Releases: kevansevans/Unity-Doom-Ripper
V1.3
V1.2.1 Tweaks and polish
Program will now prompt the user to provide a directory path before it scans, just for the edge case of having the games installed across different directories.
Readme has been updated, and a second compile method (build.hxml) has been provided.
Arbitrary wad parser
Was unable to find out how Unity marks the location start of files, but I was able to figure out how to extract them anyways. Tool is now capable of extracting the Master Levels as well.
V1.0.1
Update the output names for GZDoom support. Currently proposed here: ZDoom/gzdoom@6df9e39
V1.1.0 Addon support
Should load in addon wads now.
Initial release
Windows only
Run this executable and it will extract the IWADS from the 2019 Re-Releases of Doom and Doom 2. If you have a custom install path, point it to the folder that contains "DOOM_Classic_2019" or 'DOOM_II_Classic_2019". Not inside those folders mind you, it looks explicitly for those folders. Once extracted, it will open up the new folder it created with the wads.