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Commits on Jun 23, 2011
  1. Added JSConf2011 slides

    onedayitwillmake committed Jun 23, 2011
Commits on Jun 16, 2011
  1. Fixed error in html

    onedayitwillmake committed Jun 16, 2011
Commits on Jun 14, 2011
  1. Removed <script src=></script> references to Bonsai's websocket, whic…

    …h is not used in the library.
    Mario Gonzalez committed Jun 14, 2011
Commits on May 29, 2011
  1. Merge branch 'dev'

    onedayitwillmake committed May 29, 2011
  2. Fixed === in DemoCircles::DemoClientGame that caused it to not recogn…

    …ize entity as owned by user. Made boundary rule mandatory argument for CircleManager::handleBoundaryForCircle / CircleManager::handleBoundaryForAllCircles
    onedayitwillmake committed May 29, 2011
  3. Merge branch 'dev' of github.com:onedayitwillmake/RealtimeMultiplayer…

    …NodeJs into dev
    
    Conflicts:
    	assets/bubbledots/ground.png
    onedayitwillmake committed May 29, 2011
  4. Made gravity a trait

    onedayitwillmake committed May 29, 2011
  5. Made gravity a trait

    onedayitwillmake committed May 29, 2011
  6. Added temp ground asset

    onedayitwillmake committed May 29, 2011
Commits on May 26, 2011
  1. Added floor

    onedayitwillmake committed May 26, 2011
Commits on May 24, 2011
  1. Added screenshot

    onedayitwillmake committed May 24, 2011
Commits on May 21, 2011
Commits on May 12, 2011
Commits on May 11, 2011
Commits on May 10, 2011
  1. Messing with traits

    onedayitwillmake committed May 10, 2011
Commits on May 9, 2011
  1. Was not removing client on disconnect, causing big memory leak. Clien…

    …t is now removed from ServerNetChannel on disconnect and deallocated
    onedayitwillmake committed May 9, 2011
Commits on May 8, 2011
  1. Modified RealtimeMultiplayerGame.model.GameEntity traits to use stand…

    …ard array. Added 'removeAllTraits' method
    onedayitwillmake committed May 8, 2011
  2. Fixed canSendMessage

    onedayitwillmake committed May 8, 2011