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code_doc Bug fixes left and right
data Moved drugs that were in misc to chem section
.gitignore Add bindist files to the .gitignore
COMPILING Moved some build info into COMPILING
CataclysmWin.cbp Updated .cbp
DEVELOPER_FAQ.txt Merged stuff into dev FAQ, fixed boot crafting and issue with logception
Makefile Add launcher for Linux/OS X users to double click
Makefile.Windows Fixed blood spawns that were causing segfaults
README Many minor changes.
README.md Addition of arm armour.
action.cpp Use or Apply Wielded, default key capital A.
action.h Use or Apply Wielded, default key capital A.
addiction.h Added crack, with all associated stuff
artifact.cpp using reset_light_level in a less stupid way
artifact.h Rewrote map saving; entire map is stored in memory
artifactdata.h Rewrote map saving; entire map is stored in memory
bionics.cpp Fix some indentation.
bionics.h Rewrote map saving; entire map is stored in memory
bodypart.cpp Shelters. NPC dialog and missions.
bodypart.h Reading books is more user-friendly. Gun info is more explicit about …
calendar.cpp Dereference this pointer in calendar comparison.
calendar.h caching game::light_level().
cataclysm-launcher Add launcher for Linux/OS X users to double click
catacurse.cpp Reverted to old catacurse for now.
catacurse.h Reverted to old catacurse for now.
color.cpp Software. New missions. Hospitals. Bugfixes.
color.h Updated to compile under Cygwin
computer.cpp Streamline skills API by making player::practice() and player::SkillL…
computer.h Software. New missions. Hospitals. Bugfixes.
construction.cpp Switch uint32_t and int32_t to int to match rest of code and un-break…
construction.h Reworked military outposts a little. Chainlink fences and gates, and …
crafting.cpp Moved drugs that were in misc to chem section
crafting.h crafting vs skills fix.
debug.cpp Untest
debug.h Moderately large cleanup, killing a lot of warnings.
defense.cpp Simplify a bunch of skill accesses by retrieving them on the fly inst…
dialogue.h Fixed npc copy constructor.
disease.h Remove redundant check for flamable clothing.
enums.h Rewrote map saving; entire map is stored in memory
event.cpp fixed segfault on flooding strange temple room
event.h Rewrote map saving; entire map is stored in memory
facdata.h Correct missing comma in facdata.h which caused incorrect faction names
faction.cpp Added break-in alarms for banks and police stations and a detailed po…
faction.h Shelters. NPC dialog and missions.
field.cpp Casings are no longer obscenely flammable
game.cpp Merge pull request #49 from hovatterz/reading-increase
game.h reset_light_level() for immediate lighting changes
gamemode.cpp Defense mode. Keybindings.
gamemode.h Bug fixes left and right
graffiti.cpp Graffiti.
graffiti.h Graffiti.
help.cpp Rewrote options screen in help menu to allow for non-boolean option s…
icon.rc Moved drugs that were in misc to chem section
inventory.cpp Fixed crafting recipes consuming all gasoline, readjusted gasoline re…
inventory.h Reverted changes
inventory_ui.cpp Added Items: display to inventory screen
item.cpp Prevent illegal dereference of index when doing a tactical reload. Re…
item.h Bugfix for liquid weights.
itype.h Graffiti.
itypedef.cpp Graffiti.
iuse.cpp Graffiti.
iuse.h Graffiti.
keypress.cpp Use or Apply Wielded, default key capital A.
keypress.h Updated to compile under Cygwin
lightmap.cpp Reduce calls to map::field_at() slightly by holding onto a reference …
lightmap.h Add an optimised caching function for build_light_cache to call inste…
line.cpp Some UI improvements.
line.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
main.cpp Tracking whether MAPBUFFER actually needs saving
map.cpp Graffiti.
map.h Graffiti.
mapbuffer.cpp Graffiti.
mapbuffer.h Tracking whether MAPBUFFER actually needs saving
mapdata.cpp New debug logger with ability to set log level and filter sources.
mapdata.h Graffiti.
mapgen.cpp Graffiti.
mapitems.h Added Uzername's mapgen changes and new buildings.
mapitemsdef.cpp Graffiti.
melee.cpp Streamline skills API by making player::practice() and player::SkillL…
mission.cpp Further reworked Skill to use pointers.
mission.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
mission_end.cpp Shelters. NPC dialog and missions.
mission_fail.cpp Added some missing files! Oops.
mission_place.cpp More missions, fleshed out mission system
mission_start.cpp name generation redone, final touches
missiondef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
monattack.cpp Streamline skills API by making player::practice() and player::SkillL…
monattack.h Rewrote map saving; entire map is stored in memory
mondeath.cpp Rewrote map saving; entire map is stored in memory
mondeath.h Rewrote map saving; entire map is stored in memory
mongroup.h Fixed wildlife over-spawning
mongroupdef.cpp Changed rebar doors to wire ones
monitemsdef.cpp Changed rebar doors to wire ones
monmove.cpp Streamline skills API by making player::practice() and player::SkillL…
monster.cpp Simplify a bunch of skill accesses by retrieving them on the fly inst…
monster.h Some UI improvements.
morale.h Added crack, with all associated stuff
moraledata.h Added crack, with all associated stuff
mtype.h Add MF_HUMAN flag for monster types that are actually human.
mtypedef.cpp Add MF_HUMAN flag for monster types that are actually human.
mutation.cpp Added boiling water, and fixed the subtractions for stat boosting muts.
mutation.h New monster AI, many tweaks
mutation_data.cpp Rewrote map saving; entire map is stored in memory
name.cpp refactor
name.h Got errors:"‘uint32_t’ has not been declared", etc
newcharacter.cpp Switch uint32_t and int32_t to int to match rest of code and un-break…
npc.cpp cleanup
npc.h Further reworked Skill to use pointers.
npcmove.cpp Streamline skills API by making player::practice() and player::SkillL…
npctalk.cpp Streamline skills API by making player::practice() and player::SkillL…
omdata.h Fixed garage spawns
options.cpp 30-minute saving now properly respects autosave option, spelling fixe…
options.h Made character generation points user-configurable.
output.cpp Moderately large cleanup, killing a lot of warnings.
output.h save debug messages to debug file
overmap.cpp Durr, even more overmap vs. river vs. bridge boundary checking
overmap.h rewrite of overmap::find_closest.
picojson.h picojson json library
player.cpp Fix NPC teaching
player.h Fix NPC teaching
pldata.h Modified vegetarian description to make slightly more sense
posix_time.cpp Complete computer rewrite. Several other changes.
posix_time.h vehicles moving faster are now animated faster.
ranged.cpp Switch uint32_t and int32_t to int to match rest of code and un-break…
rng.cpp Added swamp monsters and stabbing weapons; also the weapon_flag enum …
rng.h first commit
settlement.cpp New debug logger with ability to set log level and filter sources.
settlement.h New debug logger with ability to set log level and filter sources.
setvector.cpp Moderately large cleanup, killing a lot of warnings.
setvector.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
skill.cpp Switch uint32_t and int32_t to int to match rest of code and un-break…
skill.h Switch uint32_t and int32_t to int to match rest of code and un-break…
texthash.cpp Huge construction and inventory update. Clean build and save removal …
texthash.h Complete computer rewrite. Several other changes.
tileray.cpp Adding missing files, lol
tileray.h Adding missing files, lol
trap.h Removed queries for stepping on 'benign' traps like rollmats and cots.
trapdef.cpp Added some stuff
trapfunc.cpp Streamline skills API by making player::practice() and player::SkillL…
tutorial.cpp Streamline skills API by making player::practice() and player::SkillL…
tutorial.h Defense mode. Keybindings.
veh_interact.cpp Streamline skills API by making player::practice() and player::SkillL…
veh_interact.h Added vehicle renaming
veh_type.h Added some vehicle chassis types, and made them spawn in garages.
veh_typedef.cpp Added some vehicle chassis types, and made them spawn in garages.
vehicle.cpp Streamline skills API by making player::practice() and player::SkillL…
vehicle.h Moderately large cleanup, killing a lot of warnings.
weather.cpp Fixed some ammo crafting stuff
weather.h indoor lighting during lighter daylight improved
weather_data.h indoor lighting during lighter daylight improved
wish.cpp Moderately large cleanup, killing a lot of warnings.