WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
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LICENSE
README.md
distancefield1.html
distancefield2.html
distancefield3.html
distancefield4.html
distancefield5.html
distancefield6.html
distancefield7.html
distancefield8.html
distancefield9.html
fractal.html
ggreynoise512.png
knot.html
knot2.html
mandelbox.html
mandelbulb.html
mandelbulb2.html
mandelcube.html
mengersponge.html
mengersponge2.html
newtonheightfield.html
noise512.png
polyhedra.html
polyhedra2.html
polyhedra3.html
reflective1.html
sand2.png
spheres.html
terrain1.html
terrain2.html
terrain3.html
waves2.html
waves3.html
waves5.html
waves6.html

README.md

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

by Kevin Roast - see http://www.kevs3d.co.uk/dev/shaders/ for live demos and screenshots.

If you want to understand this stuff read through the PDF and pouet.net links above