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add mit license

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1 parent 4ac7bd8 commit 5e3778056e526a6deee190e37f22edddfa0c420f @kgn committed Sep 12, 2012
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  1. +7 −0 license.txt
  2. +3 −0 readme.md
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7 license.txt
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+Copyright (c) 2012 David Keegan (http://davidkeegan.com)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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3 readme.md
@@ -7,12 +7,15 @@ KGNoise generates random black and white pixels into a static 128x128 image that
KGNoise is **retina** compatible on both iOS and the Mac. An identical interface is provided for both platforms through the use of compile time `#if` checks.
# Usage
+
Add `KGNoise.h` and `KGNoise.m` to your project, then import `KGNoise.h`:
```
#import "KGNoise.h"
```
+KGNoise is distributed under the MIT license, see the license file for more information.
+
# KGNoise
`KGNoise` provides two generic noise drawing functions that you can use in your drawing code.

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