

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  9. potential bond map is now a bit closer to the final thing

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  10. cancel action implemented

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  11. can now do triple bonds

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  12. simplified making a double bond

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
  13. calculated 120 degree angle between bonds

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 16, 2009
Commits on Jul 15, 2009
  1. reset gesture timer

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 15, 2009
  2. made a more efficient character match function

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 15, 2009
  3. marked all properties as non-atomic

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 15, 2009
Commits on Jul 14, 2009
  1. Restricting the number of characters to check to just the four most i…

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
    …mportant ones for prototype
  2. fixed reset prog state after symbol detection

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
  3. set an element type correctly - although the symbol recognition syste…

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
    …m is still buggy
  4. set an element type

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
  5. some refactoring of the symbol matcher

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
  6. start to encapsulate a character match

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009
  7. added some more basic files for elemments

    Kevin Edwards Kevin Edwards
    Kevin Edwards authored and Kevin Edwards committed Jul 14, 2009