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code_doc Bug fixes left and right Apr 27, 2012
data Moved drugs that were in misc to chem section Feb 6, 2013
.gitignore Add bindist files to the .gitignore Feb 6, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CataclysmWin.cbp Updated .cbp Feb 7, 2013
DEVELOPER_FAQ.txt Merged stuff into dev FAQ, fixed boot crafting and issue with logception Feb 2, 2013
Makefile Add launcher for Linux/OS X users to double click Feb 6, 2013
Makefile.Windows Fixed blood spawns that were causing segfaults Jan 3, 2013
README Many minor changes. Oct 12, 2010
README.md Addition of arm armour. Dec 31, 2012
action.cpp Use or Apply Wielded, default key capital A. Jan 15, 2013
action.h Use or Apply Wielded, default key capital A. Jan 15, 2013
addiction.h Added crack, with all associated stuff Nov 17, 2012
artifact.cpp using reset_light_level in a less stupid way Feb 2, 2013
artifact.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifactdata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
bionics.cpp Fix some indentation. Feb 3, 2013
bionics.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
bodypart.cpp Shelters. NPC dialog and missions. Dec 8, 2011
bodypart.h Reading books is more user-friendly. Gun info is more explicit about … Feb 4, 2011
calendar.cpp Dereference this pointer in calendar comparison. Feb 2, 2013
calendar.h caching game::light_level(). Feb 2, 2013
cataclysm-launcher Add launcher for Linux/OS X users to double click Feb 6, 2013
catacurse.cpp Reverted to old catacurse for now. Nov 11, 2012
catacurse.h Reverted to old catacurse for now. Nov 11, 2012
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Updated to compile under Cygwin Oct 21, 2012
computer.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
computer.h Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
construction.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
construction.h Reworked military outposts a little. Chainlink fences and gates, and … Jan 13, 2013
crafting.cpp Moved drugs that were in misc to chem section Feb 6, 2013
crafting.h crafting vs skills fix. Feb 3, 2013
debug.cpp Untest Feb 7, 2013
debug.h Moderately large cleanup, killing a lot of warnings. Jan 12, 2013
defense.cpp Simplify a bunch of skill accesses by retrieving them on the fly inst… Feb 3, 2013
dialogue.h Fixed npc copy constructor. Oct 16, 2012
disease.h Remove redundant check for flamable clothing. Feb 7, 2013
enums.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
event.cpp fixed segfault on flooding strange temple room Jan 30, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Added break-in alarms for banks and police stations and a detailed po… Jul 25, 2011
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Casings are no longer obscenely flammable Dec 29, 2012
game.cpp Merge pull request Whales#49 from hovatterz/reading-increase Feb 7, 2013
game.h reset_light_level() for immediate lighting changes Feb 2, 2013
gamemode.cpp Defense mode. Keybindings. Apr 23, 2012
gamemode.h Bug fixes left and right Apr 27, 2012
graffiti.cpp Graffiti. Feb 7, 2013
graffiti.h Graffiti. Feb 7, 2013
help.cpp Rewrote options screen in help menu to allow for non-boolean option s… Jan 4, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
inventory.cpp Fixed crafting recipes consuming all gasoline, readjusted gasoline re… Jan 6, 2013
inventory.h Reverted changes Dec 23, 2012
inventory_ui.cpp Added Items: display to inventory screen Jan 17, 2013
item.cpp Prevent illegal dereference of index when doing a tactical reload. Re… Feb 4, 2013
item.h Bugfix for liquid weights. Dec 27, 2012
itype.h Graffiti. Feb 7, 2013
itypedef.cpp Graffiti. Feb 7, 2013
iuse.cpp Graffiti. Feb 7, 2013
iuse.h Graffiti. Feb 7, 2013
keypress.cpp Use or Apply Wielded, default key capital A. Jan 15, 2013
keypress.h Updated to compile under Cygwin Oct 21, 2012
lightmap.cpp Reduce calls to map::field_at() slightly by holding onto a reference … Jan 28, 2013
lightmap.h Add an optimised caching function for build_light_cache to call inste… Jan 22, 2013
line.cpp Some UI improvements. Aug 6, 2012
line.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
main.cpp Tracking whether MAPBUFFER actually needs saving Feb 2, 2013
map.cpp Graffiti. Feb 7, 2013
map.h Graffiti. Feb 7, 2013
mapbuffer.cpp Graffiti. Feb 7, 2013
mapbuffer.h Tracking whether MAPBUFFER actually needs saving Feb 2, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Graffiti. Feb 7, 2013
mapgen.cpp Graffiti. Feb 7, 2013
mapitems.h Added Uzername's mapgen changes and new buildings. Sep 4, 2012
mapitemsdef.cpp Graffiti. Feb 7, 2013
melee.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
mission.cpp Further reworked Skill to use pointers. Jan 17, 2013
mission.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
mission_end.cpp Shelters. NPC dialog and missions. Dec 8, 2011
mission_fail.cpp Added some missing files! Oops. Dec 12, 2011
mission_place.cpp More missions, fleshed out mission system Dec 12, 2011
mission_start.cpp name generation redone, final touches Jan 14, 2013
missiondef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
monattack.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
monattack.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mondeath.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mondeath.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mongroup.h Fixed wildlife over-spawning Jan 16, 2013
mongroupdef.cpp Changed rebar doors to wire ones Jan 13, 2013
monitemsdef.cpp Changed rebar doors to wire ones Jan 13, 2013
monmove.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
monster.cpp Simplify a bunch of skill accesses by retrieving them on the fly inst… Feb 3, 2013
monster.h Some UI improvements. Aug 6, 2012
morale.h Added crack, with all associated stuff Nov 17, 2012
moraledata.h Added crack, with all associated stuff Nov 17, 2012
mtype.h Add MF_HUMAN flag for monster types that are actually human. Feb 3, 2013
mtypedef.cpp Add MF_HUMAN flag for monster types that are actually human. Feb 3, 2013
mutation.cpp Added boiling water, and fixed the subtractions for stat boosting muts. Dec 12, 2012
mutation.h New monster AI, many tweaks Mar 8, 2012
mutation_data.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
name.cpp refactor Jan 14, 2013
name.h Got errors:"‘uint32_t’ has not been declared", etc Jan 16, 2013
newcharacter.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
npc.cpp cleanup Jan 13, 2013
npc.h Further reworked Skill to use pointers. Jan 17, 2013
npcmove.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
npctalk.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
omdata.h Fixed garage spawns Oct 28, 2012
options.cpp 30-minute saving now properly respects autosave option, spelling fixe… Jan 16, 2013
options.h Made character generation points user-configurable. Jan 14, 2013
output.cpp Moderately large cleanup, killing a lot of warnings. Jan 12, 2013
output.h save debug messages to debug file Sep 8, 2012
overmap.cpp Durr, even more overmap vs. river vs. bridge boundary checking Feb 6, 2013
overmap.h rewrite of overmap::find_closest. Feb 4, 2013
picojson.h picojson json library Jan 14, 2013
player.cpp Fix NPC teaching Feb 6, 2013
player.h Fix NPC teaching Feb 6, 2013
pldata.h Modified vegetarian description to make slightly more sense Jan 12, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
ranged.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
rng.cpp Added swamp monsters and stabbing weapons; also the weapon_flag enum … May 4, 2011
rng.h first commit Oct 4, 2010
settlement.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
settlement.h New debug logger with ability to set log level and filter sources. Oct 3, 2012
setvector.cpp Moderately large cleanup, killing a lot of warnings. Jan 12, 2013
setvector.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
skill.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
skill.h Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
texthash.cpp Huge construction and inventory update. Clean build and save removal … Sep 19, 2011
texthash.h Complete computer rewrite. Several other changes. Jul 22, 2011
tileray.cpp Adding missing files, lol Jun 30, 2012
tileray.h Adding missing files, lol Jun 30, 2012
trap.h Removed queries for stepping on 'benign' traps like rollmats and cots. Dec 23, 2012
trapdef.cpp Added some stuff Nov 28, 2012
trapfunc.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
tutorial.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
tutorial.h Defense mode. Keybindings. Apr 23, 2012
veh_interact.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
veh_interact.h Added vehicle renaming Oct 28, 2012
veh_type.h Added some vehicle chassis types, and made them spawn in garages. Feb 3, 2013
veh_typedef.cpp Added some vehicle chassis types, and made them spawn in garages. Feb 3, 2013
vehicle.cpp Streamline skills API by making player::practice() and player::SkillL… Feb 3, 2013
vehicle.h Moderately large cleanup, killing a lot of warnings. Jan 12, 2013
weather.cpp Fixed some ammo crafting stuff Dec 16, 2012
weather.h indoor lighting during lighter daylight improved Jul 14, 2012
weather_data.h indoor lighting during lighter daylight improved Jul 14, 2012
wish.cpp Moderately large cleanup, killing a lot of warnings. Jan 12, 2013