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A small helper library to effortlessly increase the hit test area of a view, control or a button.
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KGHitTestingViews is a small helper library to effortlessly increase the hit test area of a view.

It's common to display buttons as small as 20 x 20 points. However, iOS User Interface Guidelines recommends that all tappable controls have at least a 44 x 44 point hit area. A common solution to this problem involves making a large button containing a small image, but this solution impacts positioning constraints relative to the small image and makes the layout generally more awkward. KGHitTestingViews aims to solve this problem in a simple manner.


To install using CocoaPods, add the following to your project Podfile:

pod 'KGHitTestingViews'

Alternatively, drag and drop all of the files in the KGHitTestingViews folder into your Xcode project, agreeing to copy files if needed.

How to Use

In Code (Category):

The easiest way to use KGHitTestingViews is to use the UIView category: "UIView+KGHitTesting.h". No subclassing required!

@interface UIView (KGHitTesting)
- (void)setMinimumHitTestWidth:(CGFloat)width height:(CGFloat)height;

In Code (Subclassing):

Subclass KGHitTestingView or KGHitTestingControl or KGHitTestingButton and set minimumHitTestHeight and minimumHitTestWidth to the desired size of the hit test area:

@interface ButtonSubclass : KGHitTestingButton
- (void)setup {
	self.minimumHitTestWidth = 44.0;
	self.minimumHitTestHeight = 44.0;

In Interface Builder (Subclassing):

Subclass KGHitTestingView or KGHitTestingControl or KGHitTestingButton in the "Identify Inspector" and set the width and height values in the "Attributes Inspector."

Important note:

The height and width of the hit test area are minimums. If you specify a smaller hit area width or height than what the bounds specify, the bounds width or height will be used.

Swift Support

KGHitTestingViews works with Swift! Just follow the "How to Use" section.


###What is hit testing?

"The process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen." - Wikipedia

###Why override -pointInside:? I thought this is hit testing. Hit test (-hitTest:) is a more-complex algorithmic test that involves looping through subviews. Point inside (-pointInside:) is a simple geometric test which checks whether a CGPoint is within the bounds of a given view. For the purposes of increasing the touch area, we only need to modify the geometric calculation. For more, check out this nicely written blog about hit-testing.


Created and maintained by Krisjanis Gaidis.



KGHitTestingViews is released under the MIT license. See LICENSE for details.

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