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Commits on Jan 31, 2012
Commits on Jan 30, 2012
  1. .

    kg committed Jan 30, 2012
Commits on Aug 20, 2011
  1. add autoprobehelper script

    Sancus committed Aug 20, 2011
Commits on Jul 18, 2011
  1. Merge pull request #2 from Sancus/master

    kg committed Jul 18, 2011
    fix module activation woo
  2. Fix missing UI_DISABLED state

    Sancus committed Jul 18, 2011
Commits on Jun 8, 2011
Commits on Apr 15, 2011
Commits on Apr 9, 2011
  1. Upgraded to C# 4

    kg committed Apr 9, 2011
    AutoPilot0 updated to work with new warp command parameters
Commits on Apr 7, 2011
  1. Removed unnecessary time call.

    Toshimo-Kamiya authored and kg committed Apr 7, 2011
    Signed-off-by: Toshimo-Kamiya <timothy.mahone@gmail.com>
  2. Added support for Target Painters.

    Toshimo-Kamiya authored and kg committed Apr 7, 2011
    Signed-off-by: Toshimo-Kamiya <timothy.mahone@gmail.com>
Commits on Jan 30, 2011
  1. Named group support in DroneHelper

    kg committed Jan 30, 2011
    Minimum chance to hit setting for WeaponHelper
Commits on Jan 19, 2011
  1. Meant to use setdefault, not get. Whoops.

    kg committed Jan 19, 2011
    This fixes issues where a script might not get events if it was loaded too early.
Commits on Jan 18, 2011
  1. Fix bug introduced by change to dgmattribs

    kg committed Jan 18, 2011
    Tweak autotargeter to re-evaluate its list of eligible targets once per minute (this compensates for cases where the list can get out of sync, like when you warp from one point on grid to another - the game doesn't seem to produce the right events in such cases)
    Attempt to fix an instance lifetime bug in the state monitor's object cache
    Fix potential exception when asking for the flag of a cached item with no slimitem
Commits on Jan 12, 2011
  1. Added missing using() blocks around futures returned by BlockingQueue…

    kg committed Jan 12, 2011
    ….Dequeue. Whoops. :(
    
    Don't print nulls to stdout
Commits on Jan 11, 2011
  1. EventNotifications now supports a generalized message endpoint system…

    kg committed Jan 11, 2011
    … instead of specifically supporting jabber
    
    You can now test an event notification by clicking its name in the config window
    Fixed an unhandled exception in autotargeter
    Added deactivateModule to common.eve and generalized the detection logic for checking whether you can activate/deactivate a module
    Added chainCallbacks helper to common
    Added attachDatabase to common.sql
    Fixed some bugs related to dronehelper's automatic redeploy
    Weaponhelper will now attempt to cycle weapons instead of pulsing them
Commits on Jan 8, 2011
  1. Try handling cases where the slimitem is no longer available by using…

    kg committed Jan 8, 2011
    … a real godma item
  2. DroneHelper was retaining ball references for too long, which makes t…

    kg committed Jan 8, 2011
    …he ballpark Very Angry(tm)
    
    Redeploy option reworked to be configured in seconds instead of based on a shield percentage, also it actually works now.
    No conditional creation of the drone update timer - too finicky. Just update every second instead.
  3. Fixed autotargeter bug related to dealing with reserved target slots

    kg committed Jan 8, 2011
    Errors are now trapped in remote call completions
    Fixed an unhandled exception in dronehelper
    Fixed weaponhelper shooting at things that are out of range
Commits on Jan 4, 2011
  1. remoteCall has an optional keyword argument now named 'async'. Specif…

    kg committed Jan 4, 2011
    …y async=True in order to get an asynchronous result object you can use to get a result from your call. The default is synchronous (False), in which case you never get your result back, and any errors are shown to the user instead.
    
    The appropriate functions now use async=True.
  2. RemoteCall is slightly more efficient now, and errors don't spew to t…

    kg committed Jan 4, 2011
    …he error window since they're sent back to the python process
Commits on Jan 3, 2011
  1. Tweaks to RemoteCall

    kg committed Jan 3, 2011
Commits on Dec 31, 2010
  1. Remote calls can asynchronously return a result now

    kg committed Dec 31, 2010
    New python module common.sql lets you create tables inside the prefs database and execute queries against it
    Fix an unhandled exception in broadcasthelper
    showMessageBox asynchronously returns the button clicked and allows you to specify which buttons to show
Commits on Dec 27, 2010
  1. When a service is forceStarted, wrap all its event handlers with an e…

    kg committed Dec 27, 2010
    …rror trap function to prevent unhandled exceptions from bubbling up into the event dispatcher
  2. Python Explorer was doing the wrong thing if you specified a qualifie…

    kg committed Dec 27, 2010
    …d module (like foo.bar), and treating that as 'foo'. Fixed.
    
    Suppress some more remote logging mechanisms.
Commits on Dec 24, 2010
  1. Fixed some bugs in chance to hit calculator.

    kg committed Dec 24, 2010
    EVE profile should be less likely to crash EVE now.
Commits on Dec 23, 2010
  1. JabberGateway now attempts to handle xmpp pings using a task

    kg committed Dec 23, 2010
    JabberGateway now offers bidirectional jabber support (incoming messages to an endpoint are broadcast as JabberMessage events through the messaging module)
    Fixed bug in EventNotifications where you would get duplicate notifications when running multiple eve clients
    Wait longer before attaching to EVE processes (maybe this will fix a crash bug)
Commits on Dec 22, 2010
  1. Attempt to handle XMPP pings

    kg committed Dec 22, 2010
Commits on Dec 19, 2010
  1. Use chance to hit when selecting targets for sentry drones, instead o…

    kg committed Dec 19, 2010
    …f distance
    
    Autotargeter bug fixes
    Factored out weapon helper chance to hit calculation into a reusable class in common.eve
Commits on Dec 18, 2010
  1. common.showException() lets you report a python exception so it shows…

    kg committed Dec 18, 2010
    … up in the errors dialog
    
    AutoTargeter is an order of magnitude more efficient so it shouldn't cause lag in fleet fights anymore
    Fixed AutoTargeter's handling of reserved target slots (previously it would attempt to lock targets when reserved slots were full)
    Added getCachedItem function to common.eve.state for getting the slimitem, ball, or flag name for a given id efficiently
    Various function signature changes
  2. Redesigned the way autotargeter selects potential targets to improve …

    kg committed Dec 18, 2010
    …performance when dealing with large numbers of balls
    
    Improved performance of dronehelper and autotargeter filterTargets routines
    Fixed wrong flag name for alliance members
    Clear list of rep broadcasts on session change
Commits on Dec 17, 2010
  1. Improvements to remote control UI

    kg committed Dec 17, 2010
    Test button added to endpoint config
Commits on Dec 15, 2010
  1. Added Jabber Gateway script

    kg committed Dec 15, 2010
    Extended Event Notifications to support sending notifications to jabber gateway endpoints