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code_doc
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Bug fixes left and right
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Apr 27, 2012
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data
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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.gitignore
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Add bindist files to the .gitignore
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Feb 6, 2013
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COMPILING
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Moved some build info into COMPILING
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Jan 20, 2013
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CataclysmWin.cbp
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Updated .cbp
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Feb 7, 2013
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DEVELOPER_FAQ.txt
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Merged stuff into dev FAQ, fixed boot crafting and issue with logception
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Feb 2, 2013
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Makefile
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Add launcher for Linux/OS X users to double click
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Feb 6, 2013
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Makefile.Windows
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Fixed blood spawns that were causing segfaults
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Jan 3, 2013
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README
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Many minor changes.
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Oct 12, 2010
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README.md
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Addition of arm armour.
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Dec 31, 2012
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action.cpp
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Use or Apply Wielded, default key capital A.
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Jan 15, 2013
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action.h
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Use or Apply Wielded, default key capital A.
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Jan 15, 2013
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addiction.h
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Added crack, with all associated stuff
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Nov 17, 2012
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artifact.cpp
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using reset_light_level in a less stupid way
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Feb 2, 2013
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artifact.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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artifactdata.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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bionics.cpp
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Fix some indentation.
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Feb 3, 2013
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bionics.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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bodypart.cpp
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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bodypart.h
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Reading books is more user-friendly. Gun info is more explicit about …
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Feb 4, 2011
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calendar.cpp
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Dereference this pointer in calendar comparison.
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Feb 2, 2013
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calendar.h
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caching game::light_level().
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Feb 2, 2013
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cataclysm-launcher
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Add launcher for Linux/OS X users to double click
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Feb 6, 2013
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catacurse.cpp
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Reverted to old catacurse for now.
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Nov 11, 2012
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catacurse.h
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Reverted to old catacurse for now.
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Nov 11, 2012
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color.cpp
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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color.h
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Updated to compile under Cygwin
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Oct 21, 2012
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computer.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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computer.h
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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construction.cpp
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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construction.h
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Reworked military outposts a little. Chainlink fences and gates, and …
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Jan 13, 2013
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crafting.cpp
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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crafting.h
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crafting vs skills fix.
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Feb 3, 2013
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debug.cpp
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Untest
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Feb 7, 2013
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debug.h
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Moderately large cleanup, killing a lot of warnings.
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Jan 12, 2013
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defense.cpp
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Simplify a bunch of skill accesses by retrieving them on the fly inst…
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Feb 3, 2013
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dialogue.h
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Fixed npc copy constructor.
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Oct 16, 2012
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disease.h
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Remove redundant check for flamable clothing.
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Feb 7, 2013
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enums.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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event.cpp
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fixed segfault on flooding strange temple room
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Jan 30, 2013
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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facdata.h
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Correct missing comma in facdata.h which caused incorrect faction names
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Oct 20, 2012
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faction.cpp
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Added break-in alarms for banks and police stations and a detailed po…
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Jul 25, 2011
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faction.h
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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field.cpp
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Casings are no longer obscenely flammable
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Dec 29, 2012
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game.cpp
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Merge pull request Whales#49 from hovatterz/reading-increase
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Feb 7, 2013
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game.h
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reset_light_level() for immediate lighting changes
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Feb 2, 2013
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gamemode.cpp
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Defense mode. Keybindings.
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Apr 23, 2012
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gamemode.h
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Bug fixes left and right
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Apr 27, 2012
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graffiti.cpp
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Graffiti.
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Feb 7, 2013
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graffiti.h
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Graffiti.
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Feb 7, 2013
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help.cpp
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Rewrote options screen in help menu to allow for non-boolean option s…
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Jan 4, 2013
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icon.rc
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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inventory.cpp
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Fixed crafting recipes consuming all gasoline, readjusted gasoline re…
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Jan 6, 2013
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inventory.h
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Reverted changes
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Dec 23, 2012
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inventory_ui.cpp
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Added Items: display to inventory screen
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Jan 17, 2013
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item.cpp
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Prevent illegal dereference of index when doing a tactical reload. Re…
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Feb 4, 2013
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item.h
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Bugfix for liquid weights.
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Dec 27, 2012
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itype.h
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Graffiti.
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Feb 7, 2013
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itypedef.cpp
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Graffiti.
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Feb 7, 2013
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iuse.cpp
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Graffiti.
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Feb 7, 2013
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iuse.h
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Graffiti.
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Feb 7, 2013
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keypress.cpp
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Use or Apply Wielded, default key capital A.
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Jan 15, 2013
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keypress.h
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Updated to compile under Cygwin
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Oct 21, 2012
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lightmap.cpp
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Reduce calls to map::field_at() slightly by holding onto a reference …
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Jan 28, 2013
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lightmap.h
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Add an optimised caching function for build_light_cache to call inste…
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Jan 22, 2013
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line.cpp
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Some UI improvements.
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Aug 6, 2012
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line.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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main.cpp
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Tracking whether MAPBUFFER actually needs saving
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Feb 2, 2013
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map.cpp
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Graffiti.
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Feb 7, 2013
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map.h
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Graffiti.
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Feb 7, 2013
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mapbuffer.cpp
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Graffiti.
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Feb 7, 2013
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mapbuffer.h
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Tracking whether MAPBUFFER actually needs saving
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Feb 2, 2013
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mapdata.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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mapdata.h
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Graffiti.
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Feb 7, 2013
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mapgen.cpp
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Graffiti.
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Feb 7, 2013
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mapitems.h
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Added Uzername's mapgen changes and new buildings.
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Sep 4, 2012
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mapitemsdef.cpp
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Graffiti.
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Feb 7, 2013
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melee.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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mission.cpp
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Further reworked Skill to use pointers.
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Jan 17, 2013
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mission.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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mission_end.cpp
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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mission_fail.cpp
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Added some missing files! Oops.
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Dec 12, 2011
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mission_place.cpp
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More missions, fleshed out mission system
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Dec 12, 2011
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mission_start.cpp
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name generation redone, final touches
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Jan 14, 2013
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missiondef.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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monattack.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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monattack.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mondeath.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mondeath.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mongroup.h
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Fixed wildlife over-spawning
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Jan 16, 2013
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mongroupdef.cpp
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Changed rebar doors to wire ones
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Jan 13, 2013
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monitemsdef.cpp
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Changed rebar doors to wire ones
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Jan 13, 2013
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monmove.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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monster.cpp
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Simplify a bunch of skill accesses by retrieving them on the fly inst…
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Feb 3, 2013
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monster.h
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Some UI improvements.
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Aug 6, 2012
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morale.h
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Added crack, with all associated stuff
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Nov 17, 2012
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moraledata.h
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Added crack, with all associated stuff
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Nov 17, 2012
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mtype.h
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Add MF_HUMAN flag for monster types that are actually human.
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Feb 3, 2013
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mtypedef.cpp
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Add MF_HUMAN flag for monster types that are actually human.
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Feb 3, 2013
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mutation.cpp
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Added boiling water, and fixed the subtractions for stat boosting muts.
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Dec 12, 2012
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mutation.h
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New monster AI, many tweaks
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Mar 8, 2012
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mutation_data.cpp
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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name.cpp
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refactor
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Jan 14, 2013
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name.h
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Got errors:"‘uint32_t’ has not been declared", etc
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Jan 16, 2013
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newcharacter.cpp
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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npc.cpp
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cleanup
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Jan 13, 2013
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npc.h
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Further reworked Skill to use pointers.
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Jan 17, 2013
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npcmove.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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npctalk.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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omdata.h
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Fixed garage spawns
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Oct 28, 2012
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options.cpp
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30-minute saving now properly respects autosave option, spelling fixe…
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Jan 16, 2013
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options.h
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Made character generation points user-configurable.
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Jan 14, 2013
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output.cpp
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Moderately large cleanup, killing a lot of warnings.
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Jan 12, 2013
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output.h
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save debug messages to debug file
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Sep 8, 2012
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overmap.cpp
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Durr, even more overmap vs. river vs. bridge boundary checking
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Feb 6, 2013
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overmap.h
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rewrite of overmap::find_closest.
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Feb 4, 2013
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picojson.h
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picojson json library
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Jan 14, 2013
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player.cpp
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Fix NPC teaching
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Feb 6, 2013
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player.h
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Fix NPC teaching
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Feb 6, 2013
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pldata.h
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Modified vegetarian description to make slightly more sense
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Jan 12, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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vehicles moving faster are now animated faster.
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Feb 4, 2013
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ranged.cpp
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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rng.cpp
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Added swamp monsters and stabbing weapons; also the weapon_flag enum …
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May 4, 2011
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rng.h
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first commit
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Oct 4, 2010
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settlement.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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settlement.h
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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setvector.cpp
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Moderately large cleanup, killing a lot of warnings.
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Jan 12, 2013
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setvector.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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skill.cpp
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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skill.h
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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texthash.cpp
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Huge construction and inventory update. Clean build and save removal …
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Sep 19, 2011
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texthash.h
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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tileray.cpp
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Adding missing files, lol
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Jun 30, 2012
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tileray.h
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Adding missing files, lol
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Jun 30, 2012
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trap.h
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Removed queries for stepping on 'benign' traps like rollmats and cots.
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Dec 23, 2012
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trapdef.cpp
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Added some stuff
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Nov 28, 2012
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trapfunc.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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tutorial.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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tutorial.h
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Defense mode. Keybindings.
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Apr 23, 2012
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veh_interact.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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veh_interact.h
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Added vehicle renaming
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Oct 28, 2012
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veh_type.h
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Added some vehicle chassis types, and made them spawn in garages.
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Feb 3, 2013
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veh_typedef.cpp
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Added some vehicle chassis types, and made them spawn in garages.
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Feb 3, 2013
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vehicle.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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vehicle.h
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Moderately large cleanup, killing a lot of warnings.
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Jan 12, 2013
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weather.cpp
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Fixed some ammo crafting stuff
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Dec 16, 2012
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weather.h
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indoor lighting during lighter daylight improved
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Jul 14, 2012
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weather_data.h
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indoor lighting during lighter daylight improved
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Jul 14, 2012
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wish.cpp
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Moderately large cleanup, killing a lot of warnings.
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Jan 12, 2013
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